mcv

Member
Apr 30, 2017
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31
Hey there Surprise & Delight ! Loved your previous game, hope to see it continued.
About this one : what are the paths worth playing at the moment ?
Making it work, Swinging, Open marriage or cheating wife ?
I've tried swinging but nothing was happening. Same with open marriage.
Do I need to purposefully neglect the wife to see some scenes ?
Is there a rough walkthrough or at least general hints of what to do to trigger scenes ?

Thx for the game !
 
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Oct 6, 2022
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Only found the bartender - but in that scene there is a lot of empty space below the last image ... maybe a bug?

Then the chef hints about going out, but I cant find a way to talk about that to the wife. And after that I lost interest because there is nothing. And I like slow born, but this is just painfully clicking links.

I didnt researched the 2 topics because I am not interested in both of them, only after nothing happend I did and you get a new sexy video that triggers something - so I guess we are forced to do that?


Is there a point in showering/eating? - The skip window hints to an energy system?

Time skip shouldn't be in a separate window - add the buttons to the side bar.

Add a "Go to work" link so we dont need 3 or 4 clicks to do that.

Dont hide the save/load button so long - that is really annoying.


On content:

I like unfaithful wifes that cheat behind the MCs back without his knowledge ... so I hope that there will be hints for the player that something is in the bush, even if you dont use the wife perspective. I dont like cuckolding. I like games (and there are not many) where the MC triggers something and than the wife is starting to become a slut and starts cheating (bc of corruption or like as it is hinted here, bc of neglect) without his knowledge.


Currently it is a bit rough and empty - and buggy ( in the bar e.g. "Look around" leads to an empty screen) - or being drunk doing nothing. You can just go home and talk to the wife .... will keep an eye on it.

Edit: found another mayor bug ...

When you click "How to get away with cheating" ...

Code:
Error: cannot find a closing tag for macro <<if>>
<<if visited() lte 1>>…


Error: child tag <<else>> was found outside of a call to its parent macro <<if>>
<<else>>

Error: <<randomvideo>>: error within widget code (Error: <<set>>: bad evaluation: random min parameter must be an integer)
<<randomvideo

//I really need to stop using the RedditChan to research things. It's rotting my brain!.//
<</if>>
I also like the games you described. But there are really few of them.

Could you give examples of such games? maybe I'll find something new for myself)
 

Surprise & Delight

Active Member
Game Developer
May 28, 2020
718
1,189
There's no subtle way to say this, if you want this game to appeal to a broader crowd than the IR-fetish, it needs a lot of changes. Things like the vast majority of the other swinging non-ir porn categories simply being ir scenes. Or nearly every potential extra-maritial partner for the wife, described or otherwise being black. I didn't play through the entirety of the wifepov stuff, but a quick look through the image folder confirms this to be the case.

The second critique would be this odd focus on the wife doing stuff behind his back. I get that this is a partial-NTR game, so that makes sense for those paths, but on something like a pure cuck path it makes zero sense for the husband to say stuff like "Well, looks like they'll be busy for awhile, I'd better go to my bedroom alone." Again, zero sense, I've never heard of a cuckold having the chance to witness his partner having sex in front of him say "Well, meh, guess I'd better get going."

To reiterate; if your goal is to make a game that exclusively attracts NTR IR-fetish fans, I've no critique, I'm sure they will delight with the current trajectory; ignore my message and you do what you write best.

To preempt any declaration of future plans containing other elements, often I find a writer's first release best captures where their passion lies, and serves as a good predictor for bulk of future content. While they may release other updates with additional content, generally this preference gets the most attention and most content- thus my suggestions above; if you want to appeal to a broader audience, a fundamental paradigm shift is needed.
You're not wrong, as far as the game in its current state, that it looks like that. But the reason is actual far less interesting and more practical. While there is currently (and will be in the future) a lot of IR content, it is not exclusively an IR fetish game. I describe future plans below.

The way that I am coding the game uses components that come together with conditional statements. (Lessons from a lot of trial & error in 3+ years of experience working on my other "main" game.) Since the apartment is the central location, this first release includes the "roots" that will allow all of the necessary growth as the game continues to develop.

While there are going to be short scenes with other visitors to the apartment, Brian is the only person who will ever come to live with them for an extended period of time. He is the only character who needs to have the ability to move around freely and allow the two protagonists to move around freely while he's there. Code-wise, it makes sense to build all of this at the beginning before things get too crowded. Story-wise, it makes sense for a couple starting in this lifestyle to look close to them relatively early in their exploration. (He's not intended to be "the first," and once I have more content, the start of his week will be pushed back slightly.) Writing-wise, the MC's character didn't *have* to be black, but that is easiest for me to write as I am trying to get more comfortable with writing in this genre. (The writer for my first game recently left for personal reasons and I am taking over writing duties.)

So, I'll tip my hand with a couple of spoilers for future potential LIs for the wife. Fans of my other game will be happy as well:
You don't have permission to view the spoiler content. Log in or register now.

And lest anyone be worried that the husband will not have any "options," there are currently two in the game, and others will be introduced. There will be fewer for him due to most of the paths being more focused on the wife. Also, he's not a particularly outstanding dude so he just doesn't have nearly as many options as his hot wife, realistically:
You don't have permission to view the spoiler content. Log in or register now.

Beyond these named story-centric LIs, there are also going to be a handful of possible brief LIs for both husband and wife. Something akin to the masseuse, just a quick hookup but no real character development.

Hope that helps to explain where things are headed.
 
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Surprise & Delight

Active Member
Game Developer
May 28, 2020
718
1,189
Hey there Surprise & Delight ! Loved your previous game, hope to see it continued.
About this one : what are the paths worth playing at the moment ?
Making it work, Swinging, Open marriage or cheating wife ?
I've tried swinging but nothing was happening. Same with open marriage.
Do I need to purposefully neglect the wife to see some scenes ?
Is there a rough walkthrough or at least general hints of what to do to trigger scenes ?

Thx for the game !
Most of the current content falls under the open marriage or "cuck" paths. Only some of it will trigger w/ the cheating wife route and nothing w/ the swinging route. The swinging route is about half of the content intended for the next update.

The making it work route has several good scenes, but all of those are also available in the other routes. This path will be primarily focused (at least for now) on exhibitionism, public nudity & sex. This will naturally evolve in future updates.

I am working on an in-game "hints" & scene guide that will be included in the next update, but nothing yet.
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,217
681
I am working on an in-game "hints" & scene guide that will be included in the next update, but nothing yet.
Then I have a very strange question, why do you need text in the game if it doesn’t give hints?) Just what's the point of putting effort into good writing when you can create a hint system?
 

GamerDaddy

Well-Known Member
Feb 6, 2023
1,333
761
You're not wrong, as far as the game in its current state, that it looks like that. But the reason is actual far less interesting and more practical. While there is currently (and will be in the future) a lot of IR content, it is not exclusively an IR fetish game. I describe future plans below.

The way that I am coding the game uses components that come together with conditional statements. (Lessons from a lot of trial & error in 3+ years of experience working on my other "main" game.) Since the apartment is the central location, this first release includes the "roots" that will allow all of the necessary growth as the game continues to develop.

While there are going to be short scenes with other visitors to the apartment, Brian is the only person who will ever come to live with them for an extended period of time. He is the only character who needs to have the ability to move around freely and allow the two protagonists to move around freely while he's there. Code-wise, it makes sense to build all of this at the beginning before things get too crowded. Story-wise, it makes sense for a couple starting in this lifestyle to look close to them relatively early in their exploration. (He's not intended to be "the first," and once I have more content, the start of his week will be pushed back slightly.) Writing-wise, the MC's character didn't *have* to be black, but that is easiest for me to write as I am trying to get more comfortable with writing in this genre. (The writer for my first game recently left for personal reasons and I am taking over writing duties.)

So, I'll tip my hand with a couple of spoilers for future potential LIs for the wife. Fans of my other game will be happy as well:
You don't have permission to view the spoiler content. Log in or register now.

And lest anyone be worried that the husband will not have any "options," there are currently two in the game, and others will be introduced. There will be fewer for him due to most of the paths being more focused on the wife. Also, he's not a particularly outstanding dude so he just doesn't have nearly as many options as his hot wife, realistically:
You don't have permission to view the spoiler content. Log in or register now.

Beyond these named story-centric LIs, there are also going to be a handful of possible brief LIs for both husband and wife. Something akin to the masseuse, just a quick hookup but no real character development.

Hope that helps to explain where things are headed.
i thought the guy in the gym was shaun lol glad my assumption was correct
 
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Surprise & Delight

Active Member
Game Developer
May 28, 2020
718
1,189
The second critique would be this odd focus on the wife doing stuff behind his back. I get that this is a partial-NTR game, so that makes sense for those paths, but on something like a pure cuck path it makes zero sense for the husband to say stuff like "Well, looks like they'll be busy for awhile, I'd better go to my bedroom alone." Again, zero sense, I've never heard of a cuckold having the chance to witness his partner having sex in front of him say "Well, meh, guess I'd better get going."
Realized after I posted reply that I forgot to address the second point.

Because the nature of the game isn't strictly linear storytelling, some of the development has to occur in stages. It can be tricky (if not impossible) to build the layers of changing attitudes & relationships all at once.

You don't have permission to view the spoiler content. Log in or register now.
 

Surprise & Delight

Active Member
Game Developer
May 28, 2020
718
1,189
Then I have a very strange question, why do you need text in the game if it doesn’t give hints?) Just what's the point of putting effort into good writing when you can create a hint system?
I think I understand what you're asking, but if I have misunderstood, lmk.

The hint system (which I also included in the other game) is first & foremost a way to signal that all available story-content has been played. So much of the content is repeatable that a player could keep playing for weeks/months of game-time without any new story-content. This signals that it's ok to stop playing & wait for the next update. Also, to show the lazy players who complain that there's "no content" that there is, in fact, content but they suck at this game. ;)

Second, though there are hints in the writing, some of them are subtle. I still get a lot of questions about how to make this or that scene appear. I think some of it may just be from people who are not native English speakers. They may not pick up on some of the subtle hints. The hint system is slightly more straightforward but doesn't give away everything. It is just "hints" not the full answers.

Third, some of the hints are just reminders: "Hey, don't forget to be at this place at this time for an event!!"
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,217
681
The hint system (which I also included in the other game) is first & foremost a way to signal that all available story-content has been played. So much of the content is repeatable that a player could keep playing for weeks/months of game-time without any new story-content. This signals that it's ok to stop playing & wait for the next update. Also, to show the lazy players who complain that there's "no content" that there is, in fact, content but they suck at this game. ;)
Are they too lazy to go into the game folder and see how much content there is? God, how stupid people have become.

Second, though there are hints in the writing, some of them are subtle. I still get a lot of questions about how to make this or that scene appear. I think some of it may just be from people who are not native English speakers. They may not pick up on some of the subtle hints. The hint system is slightly more straightforward but doesn't give away everything. It is just "hints" not the full answers.
I use a content system like this.

I have initial content and dialogues, which, after completing the event, changes the old content and expands it;)
For example.

You can communicate with the characters and spend time with him, but if you have passed the stage of the first sex with him. Then these moments change and open repeatable content.
 
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