GrayTShirt
Chapter03:
Conversation between Njal and Bodil shows up as being between Nimue and Bodil. Need the speaker to be `nl` not `n`.
Code:
# This block of conversation should be happening between Njal and Bodil.
# Character variable sets extracted from beginning of files as examples:
# define bl = Character ("Bodil", color="#06DCFB")
# define nl = Character ("Njal", color="#CC0000")
# define n = Character ("Nimue", color="#FF0033")
# game/Chapter03part1.rpy: Line 68
scene 3007
n "Hey... [bl]."
n "What do think she means by \"On display\"?"
scene 3008
n "What... what are they gonna do to us?"
scene 3009
bl "Only the goddess knows."
bl "But the thing that worries me is... what do they have planned for him?"
scene 3010
And as long as we are bringing up Njal, several instancs of his name being hardcoded rather than pointing to his character variable. Including a misspelling in Chapter04.
Code:
Chapter03part1.rpy: bl "Njal!"
Chapter03part1.rpy: bl "Shut the fuck up, Njal!"
chapter04.rpy: bl "Njal!"
chapter04.rpy: bl "Njal..."
chapter04.rpy: bl "And Njall... I advise that you would do well to not repeat such stories."
Chapter04:
Unprintable characters in the codebase.
game/chapter04.rpy: Line 8683
Code:
nl "If the men suspect this recruit is somehow related to that �mythical� madman..."
Results in the dreaded "empy box" for unprintable characters during the dialog:
View attachment 3841480