jxd

Active Member
Jun 8, 2020
532
189
any guide? how to advance the story of mitsuko? I stay when he gives you initials about his family or his father, but I can't get him to apologize with bubbles, in the dialogues he says he has something important to say, but he never says it.
 

FranklyN

New Member
May 12, 2018
13
8
any guide? how to advance the story of mitsuko? I stay when he gives you initials about his family or his father, but I can't get him to apologize with bubbles, in the dialogues he says he has something important to say, but he never says it.
Could you post a screenshot or some parts of the text of that scene? If I know where you're at I might give you some hints :)
 
Jul 28, 2021
101
25
Having a hard time activating through first scene to start in the Gaia meeting chain. I have met the stats for around 3 months in game go to the kitchen at the time specified but I don't get the scene any idea on what I'm doing wring?
 

rvs510

New Member
Nov 7, 2018
11
7
Yet you thought it would be funny to compare one of the grindiest games in the existence of gaming history, aside from WoW, to a text based porn game.

Real bruh moment there, mate.
Every single EA sports game developer is now looking at you like you pissed on their mothers' graves. They've put a shitload of time and effort into making UT the grindiest experience possible dammit.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,108
815
New Inheritance build is live!

Links:
A57 CHEAT Build (CHEAT Build with Early Access):



A57 Supporter Build (Supporters Only Build. Early Access.):



A56 Public Build: (Free):





Looks like I somehow missed about two pages of messages. Will try to catch up either later tonight or tomorrow. Sorry for leaving everyone hanging.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,108
815
Holy crap, I need to check in around here more often.

Is it repeatable?
Yes.

Also, how long does pregnancy last in this game? Is it the proper 9 months?
True to life. You can even look up pregnancy guides and track pregnancy symptoms week by week.

Were those her stats?
Affection 300
Fear 700
Trust 300

Those are the starting stats for Anna, they differ for each Char though.



Yeah pretty much, give or take a few days, also if I recall correctly there are plans for Pregnancy speed altering potions in the lab? I think I've read it somewhere on the Wiki but i'm not too sure.
Yes, there are plans to add pregnancy altering items to the lab that will allow you to speed or slow pregnancy as desired.


Aye. As it is right now this game makes Warframe looks like a casual game without grind.



Perfect example is the "return home" option shown when you're now of town.

There should be be options to simply jump to major rooms like the bedroom and dining room without having to go trough the entire house over and over again.

Also, with the sheer degree of button mashing in the game, some form of keyboard shortcut to choose options would be welcome.



The dolls look like the art's ready. Though there is the problem that a LOT of the existing scenes are written based on assumptions of what the character looks like. What happens if someone, say, ages Eve up to look her biological age?



The paid late game content that is effectively inaccessible to anyone except the people who paid for it due to the Grind Wall of Westeros that is getting to the required affection levels and then just so happen to be in the right place, at the right time, and having the trigger just happen to go off. Impossible to find in most cases without the Wiki and editing saves or again, the cheat version.



Dude. It's your game. Your circus. Your monkeys.

There's a number of basic functions that should just be generally coded with the only real difference being the fluff text. What I'd have suggested was a base slave framework, with basic events that need to be filled out before accepting. A foundation. Code for pregnancy, code for sex. Code for the paper dolls, clothing and gifts, and require people fill out the major events before they're added in because right now the times I do try and play it I've stopped accepting half of them because they really don't add anything.

Seriously, if I could suggest ONE change above all others to the game it would be this: Go from a 1 year, 12 months, 365 day system to a stylized 1 year, 4 season, 120 day system. Would allow for a compression of content (IE boosting rare event trigger chances and increasing stat gains) that would take the edge off the hellish level of grind.

There's a reason most life sim games like Harvest Moon, Story of Seasons, Stardew Valley, and even Rimworld did it.

A 1 year, 52 week system might work even better. Have it so one day of gameplay represents the highlights of a single week of life.

I'll be honest, right now I enjoy the writing and absolutely hate the game itself yet find myself coming back to it because the writing is good, even if the actual game feels like a purely masochistic experience to play


Yes.



So the scene will stop, but only if the PC is a complete monster, and at the same time removing one of the main XP farms for her.

If I had to suggest a scene for that one... option to take the photo and have it framed and restored or something really sweet that would stop the scene and give a massive one time stat bonus. Or something like that.
One of the things on my to-do list is to create an interactive map, allowing players to click on a room to travel to it. The reason that "Important" rooms aren't given a shortcut is because that differs wildly depending on your play style and which NPC you are seeking out.

Modifying characters clearly will affect art. In the case of some of the static art, I have yet to decide if I'm going to create some basic variants, or simply remove the art when character descriptions don't match up. It's a known potential issue, and one that I haven't come to a final conclusion for just yet.

If you take a look at the Submission Guide, we've stopped accepting new NPCs for the time being for exactly the reason you mention. Too many people making a character, writing a couple of scenes, then vanishing. As such we do not accept NPCs unless there's more than a little content to go with that character.

I actually find that doing the full year instead of condensing each season to one month feels more natural to me. It also gives more time to enjoy a season or find scenes before the new season comes about. This is especially important for things like holidays to make sure that people have time to enjoy that content rather than them trying to rush about and find everything in a few days' time. I guess, different strokes for different folks. I'm actually nearing year three of Stardew Valley (Started playing it for the first time last month and generally enjoy it.) and I find the 28 day months to be jarring, and feel that the rush takes something away from the significance of some holidays as you know you can easily power through to repeat the holiday with ease. The first build of the game literally had only two interactive scenes. Now some individual characters have nearly a hundred.




I disagree. Doing that would make the game feel unrealistic and completely break immersion. This game is supposed to feel slow because that is realistic. You can't just undo years of torment in a couple clicks.

And it would do absolutely nothing to change the grind simply because the number on the side of the screen matters zero if you have to click many times over and over again. But they are working on that.

As for the house, I like the current system with having to go through one room to get to the other. It forces you to click through those rooms and thus potentially trigger the events there. Instant travel would make the house look less real but also make the grind much worse because you'd be missing the chance to trigger random events in those rooms that you don't know can be there.

What would be good though is a map of the house on the side of the screen with your current room highlighted and potentially also images for where the other characters are.


I could swear that the affection was 700 and not fear. But I'll have to check again when I am free.

Also, is there anywhere where I can buy them some clothes that aren't maid outfits but aren't fetish outfits either? Like a regular plain dress of some sort?
Exactly this. You're supposed to experience the world, not rush through it.

The clothing store on main street sells clothes.


I've said multiple times that this game is literally unplayable without the cheat version, and even with it the gameplay is insufferable. The development philosophy behind the game is completely wrong-headed, vacillating wildly between absurdly unnecessary pretensions to "realism" (pregnancy taking real world time to play out, seriously?!) and completely immersion-breaking unrealism (characters literally teleporting around the world in the blink of an eye, repeating the same actions over and over again like broken robots, or effectively being in multiple places at once). The event system, and the gameplay in general, is and will always be completely broken.

"Realism"? The game only has "realism" when it serves to make things grindier. Or aren't you bothered by the fact that you can drive into town and, while it takes you literally 5 minutes to walk inside a building, if you summon someone from the mansion they literally blink into existence in front of you, despite having no way of getting around at all (does Eve have a drivers license?) Or the fact that characters go through the same actions completely at random over and over again? Or that you can walk into the girls' bedroom and find them both sleeping in their beds (even though Anna is assigned to sleep in your bed), then walk out of the room and IMMEDIATELY find them sitting in the servant area playing checkers? The game is NOT realistic.
We've started dealing with the NPC teleporting thing. The NPCs have favored/neutral/unfavorted locations tracked and as we finish implementing the movement system you'll start seeing them behave much more predictably AND increase the chance of triggering their scenes when they are present in a location.




These things bother me too, but it is and will remain one of the best games on here imo for the amount of freedom is gives you and i'm fairly certain the girls WILL have to be present physically in your current location to trigger events eventually. Finding them sleeping then playing drafts will not be a thing forever (do correct me if I'm wrong here but thats the impression I have).

I can't for the life of me find most of the events but I still love this game and always end up coming back to it. The grind is being worked on too as I understand.



Would also very much like this.



And I disagree with you massively on every point than. The only thing I agree with is the odd event and character placement. But they are working on that already.

At this point I seriously have to ask why you even play the game if you hate it that much.

Yes, the game is grindy but it is nowhere near unplayable. Not even on the same planet. Sure, you can't expect to discover all the events without cheating or the wiki but the core loop with Ana and Eve is more than entertaining enough. They make me feel warm inside and they entertain me. If I newer knew the other characters existed the game would still be fun because of them.

As for realism YES REALISM. I am sick and tired of games that solve decades of trauma with a fortnight of headpatting or make pregnancy a 30 minute condition. One of my favorite games here completely broke its flow and ruined things for me by making pregnancy last a week and children grow up over night. That's no fun.

This game actually gives me the realistic experience of taking things slow and having them develop properly and that is priceless. It gives me a reason to keep playing more than it takes to clear the checkpoints and get all the events. Shortening that, removing realism, cutting down on pregnancy times or cutting the year down would rape that experience and kill the things that make this game feel unique and lovely.


Bottom line is that this game is about its story and experience. And whilst its delivery could use a lot of work there is still something great in it. And the way to fix what's broken definitively isn't to ruin the things that make it unique and make it just another generic life simulator. Rather it's to introduce a system for tracking character locations properly and a more robust triggering system whilst adding more repeatable events and retaining the slow and realistic pace.
This might be one of my favorite posts of all time. Thank you.

On a side note, you mention children, this build is very child heavy. It was such a joy to write for.


Yet you thought it would be funny to compare one of the grindiest games in the existence of gaming history, aside from WoW, to a text based porn game.

Real bruh moment there, mate.
I feel like I should say something clever here, but I've got nothing. :p


I could have sworn there were a set of non-fetish clothing or two for at least Anna. I am probably wrong on that though as my memory sucks.

Though from what I've heard, there are plans to add more clothing options for some of the characters in the Mansion.
The clothing store sells a range of clothing. More will be added in time.


Basically the difference is that he considers the regular random events in the mansion to be grinding where as I consider them to be the actually fun part of the core gameplay loop. And I only consider grinding to be the part where you are forced to actually grind to get the side characters and special events.

And thus I would argue that the devs should definitively fix the triggers for the later but NOT change the former.

The part where you click through the manor and interact with what ever girl is in the room at the time is great. It is what we need. It just needs a bit fixing in terms of the stuff they are already working on.


This all being said, I can honestly say that as a programmer I feel they should have nailed down such basic core mechanics as proper character tracking and triggering first thing into the project. Content should only have been added afterward.
I have been told that I'm good at creating an atmosphere. The random events are part of that. It creates a world that isn't entirely predictable. At least for me, it helps to make a setting feel more alive, like you're IN a world instead of guiding it.

And that is fair criticism.


Yep, as GateKeeper mentioned, characters will have to be present to trigger events

QQP_Purple I totally agree with you, the whole fluff text or ambient scenes are what makes this game feel alive and imo a big part of the fun!
:giggle:

Well, you'll be happy to know that, word through the great grapevine is, there will be around 6k-7k of ambients submitted in the near future. Though, that could just be rumors.
*Shudder*


Yeaaah totally just rumors ;)
I'd bet that this plus the roaming feature of the npcs is going to make it feel way more diversified
Irish keeps saying stuff like that, but I haven't seen a lot of content from him in a while. I have nightmares that he's going to drop like a hundred scenes on me at once.


Well I enjoy that part. And honestly if you don't odds are this game isn't for you. Or indeed any sort of open world game. Not that we don't need more of those repeatable random events mind you. I'd welcome another 1000. But I for one don't want to see this turn into just another checkpoint to checkpoint game where you constantly tick new boxes and than reach an ending.

This is a game where I could literally spend decades of in game time just cycling through the events and have a comfortable casual enjoyment of it. Sort of like say Dwarf Fortress where time ticks on, you build up your industries etc. The fact it has story events and extra characters is just icing on the cake.

And yes, the fact that those story events are difficult to reach without grinding AND knowing they are there is a significant problem. But that does not mean they should throw the baby out with the bathwater and remove the casual slow open world aspects of the game as well.
No worries of that. This game is intended to be a setting that we tell stories within. While stories (Anna's wedding story for example) will have a beginning, progression, and ending, I don't really have an overall ending planned for the game. I want people to be able to enjoy the game as long as they want, marriage, children, etc, and even to see your children grow up into adults some day.


any guide? how to advance the story of mitsuko? I stay when he gives you initials about his family or his father, but I can't get him to apologize with bubbles, in the dialogues he says he has something important to say, but he never says it.
The wiki acts as a scene guide. If you can't find what you're looking for there, you can ping some of our helpers over on Discord who are really good about helping people find scenes that they're having trouble finding.


Could you post a screenshot or some parts of the text of that scene? If I know where you're at I might give you some hints :)
Screenshots and scene text are always a huge help in finding things. Game is over 3 million words, more information helps us find things much more efficiently.


Having a hard time activating through first scene to start in the Gaia meeting chain. I have met the stats for around 3 months in game go to the kitchen at the time specified but I don't get the scene any idea on what I'm doing wring?
In settings, there's an option to clear/reset variables, sometimes it will hang up the game if you navigate out of a scene before it's done. Some scenes won't trigger if the game still thinks a different scene is active because someone was hasty and navigated away from a scene without completing it.


It helps that I'm stuck.

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Mitsuko has a hyper sensitive body. Something that the author is still exploring a bit.

Actually there is. Work out in the gym, you can get fit. Not a lot of content that uses it yet, but there are a few scenes where you get to be a bit of a badass.

That's the end of the family storyline related to Anna and Eve right now. I've been alternating between wedding content and family content for them and am currently working on the next installment of the wedding storyline.

Always looking for wiki help, . . . . if you're interested, . . . .


How to increase Bubbles smile, after "days" it is still at level 1?
Bubbles is having troubles? I'll add this to the bug report list and double check that nothing is hanging it up.


How do you install the computer after buying it?
In the Study, go into "Mansion Improvements" and you can swap out computers.


I wonder too, I don't think we can... But on a side note, that can be the funniest question ever if taken out of context :LOL:
Depends on the version you are playing. A55 you could buy. A56 you could install.


Every single EA sports game developer is now looking at you like you pissed on their mothers' graves. They've put a shitload of time and effort into making UT the grindiest experience possible dammit.
:sneaky:




And now to post this reply and gape at the wall of text it creates, . . . .
 

Max Headroom

pauper commilito CtSH
Sep 27, 2017
1,499
7,665
Holy crap, I need to check in around here more often.
Obviously I tried the PC update at once. And... 1st bug. ;) without bought I can install all kinds of PCs so an inventory check before update of the study would make sense.
 
Last edited:

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,193
676
Man, that answer post was so long I got lost in it (or rather misclicked and didn't find the line anymore). :D
Anyways, if some people dislike the slow movement, maybe in the future we could see an option to start at a specific time of year? Or an option to just "sleep through" an entire week.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,108
815
Speaking of the super awesome next build can we get an ETA on it?
I release a new build every fourth week. New build released last night, so the next build would be on Sept 3rd.

Obviously I tried the PC update at once. And... 1st bug. ;) without bought I can install all kinds of PCs so an inventory check before update of the study would make sense.
And that should be fixed for A57 which dropped for supporters last night.

Man, that answer post was so long I got lost in it (or rather misclicked and didn't find the line anymore). :D
Anyways, if some people dislike the slow movement, maybe in the future we could see an option to start at a specific time of year? Or an option to just "sleep through" an entire week.
The cheat build actually includes time skip options. Additionally the Wait and Sleep options can shuffle time forward pretty well. Working in time is a pretty decent time sink too.

If you have ideas for how to jump longer periods of time without breaking immersion, I'm open to suggestions.
 

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,193
676
If you have ideas for how to jump longer periods of time without breaking immersion, I'm open to suggestions.
A trampoline. :p
Though just a "spend the day as usual, wake up, eat, work, eat, sleep" could be nice. I wouldn't know how to make that fit with the rest, either. I just sometimes feel that "sleep and wait through the entire day repeatedly" is less immersive than some option that just does "nothing relevant".
... mostly just pondering myself, though; I didn't complain about the time.
 

Renart

Newbie
Sep 12, 2020
83
103
New Inheritance build is live!

Links:
A57 CHEAT Build (CHEAT Build with Early Access):



A57 Supporter Build (Supporters Only Build. Early Access.):



A56 Public Build: (Free):





Looks like I somehow missed about two pages of messages. Will try to catch up either later tonight or tomorrow. Sorry for leaving everyone hanging.
Thank you, kind sir, I also love the idea of "having a life" in this world and have been looking for games I can play eternally since forever, if that potion of immortality the great uncle made is going to be a thing, I'm definitely making my own family of immortals. And I will make Anna eternally happy.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,108
815
A trampoline. :p
Though just a "spend the day as usual, wake up, eat, work, eat, sleep" could be nice. I wouldn't know how to make that fit with the rest, either. I just sometimes feel that "sleep and wait through the entire day repeatedly" is less immersive than some option that just does "nothing relevant".
... mostly just pondering myself, though; I didn't complain about the time.
Eve's birthday has a trampoline, she even has a chance to get Anna onto it.
 
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FranklyN

New Member
May 12, 2018
13
8
Irish keeps saying stuff like that, but I haven't seen a lot of content from him in a while. I have nightmares that he's going to drop like a hundred scenes on me at once.
Well... I hope so :sneaky:
Always looking for wiki help, . . . . if you're interested, . . . .
In regards to the wiki: is there any other guide or something but the scene page template?
 
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GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,108
815
In regards to the wiki: is there any other guide or something but the scene page template?
One of our members has posted a guide that they hope to grow into a complete guide eventually but at present it mostly covers the scenes with images.
 
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Content_Consumer

Active Member
Dec 24, 2019
987
3,395
I want to like this more but this 'game' would be so much better if you didn't have to spend the majority of it trying to create the exact conditions required to trigger each event, once you even work out that there should be such an event to trigger.

It feels like after trying to work it out yourself, assuming you even know you're missing an event, you finally cave in, read the wiki where it says to trigger XYZ event you have to be in the northern up-stairs hallway at 10:54pm on a rainy Thursday during a full moon in a month that only has 30 days while standing on one leg and making bird noises and then you have a 23.5% chance to trigger the event.

Thats what it feels like, to me anyway.
 
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