ThatGregGuy
Newbie
- Aug 23, 2021
- 46
- 25
- 132
Anyone else have an issue with the new update where during what I'm guessing are supposed to be animations? It kept reverting to the image of Rosalyn and Rachel covered in cum
I wonder if Leah and her master did something to her.Will Sister Anne rip through the fabric of space and apologize for taking so long?
Interesting, also remember that when one of Athena's servants, the walking skeleton's, was missing, he was hiding out in the library, there might be a reason for that. While Penny is an alien, she's a servant rather than a boss. Stacy is very aloft and is not seen interacting with other people.Shit that makes more sense I thought her mother but your theory makes more sense.
Can you be more specific about what it is exactly that you're trying to accomplish, as well regarding the error/warning (exact wording or a screenshot, when does it get triggered, etc)?So, I'm in the middle of actually taking the editing for this into my own hands, but I ran into a snag. The game says the edits I made are taking up too much space. How do I either make the game think the script is supposed to be longer or whatever? I've run out of patience trying to parse through the dialogue in this game and I'm at my wits end.
Bio menu seems to have been around forever but serves no purpose. Early on in the story whenever the MC had sex with someone for the first time, a bio for that person popped up in his head with info on their life and likes. You'd think that would have been imported into the bio as it went along but that hasn't happened. You don't even have the ages of most of the women nor does it even mention the MC's family and ex.I hope this hasn't been covered yet...
But how do I exit the BIO menu?
To me, she looks the same as she did at the beginning.what happened to kelly face? it's different from before i think...and not in a good way...and there are bugs with old images keep coming up in place of the correct ones
So, the actual game expects the script files to be of a certain length since they are compiled files that are meant to be of "x" number of mb. My problem is that the fixed will go OVER a certain file size because even if you make grammatical fixes, there are still contextual errors on top of the grammatical ones. I endeavor to fix both of these, but I do not know how to simply recompile the script file to account for the new size and ensure the game properly reads the fixed dialogue.Can you be more specific about what it is exactly that you're trying to accomplish, as well regarding the error/warning (exact wording or a screenshot, when does it get triggered, etc)?
I've never heard of such a thing. Are you on Windows? What's the error you're getting? You should be able to edit scripts fine. This game ships with the source files, which you can edit, and then Ren'Py compiles it for you (creating the .rpyc, overwriting existing). I did a quick test, pasted your edited script, but there are numerous mistakes that trigger parsing errors (that point out what's wrong & where to look). Are you running in developer mode and using autoreload?So, the actual game expects the script files to be of a certain length since they are compiled files that are meant to be of "x" number of mb. My problem is that the fixed will go OVER a certain file size because even if you make grammatical fixes, there are still contextual errors on top of the grammatical ones. I endeavor to fix both of these, but I do not know how to simply recompile the script file to account for the new size and ensure the game properly reads the fixed dialogue.
Below is a edited version of the script I have, though it is a good deal longer than what is originally inside and I'm not even finished yet.![]()
I've never heard of such a thing. Are you on Windows? What's the error you're getting? You should be able to edit scripts fine. This game ships with the source files, which you can edit, and then Ren'Py compiles it for you (creating the .rpyc, overwriting existing). I did a quick test, pasted your edited script, but there are numerous mistakes that trigger parsing errors (that point out what's wrong & where to look). Are you running in developer mode and using autoreload?
And, tip, if you're looking for (as good as possible) save game compatibility, have a look atYou must be registered to see the links(you can manually create the directory and copy current release original/unaltered .rpyc files there). Another way to go about your endeavor could be making aYou must be registered to see the links(but since you may be doing some additional tweaking here & there, perhaps, that may not suffice) (and it's easier / more convenient to directly edit of course).
? I'm clueless about what you mean by 'the non-rpy script file'.I'm on Windows and I am directly editing the non-rpy script file
Well, if people are going to use your patch, perhaps they'd like their save games to work?I'm not necessarily worried about save file compatibility
Okay. I'm not into the game myself, but, apart from the script syntax errors, your edits did look good / an improvement to me.simple edit of the dialogue to at least better reflect more natural conversation on top of eliminating errors seems as though it would have been the best course of action given that everyone's primary complaint are the following: poor grammar, bugs, and incomplete features.