VN Ren'Py In for a Penny [v0.72] [Moist Sponge Productions]

3.40 star(s) 68 Votes

Bob69

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In for a Penny [v0.70] [Moist Sponge Productions] - Compressed

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PapaChulo

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Jul 12, 2020
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Shit that makes more sense I thought her mother but your theory makes more sense.
Interesting, also remember that when one of Athena's servants, the walking skeleton's, was missing, he was hiding out in the library, there might be a reason for that. While Penny is an alien, she's a servant rather than a boss. Stacy is very aloft and is not seen interacting with other people.
 

srfsmrf_

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May 24, 2024
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So, I'm in the middle of actually taking the editing for this into my own hands, but I ran into a snag. The game says the edits I made are taking up too much space. How do I either make the game think the script is supposed to be longer or whatever? I've run out of patience trying to parse through the dialogue in this game and I'm at my wits end.
Can you be more specific about what it is exactly that you're trying to accomplish, as well regarding the error/warning (exact wording or a screenshot, when does it get triggered, etc)?
 

PapaChulo

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Also did we ever get any clues about that statue in the hidden chamber of the church? Who is it supposed to be? It seems like another thing that the MC just forgot about much like the hidden alien among them. You'd think he would have asked Maddie about it as she started the church. We have that hidden chamber and also the one in the courthouse that had the coffin Rose was once dumped in. The movie theater was one thing but why does that place, which seems to be a mausoleum, even exist?
 

PapaChulo

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I hope this hasn't been covered yet...

But how do I exit the BIO menu?
Bio menu seems to have been around forever but serves no purpose. Early on in the story whenever the MC had sex with someone for the first time, a bio for that person popped up in his head with info on their life and likes. You'd think that would have been imported into the bio as it went along but that hasn't happened. You don't even have the ages of most of the women nor does it even mention the MC's family and ex.
 
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indio68

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what happened to kelly face? it's different from before i think...and not in a good way...and there are bugs with old images keep coming up in place of the correct ones
 

Taylan13

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what happened to kelly face? it's different from before i think...and not in a good way...and there are bugs with old images keep coming up in place of the correct ones
To me, she looks the same as she did at the beginning.

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Hopefully someone here or the developer themselves can fix it. When the animation starts with Jane, it sends you to the image that ended the previous update.

I looked at the code from the day 24th, and the code is indeed different from the previous animations that did work. Unfortunately, I have little to no programming experience, so I don't know how to fix it.
 

BadxHero

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May 29, 2020
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Can you be more specific about what it is exactly that you're trying to accomplish, as well regarding the error/warning (exact wording or a screenshot, when does it get triggered, etc)?
So, the actual game expects the script files to be of a certain length since they are compiled files that are meant to be of "x" number of mb. My problem is that the fixed will go OVER a certain file size because even if you make grammatical fixes, there are still contextual errors on top of the grammatical ones. I endeavor to fix both of these, but I do not know how to simply recompile the script file to account for the new size and ensure the game properly reads the fixed dialogue.

Below is a edited version of the script I have, though it is a good deal longer than what is originally inside and I'm not even finished yet. :D
 

youraccount69

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srfsmrf_

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May 24, 2024
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So, the actual game expects the script files to be of a certain length since they are compiled files that are meant to be of "x" number of mb. My problem is that the fixed will go OVER a certain file size because even if you make grammatical fixes, there are still contextual errors on top of the grammatical ones. I endeavor to fix both of these, but I do not know how to simply recompile the script file to account for the new size and ensure the game properly reads the fixed dialogue.

Below is a edited version of the script I have, though it is a good deal longer than what is originally inside and I'm not even finished yet. :D
I've never heard of such a thing. Are you on Windows? What's the error you're getting? You should be able to edit scripts fine. This game ships with the source files, which you can edit, and then Ren'Py compiles it for you (creating the .rpyc, overwriting existing). I did a quick test, pasted your edited script, but there are numerous mistakes that trigger parsing errors (that point out what's wrong & where to look). Are you running in developer mode and using autoreload?

And, tip, if you're looking for (as good as possible) save game compatibility, have a look at (you can manually create the directory and copy current release original/unaltered .rpyc files there). Another way to go about your endeavor could be making a (but since you may be doing some additional tweaking here & there, perhaps, that may not suffice) (and it's easier / more convenient to directly edit of course).
 
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BadxHero

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May 29, 2020
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I've never heard of such a thing. Are you on Windows? What's the error you're getting? You should be able to edit scripts fine. This game ships with the source files, which you can edit, and then Ren'Py compiles it for you (creating the .rpyc, overwriting existing). I did a quick test, pasted your edited script, but there are numerous mistakes that trigger parsing errors (that point out what's wrong & where to look). Are you running in developer mode and using autoreload?

And, tip, if you're looking for (as good as possible) save game compatibility, have a look at (you can manually create the directory and copy current release original/unaltered .rpyc files there). Another way to go about your endeavor could be making a (but since you may be doing some additional tweaking here & there, perhaps, that may not suffice) (and it's easier / more convenient to directly edit of course).

I'm on Windows and I am directly editing the non-rpy script file, which is probably why it is giving you the parsing error. I did not know how to edit the whole game since I am a Ren'py newbie. I did not want to take the chance that I screwed something up because I am not proficient in coding. It's the main reason why I simply stuck to editing the non-rpy file and simply came here to see if anyone could help me figure out how to simply edit the rpy file and then give it to everyone else. I'm not necessarily worried about save file compatibility, since I'm only editing the spoken dialogue in the game. I don't care about the renders/images, since I'm not the developer and a full overhaul of this entire game to reflect a superior dialogue would take time, resources, and the developer's cooperation that I do not think I would be able to secure.

As such, a simple edit of the dialogue to at least better reflect more natural conversation on top of eliminating errors seems as though it would have been the best course of action given that everyone's primary complaint are the following: poor grammar, bugs, and incomplete features. I can fix exactly ONE of those things and it happens to be the easiest.
 

srfsmrf_

Active Member
May 24, 2024
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I'm on Windows and I am directly editing the non-rpy script file
? I'm clueless about what you mean by 'the non-rpy script file'.

I'm not necessarily worried about save file compatibility
Well, if people are going to use your patch, perhaps they'd like their save games to work?
You can forget about the 'old-game' directory stuff for now, but since the whole script only uses the start label (labels are kinda like anchors within the script), I think you're really going to need it (as you're also adding new/extra lines) if you care about save state compatibility.

simple edit of the dialogue to at least better reflect more natural conversation on top of eliminating errors seems as though it would have been the best course of action given that everyone's primary complaint are the following: poor grammar, bugs, and incomplete features.
Okay. I'm not into the game myself, but, apart from the script syntax errors, your edits did look good / an improvement to me.

You didn't answer some of my questions, so I'm still clueless how you're going about this.
But I gave you some pointers, and if you're unfamiliar with Shift+R, read and you could perhaps make use of the attached file (place in 'game' directory) to enable developer mode and the console.

Perhaps it's a good idea to play around with some example stuff first to get a grasp of the Ren'Py basics. This game uses , so download the SDK and play around with it. You could also turn this game into a project and launch / work with it from the SDK launcher. Good luck.
 
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3.40 star(s) 68 Votes