DrakoGhoul

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Jul 13, 2018
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Yup anyways Good for you! not trying to change your preference, just saying you do you in terms of what you prefer and not prefer.

Did I remark on your stance? No I did not, so no need to be hostile.
Where's the hostility? Merely stating that I was doing what you said before you said it isn't being hostile. It ain't that deep.
 

Craudiao

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Jul 29, 2023
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I get what you saying, but I was already pointing out that the three sisters respond to each of the three classes, while the two wives only respond to two of the three classes.

Warrior: Cass, Isis
Mage: Elin, -
Scholar: Lia, Aurora

Hence mage is slightly lacking compared to warrior and scholar.
However, there are several "Elins" and they are all in love with MC...
 

Ayhsel

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Yeah, sadly it's not Cass. She is already killable.
This was without a doubt the biggest mistake in the novel. Besides being best girl, she is clearly one of the 4 main girls. That should not have been an option same way king is not truly dead either. Absolute pity.
 
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Filipis

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This was without a doubt the biggest mistake in the novel. Besides being best girl, she is clearly one of the 4 main girls. That should not have been an option same way king is not truly dead either. Absolute pity.
Agreed. Cass is currently the biggest branching factor in the game, and it is evidently causing some narrative issues for LM; especially considering she gets so few scenes for being an "exclusive" character that you can't romance by doing anything you want.

The Coup should've been a canon event - an unavoidable scenario - with MC either ending up on her side, or with Cass in prison.

Cass' grave has literally been forgotten... if it was meant to be important in any way whatsoever, that is.

Speaking of the king, seems like LM also decided to "snip" that branch by killing him off in 1.1 (speculation from teasers, not a fact), because some paths have the king survive and some have him die (once again it is closely related to Cass' path).
 

GarudoSCHE

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Agreed. Cass is currently the biggest branching factor in the game, and it is evidently causing some narrative issues for LM; especially considering she gets so few scenes for being an "exclusive" character that you can't romance by doing anything you want.

The Coup should've been a canon event - an unavoidable scenario - with MC either ending up on her side, or with Cass in prison.

Cass' grave has literally been forgotten... if it was meant to be important in any way whatsoever, that is.

Speaking of the king, seems like LM also decided to "snip" that branch by killing him off in 1.1 (speculation from teasers, not a fact), because some paths have the king survive and some have him die (once again it is closely related to Cass' path).
As far as I remember, there was a teaser where the MC was crowned. So, most likely, regardless of our actions, the king will die. Whether he recognizes us as his heir or not will likely determine whether our position as king will be stronger or weaker.
 

Filipis

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As far as I remember, there was a teaser where the MC was crowned. So, most likely, regardless of our actions, the king will die. Whether he recognizes us as his heir or not will likely determine whether our position as king will be stronger or weaker.
What that will end up meaning in the long run remains to be seen, but yes, seems like the king dies in 1.1 no matter the Crown path you take. Probably for the best, although, that means LM "cheaply" avoids the drama of having a pregnant Seraphina with Regis still being alive - albeit comatose and infertile.
How much % has his latest post on Patreon been announced? Anyone know? Thanks
85%. The next update will be 95% or maybe even 100%, unsure because LM has been taking longer between progress updates this time around (6 days for 1.1, instead of 4 days for 1.0). But the update itself should still release well before October is over.
Lia is arguably the biggest offender of the class system, she has like 3, maybe more scenes locked behind being a bookworm. If you pick mage or warrior, you just straight up miss mutliple sex scenes.

This whole class system in my opinion is just bad. Its not balanced well between them, others get favoritism or more scenes or more options, while others barely get anything extra or good.

I don't even think the dev cares at this point. I feel like he should kind of scrap it all together going into season 2 or chapter 2 or whatever its called, and make it matter so much less.

Cause if it can't be balanced well, just change it up like it doesn't matter. Make it so maybe we find other ways to obtain skills in other classes, so it doesn't matter and th main thing that matters is CHOICES, like it should be.

We already have major branching in choices, so I feel like this class system which locks stuff out and is unbalanced needs to go in some way. Just my thoughts.
It is a pickle, isn't it?

The class system adds a nice touch to replayability of the story, yet that only works if each class gets approximately equal amounts of "extra" content per class.

So far, LM has failed us in that regard - but scrapping it altogether is not something I would advocate for either.
 
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w123t4

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Consider the time for lazy monkey to finish the development of 1.1, QA and then leak here, I think the most possible time will be on early november.
 

Ayhsel

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I disagree possibility of kill her adds a depth to mc. That he could even kill his sister if he sees fit.
You could give the option but fail, so it doesn't generate a path in which she is not there.

The problem with this path existing, is that for any path with her you need an alternative path without her, which in practice reduces incentives to do any kind of scene with her altogether. It is just more efective to avoid her even if she is alive...

If she is alive you can always eventually join paths but you cannot do that with her dead unless somehow you bring her back from the dead, which is always a bad thing to do in any story as it makes dead feels less impactful.

It was really a bad move on dev's side.
 
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Filipis

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You could give the option but fail, so it doesn't generate a path in which she is not there.

The problem with this path existing, is that for any path with her you need an alternative path without her, which in practice reduces incentives to do any kind of scene with her altogether. It is just more efective to avoid her even if she is alive...

If she is alive you can always eventually join paths but you cannot do that with her dead unless somehow you bring her back, which is always a bad thing to do in any story as it makes dead feels less relevant.

It was really a bad move on dev's side.
Couldn't have said it better myself.

LM now has to design the story in such a way that considers both a dead and living Cassandra - and so far, it has caused nothing but problems for her path; she gets fewer scenes than the rest of the girls (maybe not when individually compared, but since you have to make some sacrifices to get on Cass' path, it is not a good thing either), and the Green Crown path follows almost an entirely different story than the White/Red paths (Black Spit vs Lords & Rebels).

The more she diverges, the less incentive there is for LM to dedicate scenes to her path, and that benefits none of us in the end.
 
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Ayhsel

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Couldn't have said it better myself.

LM now has to design the story in such a way that considers both a dead and living Cassandra - and so far, it has caused nothing but problems for her path; she gets fewer scenes than the rest of the girls (maybe not when individually compared, but since you have to make some sacrifices to get on Cass' path, it is not a good thing either), and the Green Crown path follows almost an entirely different story than the White/Red paths (Black Spit vs Lords & Rebels).

The more she diverges, the less incentive there is for LM to dedicate scenes to her path, and that benefits none of us in the end.
Yeah it was a terrible decision. Such a thing would only make sense for very close to final ending moment, so that there is only so much you can diverge
 
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w123t4

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Yeah it was a terrible decision. Such a thing would only make sense for very close to final ending moment, so that there is only so much you can diverge
Which remind me of being a dik that have the similar situation.
In the end of s1 the story path have splited into 6 different path, each have unique story for the Li so dr pinkcake need to develop 6 similar amount content for each path everytime and that make the game's development time more and more longer between each updates.
Hope this game won't be the same.
 

adanu

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What that will end up meaning in the long run remains to be seen, but yes, seems like the king dies in 1.1 no matter the Crown path you take. Probably for the best, although, that means LM "cheaply" avoids the drama of having a pregnant Seraphina with Regis still being alive - albeit comatose and infertile.

85%. The next update will be 95% or maybe even 100%, unsure because LM has been taking longer between progress updates this time around (6 days for 1.1, instead of 4 days for 1.0). But the update itself should still release well before October is over.

It is a pickle, isn't it?

The class system adds a nice touch to replayability of the story, yet that only works if each class gets approximately equal amounts of "extra" content per class.

So far, LM has failed us in that regard - but scrapping it altogether is not something I would advocate for either.
I would advocate scrapping the class system altogether. It's an artificial constraint that limits the one thing VNs should have in abundance; choice. I play AVNs for choices in what I do. Locking out paths should be a player thing, it is why I used the all three classes at once mod for any playthrough.
 

frozztie

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I would advocate scrapping the class system altogether. It's an artificial constraint that limits the one thing VNs should have in abundance; choice. I play AVNs for choices in what I do. Locking out paths should be a player thing, it is why I used the all three classes at once mod for any playthrough.
We've already come this far. Reworking or scrapping the class system would take him far too much time, so I don't think it's a good idea, even though I agree the system doesn't significantly impact the overall story. Right now, it just locks us out of a few character specific scenes.
 

Filipis

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I would advocate scrapping the class system altogether. It's an artificial constraint that limits the one thing VNs should have in abundance; choice. I play AVNs for choices in what I do. Locking out paths should be a player thing, it is why I used the all three classes at once mod for any playthrough.
It doesn't limit your romance options for the main LIs, and that's good. It also makes each playthrough a little bit different, which is even better.

The only problem is with Mage MC getting a whole-ass sidequest with Elin, while other perks get little to no "worthwhile" content in compensation.

Bookworm is good for extended Lia scenes + a few more + Vampire GF; Warrior for more sidechicks nobody cares about.

If every class had a defined role (if we knew that Warrior corresponded to certain LIs, like Mage does for Elin), then it would a better use of the system and there would be far fewer complaints.
 

Walter Victor

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We've already come this far. Reworking or scrapping the class system would take him far too much time, so I don't think it's a good idea, even though I agree the system doesn't significantly impact the overall story. Right now, it just locks us out of a few character specific scenes.
I'm not advocating that the developer actually do this, but I don't think it would take too much time at all. Just figure out a way that the MC can suddenly achieve the other two capabilities, do that for all three classes and put it at the beginning of the next release. It's really just three routines that need to be developed.

Or it could be just one Deus ex machina routine.

ZAP! Mage, you are now also a fighter and a bookworm! Now do that for the other two classes and it's done. See, easy! :ROFLMAO:
 

GibboBtw

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I'm not advocating that the developer actually do this, but I don't think it would take too much time at all. Just figure out a way that the MC can suddenly achieve the other two capabilities, do that for all three classes and put it at the beginning of the next release. It's really just three routines that need to be developed.

Or it could be just one Deus ex machina routine.

ZAP! Mage, you are now also a fighter and a bookworm! Now do that for the other two classes and it's done. See, easy! :ROFLMAO:
Okay, how about THIS.

Elis has the MOTHER of all hybrid attacks. That can meanwhile, give him some more information and lore from his ancestor/goddess again. And when he comes out of it. He's fucking "unlocked" his brain or some shit. He's tapped into the matrix or some alternate Elis's from the fucking multiverse. And BOOM!

He now has 400 IQ and would put Sherlock Holmes to shame. (BOOKWORM DONE) Has realised his innate magic ability from his blood, and can tap into that shit. (MAGE DONE) And now has knowledge directly from The Red Emperor beamed into his head, on how to be a badass and not a weak pussy bitch. (WARRIOR DONE)

Easy peasy...
 
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