Khan

Member
Game Developer
Apr 4, 2017
472
742
I tried doing it on joiplay, used the PC version extracted the files and when I went on joiplay got a screen saying nice try and then kicked me, how can I play this game?
Do you try it on 0.8.4B or 0.9.1A? Cause its not worked in 0.8.3B and 0.9A
 
Aug 13, 2018
47
35
plz, gimme short guide
check sonys currency numbers
create backup of original save and load duplicate on saveedit
on saveedit check for same numbers and try editing that value
after that try if it works or not

i did same way it worked for me

try to get her money to more unique number before editing online, it will be easy to spot
 
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Jeradu

New Member
Oct 30, 2019
6
0
check sonys currency numbers
create backup of original save and load duplicate on saveedit
on saveedit check for same numbers and try editing that value
after that try if it works or not

i did same way it worked for me

try to get her money to more unique number before editing online, it will be easy to spot
even after editing in the SaveEditor, the values in the game have not changed
 

HolaHombres

New Member
Mar 27, 2021
7
15
Are those bugs fixed now?
Hi guys, I was in the part where you cast imperius on daphne and then this happened, does anybody know how to solve this?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/plot/act_2_new/chapter_1/daphne_dialogues.rpy", line 392, in <module>
File "game/mechanics/persons/main.rpy", line 326, in set_style_handler
File "game/mechanics/persons/main.rpy", line 520, in update_style_handler
File "game/mechanics/persons/main.rpy", line 468, in update_style_handler
NameError: global name 'kind' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 66, in script call
File "scripts/plot/plot_menu.rpyc", line 189, in script call
File "scripts/plot/act_2_new/act2_new_menu.rpyc", line 12, in script call
File "scripts/plot/act_2_new/chapter_1/menus.rpyc", line 558, in script call
File "mechanics/clock.rpyc", line 411, in script call
File "locations/cabinet/logic.rpyc", line 110, in script call
File "scripts/plot/act_2_new/chapter_1/daphne_dialogues.rpyc", line 392, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/plot/act_2_new/chapter_1/daphne_dialogues.rpy", line 392, in <module>
File "game/mechanics/persons/main.rpy", line 326, in set_style_handler
File "game/mechanics/persons/main.rpy", line 520, in update_style_handler
File "game/mechanics/persons/main.rpy", line 468, in update_style_handler
NameError: global name 'kind' is not defined
Another error that occurs with a visit from Luna

Full traceback:
File "script.rpyc", line 66, in script call
File "scripts/plot/plot_menu.rpyc", line 189, in script call
File "scripts/plot/act_2_new/act2_new_menu.rpyc", line 12, in script call
File "scripts/plot/act_2_new/chapter_1/menus.rpyc", line 797, in script call
File "mechanics/clock.rpyc", line 447, in script call
File "locations/cabinet/logic.rpyc", line 110, in script call
File "scripts/plot/act_2/chapter_1/luna_dialogues.rpyc", line 1734, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/plot/act_2/chapter_1/luna_dialogues.rpy", line 1734, in <module>
File "game/mechanics/persons/main.rpy", line 326, in set_style_handler
File "game/mechanics/persons/main.rpy", line 520, in update_style_handler
File "game/mechanics/persons/main.rpy", line 468, in update_style_handler
NameError: global name 'kind' is not defined
 
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the_decider

New Member
Nov 21, 2018
14
6
I'm also having difficulty with the Sonya memory fragments. I edit the save but it doesn't stick. Frustrating after coming back to this game and having everything reset.

edit: just realized I was actually on version 0.84, I ran unren.bat to enable the console (Shift+O) and just set "tutorial.memory_fragments =777"

worked easy peasy. Updated to version .90 and it won't let me start. Dicks.

https://f95zone.to/threads/unren-ba...compiler-console-developer-menu-enabler.3083/

now if only I could figure out how to unlock a couple of achievements that seem to have reset
 
Last edited:
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KvarDL

Newbie
Aug 2, 2017
37
33
View attachment 1625319

Really? Really? The above is what you get when you enable dev mode with a patch file. It then immediately quits. Are we doing this stupid shit? FYI, JoiPlay (what many of us use on android for renpy games as it's much better than native installs) enables dev console by default. I use dev console on desktop to fix your dumb bugs and to make it compatible with android controllers.

Fuck yo' couch.

The included mod disables all known lockouts, including at this point:
  • dev console lockout
  • "test version" lockout, since the patch posted earlier in the thread doesn't work for me
Note that this patch isn't guaranteed to work perfectly, especially with other mods installed. It relies on a little bug in the ren'py engine, and sometimes it works, sometimes it doesn't. Sometimes restarting fixes it, sometimes you need to delete other mods. I made this for JoiPlay and there it doesn't seem to have issues, so I'm happy to leave it at that. I have a more reliable way to enable dev console on desktop but that one is trivial to figure out if you decompile the game code, so it's left as an exercise to the reader.

P.S.: They'll probably fix my workarounds, so in the future, there's a very easy way to get around update lockouts: use , which allows you to run any application in an isolated sandbox, for example one with disabled internet.
well, or i'm doing something wrong, or it doesn't work for me. I've unziped it into the game folder and started the game. Haven't seen any differents to activate the dev mode.
 
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