I've had some limited success, but it depends. Depending on which move menu you're using, there's a button for advancing the animation forward and back - that is the animation is paused in the animation menu, but you can have it move using the button to click and drag forward and back. That can let you set different start position for the piston.Thanks for all the help previously. Is there a way to make the animations of pistons/joint start at different times?
I want the 1st piston to move halfway before the 2nd piston moves. Currently I am changing the speed of the 2nd piston to make it pause, and then changing it back when I manually see that the 1st piston has moved about halfway. Is there some option to set when a piston moves?
After that tie it to the motion you want and it will always start at that point in reference to the character movement.
You can also try messing with the speed of the animation and depending on the piston you also have different piston motions available (check hooh's piston as an example).