Sepheyer
Well-Known Member
- Dec 21, 2020
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Outdoor LightsThat's awesome. So I see you've added these directional lights that seem to come via the F5 menu by hitting the + button? What do these do exactly it appears almost as if they suck light into them from the outside of the map, and you rotate them to collect light from different angles?
Also I see you added a skybox to the workspace, is there a purpose for this? I've tried adding skybox like this before via the find menu but nothing happened. The only way I could get the skybox to show was via the F5 Lights menu.
Lastly did you have any idea what's going on with the camera issue I asked about in the previous post? You were the one who posted the tutorial about adding lights via a camera so I thought you might have run into this issue too. Cheers.
So, say you have a scene outdoors. Let's assume it is day-ish and the sun is your light source. Hence you:
[Add] > [Light] > [Entire Map]
Then tilt it down and rotate. In the settings enable reflections. This is the sun. This is what the directional lights do - they simulate a massive light source similar to the sun.
If you are outdoors and it is day-ish, always use the [Entire Map] light until you get the hang of it, then you can start experimenting by say hanging massive point lights; for the time being those are a distraction.
But for the scene we are working on one directional light is not enough since it does not generate the ambient light. And right now, with just one directional light, the scene needs ambient light - that's what those pitch black patches around the map are telling us.
There are ways around adding ambient light. I do it via additional light sources that light up the darker sides of the map. Since these lights simulate ambient light they are at a fraction of the strength of the sun. They are rotated in such a way to light up those pitch black patches and have barely enough strength in them to give them light.
In the end all the lights have weird angles - I add a light and rotate it around until it looks right. Hence their angles are whatever.
PS Sorry, don't know about what makes adding a new camera malfunction. I think the plugin that controls it is "initial camera", but outside of this I don't know how to troubleshoot it.