cxx
Message Maestro
- Nov 14, 2017
- 70,836
- 36,063
What, you actually believe that drivel? There's no thoughtfulness here, it's just lies peddled out to mollify the fanbase. Even if they have the best of intentions they're closing in on nine years of grifting. You don't trust what someone says when they've been lying or putting out poor quality work for the lion's share of a decade.Honestly this is probably the best update I've heard in a long time. I mean a good story is great, right? but it's this line that got me:
"...storytelling will remain high due to well-thought and exciting events (...) interactivity, plot, and rewards involving multiple characters are well balanced."
Some really awesome thoughtfulness from the dev team. I may say some really unfriendly things here, but credit where credit is due: I want them to succeed. Out of everything people have been bounced off of this game for, this is them openly trying to work on the crux of it. I'm really excited about this game for the first time in a long time.
Now we just wait and see what happens.
code for 11 beta - felicem nativitatis diem ametwhat is the correct code now? Lol nobody even wants to crack this game
this game is older than F95. so over decade.What, you actually believe that drivel? There's no thoughtfulness here, it's just lies peddled out to mollify the fanbase. Even if they have the best of intentions they're closing in on nine years of grifting. You don't trust what someone says when they've been lying or putting out poor quality work for the lion's share of a decade.
If they pull through and actually get things done, well yes I think many people will be happy just to get a half-decent game. Late and expensive, but a game. If they fail, then they can get bent for wasting everyone's time and money.If you honestly believe any of that bullshit you are not better than their patreons. Its just a bunch of PR words to camouflage the real message which is "pls dont unsubscribe, we’re totally working on stuff, trust us"
código para 11 beta - felicem nativitatis diem amet
Aquí hay un archivo txt en zip con el código real
[/CITA]you are the best man
you think they are gonna finish game by 2040?in fifteen years very few new players will care if these people took 16 years to make a game. They'll only care if the game is finished and fun. I don't think that anybody playing Princess Trainer hears about Akabur aside from what he says in his game.
Finish? Maybe leaning hard into no.you think they are gonna finish game by 2040?
akabur/akaman makes frequent patreon posts.
well has had maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaany reworks since started. will this ever finish is constant joke on thread.I just saw this randomly and wow... A game that's been in development for so long? What a shame, I thought it was new.
That is not enough As, You should add more As in manywell has had maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaany reworks since started. will this ever finish is constant joke on thread.
if i added that many as needed then it'd get too long post.That is not enough As, You should add more As in many
Yeah, that's a good pointif i added that many as needed then it'd get too long post.
There should be an option to cum in or out for the daphne sceneNews 10.03.2025
vor 34 Minuten
Hello, wizards and witches!
It may feel like March has only just begun, but ten days of development are already behind us. It’s time to share what we’ve been working on during this period and how the development of the upcoming releases of Innocent Witches is progressing.
We begin, as always, with an art preview (available in the next post). This artwork features a familiar scene with Daphne in Marcus's bedroom, but with one important addition — a new outfit. Daphne has decided to swap her usual look for a more seductive and bold style that highlights her natural charm. A dark dress with elegant forms, a delicate green belt, and a flowing fabric silhouette make her appearance especially captivating. It seems that Marcus is just as impressed with this outlook.
Now, on to the main news!
The past ten days of development were dedicated to further work on version 0.12A. The second chapter of the second act is now almost ready for full testing, with only final checks and refinements remaining. The third chapter of the second act is currently at the initial content integration stage, with code gradually being added to the game to support the text and art that will follow shortly after.
At the same time, work on the remaining artwork for both chapters is nearing completion, and it is added as it becomes ready. All these processes are happening simultaneously to ensure that the final version of the update is as polished and immersive as possible.
We have also continued working on backlog tasks. In particular, random meetings with Hermione, which happen in Gryffindor dormitories, have been updated and expanded with more art variations.
Additionally, we have slightly refined the artwork of the couple at the entrance gates, as they now play a role in events in the new chapters. We wanted their appearance to align with the overall style of the updated content.
And finally, Sonya has received a new, even more stunning outfit to keep delighting you with her presence on the screen! We hope you will like it when you see it >
On the topic of the future updates, the plan for version 0.12B has now been compiled and documented. According to the current release structure, 0.12A focuses on the main storyline, while 0.12B will expand upon certain events introduced in 0.12A, as well as add new content. This will include both brand-new scenes and reworked events from the old storyline.
When designing 0.12B, we made sure to balance the content between main and secondary characters so that the update remains engaging and rewarding for everyone.
As a sneak peek, the main characters will finally receive their full-screen scenes from the old storyline, with each prefect getting one scene in this patch. These scenes will be partially introduced in 0.12A, with their continuation and further development coming in 0.12B.
Besides implementing existing content, these scenes will also be expanded with small additions to make them feel fresh and engaging, whether you’re experiencing them for the first time or revisiting them. Additionally, they will be seamlessly integrated into the storyline, ensuring that their inclusion feels natural and well-paced.
Beyond that, informal encounters with the prefects will be added, allowing for more personal interactions with them. These moments might include dates near the cliffside, evening meetings at the director’s office, and other situations that create a more intimate atmosphere.
These interactions will give a chance to connect with the characters on a deeper level, learn personal details about their lives at Hogwarts, and, of course, flirt with their favorite waifu. We want interactions with the prefects to feel more dynamic and immersive, making their presence in the game more meaningful beyond just the main storyline.
For secondary content, a short event with the elf maid will be introduced, which will be both fun and interactive.
Additionally, several events from 0.12A will continue. These include shortening the skirts, expanding the abandoned restroom event, and re-integrating Hermione’s mini-game.
Our work on 0.12A has made it clear that maintaining a balance between content volume and event detail is crucial. We’ve also learned that we need stricter constraints to prevent our plans from expanding beyond what our small team can realistically implement within a reasonable timeframe.
While the plans for 0.12B may seem ambitious, we will focus on keeping events more compact. Our goal is to reduce excessive text and dialogue, shifting more emphasis to visual and interactive content.
An exception to this will be events centered around dialogue-driven interactions, such as dates and informal meetings with the prefects. In these cases, dialogues will take precedence, but they will still include dialogue choices and spicy visual elements to enhance immersion and engagement.
We hope these adjustments will allow us to streamline the development process, shorten release timelines, and continue delivering high-quality content while keeping the experience fresh and exciting.
That’s all for today, friends! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!
We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!
Peace to everyone✌
Yours,
Sad Crabs.
And now, it’s time for a poll!
We continue to analyze the existing mechanics in the game and their value for you, dear players. This time we would like to know your opinion about the achievements mechanic. As you've probably noticed, we've hardly added any new achievements in the previous updates, but we can easily go back to doing that if this mechanic is important to you. So we ask you to vote below and let us know what you think about this topic. Thank you!
- I like the achievement mechanics! I wish there were more of them in the game.
- I don't care much for achievements, but I don't mind their presence in the game.
- I'm not interested in it at all. You don’t need to put new achievements into the game.
- I want to see the results.
I like the achievement mechanics! I wish there were more of them in the game.
33 %
I don't care much for achievements, but I don't mind their presence in the game.
53 %
I'm not interested in it at all. You don’t need to put new achievements into the game.
8 %
I want to see the results.
6 %
36 Stimmen insgesamt
View attachment 4636098 View attachment 4636099 View attachment 4636100 View attachment 4636101 View attachment 4636103
That Hermione on the bed looks like a totally different art style.News 10.03.2025
vor 34 Minuten
Hello, wizards and witches!
It may feel like March has only just begun, but ten days of development are already behind us. It’s time to share what we’ve been working on during this period and how the development of the upcoming releases of Innocent Witches is progressing.
We begin, as always, with an art preview (available in the next post). This artwork features a familiar scene with Daphne in Marcus's bedroom, but with one important addition — a new outfit. Daphne has decided to swap her usual look for a more seductive and bold style that highlights her natural charm. A dark dress with elegant forms, a delicate green belt, and a flowing fabric silhouette make her appearance especially captivating. It seems that Marcus is just as impressed with this outlook.
Now, on to the main news!
The past ten days of development were dedicated to further work on version 0.12A. The second chapter of the second act is now almost ready for full testing, with only final checks and refinements remaining. The third chapter of the second act is currently at the initial content integration stage, with code gradually being added to the game to support the text and art that will follow shortly after.
At the same time, work on the remaining artwork for both chapters is nearing completion, and it is added as it becomes ready. All these processes are happening simultaneously to ensure that the final version of the update is as polished and immersive as possible.
We have also continued working on backlog tasks. In particular, random meetings with Hermione, which happen in Gryffindor dormitories, have been updated and expanded with more art variations.
Additionally, we have slightly refined the artwork of the couple at the entrance gates, as they now play a role in events in the new chapters. We wanted their appearance to align with the overall style of the updated content.
And finally, Sonya has received a new, even more stunning outfit to keep delighting you with her presence on the screen! We hope you will like it when you see it >
On the topic of the future updates, the plan for version 0.12B has now been compiled and documented. According to the current release structure, 0.12A focuses on the main storyline, while 0.12B will expand upon certain events introduced in 0.12A, as well as add new content. This will include both brand-new scenes and reworked events from the old storyline.
When designing 0.12B, we made sure to balance the content between main and secondary characters so that the update remains engaging and rewarding for everyone.
As a sneak peek, the main characters will finally receive their full-screen scenes from the old storyline, with each prefect getting one scene in this patch. These scenes will be partially introduced in 0.12A, with their continuation and further development coming in 0.12B.
Besides implementing existing content, these scenes will also be expanded with small additions to make them feel fresh and engaging, whether you’re experiencing them for the first time or revisiting them. Additionally, they will be seamlessly integrated into the storyline, ensuring that their inclusion feels natural and well-paced.
Beyond that, informal encounters with the prefects will be added, allowing for more personal interactions with them. These moments might include dates near the cliffside, evening meetings at the director’s office, and other situations that create a more intimate atmosphere.
These interactions will give a chance to connect with the characters on a deeper level, learn personal details about their lives at Hogwarts, and, of course, flirt with their favorite waifu. We want interactions with the prefects to feel more dynamic and immersive, making their presence in the game more meaningful beyond just the main storyline.
For secondary content, a short event with the elf maid will be introduced, which will be both fun and interactive.
Additionally, several events from 0.12A will continue. These include shortening the skirts, expanding the abandoned restroom event, and re-integrating Hermione’s mini-game.
Our work on 0.12A has made it clear that maintaining a balance between content volume and event detail is crucial. We’ve also learned that we need stricter constraints to prevent our plans from expanding beyond what our small team can realistically implement within a reasonable timeframe.
While the plans for 0.12B may seem ambitious, we will focus on keeping events more compact. Our goal is to reduce excessive text and dialogue, shifting more emphasis to visual and interactive content.
An exception to this will be events centered around dialogue-driven interactions, such as dates and informal meetings with the prefects. In these cases, dialogues will take precedence, but they will still include dialogue choices and spicy visual elements to enhance immersion and engagement.
We hope these adjustments will allow us to streamline the development process, shorten release timelines, and continue delivering high-quality content while keeping the experience fresh and exciting.
That’s all for today, friends! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!
We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!
Peace to everyone✌
Yours,
Sad Crabs.
And now, it’s time for a poll!
We continue to analyze the existing mechanics in the game and their value for you, dear players. This time we would like to know your opinion about the achievements mechanic. As you've probably noticed, we've hardly added any new achievements in the previous updates, but we can easily go back to doing that if this mechanic is important to you. So we ask you to vote below and let us know what you think about this topic. Thank you!
- I like the achievement mechanics! I wish there were more of them in the game.
- I don't care much for achievements, but I don't mind their presence in the game.
- I'm not interested in it at all. You don’t need to put new achievements into the game.
- I want to see the results.
I like the achievement mechanics! I wish there were more of them in the game.
33 %
I don't care much for achievements, but I don't mind their presence in the game.
53 %
I'm not interested in it at all. You don’t need to put new achievements into the game.
8 %
I want to see the results.
6 %
36 Stimmen insgesamt
View attachment 4636098 View attachment 4636099 View attachment 4636100 View attachment 4636101 View attachment 4636103
right.That Hermione on the bed looks like a totally different art style.