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FunInTheRun

Newbie
Nov 20, 2020
50
54
and where is the focus on Minerva? in my opinion, there is only one scene (which seems to have been back in 2016-17? at the start of the project), in which they add one or two objects for several months, even without changing the pose. and then they call it an update.
https://f95zone.to/threads/innocent-witches-v0-10-beta-sad-crab.330/post-12750792

First bullet point of the next update:
"
Next, here are the main features that we were working on during the past 10-days development cycle:

  • Live2D animations for the various scenes with Minerva at the table are now around 60% finished."
 
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MisterHeftig

New Member
Jan 4, 2023
9
52
News 10.02.2024

Hello, everyone!

Ten days of development are past us and it’s time to update you on what’s been cooking during this development iteration. Today’s post will be on the shorter side as we’re very close to the seasonal release and need to finish and polish the last pieces. But for now, let’s begin!

First of all, the art-preview (available in a separate post). This time it’s the (almost) finished fullscreen art that will be a part of the upcoming seasonal patch.

Next, a summary of the recent changes and additions for the game:

  • Major part of the development time was spent on the seasonal update, as well as continuous work on 0.11A. The seasonal update itself will include one new location (one of the three that will appear in 0.11A), together with interactions on that location with Hermione. Finally, there will be a fullscreen art representing one of the aforementioned interactions.
1707593698583.png

One of the new locations in 0.11A, the Great Hall, has also been fully inserted. This is mentioned here as a separate item because the location itself contains many minions that represent the students. In addition, certain logic had to be added that will make the students appear randomly so that each visit to this location feels fresh. All this took some time in order to make everything work correctly and look as it was intended by the artists.

Here’s an example of the random selection of students and other characters who are present in the Great Hall during a visit:

1707593733145.png
  • Elf-maid’s fullscreen scene has been inserted into the code as well, including the art and the logic. This scene will be a part of 0.11A.
  • The texts on Weblate (the translation portal) have been updated to include both the texts for the seasonal event, and for the chapter that will come in 0.11A. We’re doing this by request of the community translators who asked to make the texts available prior to the actual release, so that some of the community translations will be already available when the new patches come out. We want to thank all the amazing contributors who add the translations for different languages, you are awesome!
Now, onto the near plans for the game. As expected, we will continue to insert the art and the logic for the events in 0.11A. At the moment around half of the chapter is finished, the rest requires the art to be finalized. While waiting for that we’ll make the last changes, additions and polish required for the seasonal update.

While this is happening, a member of the team is actively working on outlining and specifying the new interactive content for the game that was mentioned in the previous news posts. One example of such planned content is the new events based on potion making that will happen in Potions Classroom.

Here’s a short outline for these events:

  1. Marcus will be tasked to watch over the students during the potions classes while Snape is away doing other things.
  2. During the classes the students will naturally make mistakes and it will be Marcus’ duty to react properly and neutralize the danger caused by the clumsy student.
  3. Depending on the severity of the event Marcus will need to make a different potion using different grades of ingredients.
  4. If the dangerous event is neutralized, the event will continue until either a new event happens, or Marcus’ shift ends. However, in case of failure Snape won’t be happy at all, therefore Marcus won’t get any reward for the event.
  5. Apart from the compensation for his time, Marcus will also get certain rewards from the students themselves. Some of them might even want Marcus to make them a special potion and do some naughty things as a payment for it.
  6. In addition, Marcus will be able to acquire several upgrades to make things more efficient and to unlock additional scenes with the students.
Apart from this activity we also have several similar ones planned, with the goal being to add interesting and interactive content which is focusing on progressively lewder rewards after each successful completion. We will provide more information about them as they are being discussed and put on paper for future integration.

And now, let’s wrap this up with a round of voting. We would like to hear your opinion on the event that was described above. Do you consider such types of progressive events interesting and worth doing? Or do you prefer to just follow the story and enjoy the more classic visual novel experience? Please let us know down below!

  • This already sounds very interesting. I would love to see more of such stuff in the game.
  • That idea sounds okay, but I need to see how it actually works in the game first.
  • Nah, that’s not interesting. Sounds too grindy and repetitive, and not worth the time spent.
  • I don’t care / I want to know the results.

That’ll be all for today, folks! We greatly appreciate you sticking around and continuing to support the development by donating and leaving feedback. Thank you!

We’ll meet again very soon when the seasonal update is out. Until then, stay safe and have fun!
 

Moedoe

Newbie
Jul 13, 2019
80
474
News 10.02.2024

Hello, everyone!

Ten days of development are past us and it’s time to update you on what’s been cooking during this development iteration. Today’s post will be on the shorter side as we’re very close to the seasonal release and need to finish and polish the last pieces. But for now, let’s begin!

First of all, the art-preview (available in a separate post). This time it’s the (almost) finished fullscreen art that will be a part of the upcoming seasonal patch.

Next, a summary of the recent changes and additions for the game:

  • Major part of the development time was spent on the seasonal update, as well as continuous work on 0.11A. The seasonal update itself will include one new location (one of the three that will appear in 0.11A), together with interactions on that location with Hermione. Finally, there will be a fullscreen art representing one of the aforementioned interactions.
View attachment 3343712

One of the new locations in 0.11A, the Great Hall, has also been fully inserted. This is mentioned here as a separate item because the location itself contains many minions that represent the students. In addition, certain logic had to be added that will make the students appear randomly so that each visit to this location feels fresh. All this took some time in order to make everything work correctly and look as it was intended by the artists.

Here’s an example of the random selection of students and other characters who are present in the Great Hall during a visit:

View attachment 3343714
  • Elf-maid’s fullscreen scene has been inserted into the code as well, including the art and the logic. This scene will be a part of 0.11A.
  • The texts on Weblate (the translation portal) have been updated to include both the texts for the seasonal event, and for the chapter that will come in 0.11A. We’re doing this by request of the community translators who asked to make the texts available prior to the actual release, so that some of the community translations will be already available when the new patches come out. We want to thank all the amazing contributors who add the translations for different languages, you are awesome!
Now, onto the near plans for the game. As expected, we will continue to insert the art and the logic for the events in 0.11A. At the moment around half of the chapter is finished, the rest requires the art to be finalized. While waiting for that we’ll make the last changes, additions and polish required for the seasonal update.

While this is happening, a member of the team is actively working on outlining and specifying the new interactive content for the game that was mentioned in the previous news posts. One example of such planned content is the new events based on potion making that will happen in Potions Classroom.

Here’s a short outline for these events:

  1. Marcus will be tasked to watch over the students during the potions classes while Snape is away doing other things.
  2. During the classes the students will naturally make mistakes and it will be Marcus’ duty to react properly and neutralize the danger caused by the clumsy student.
  3. Depending on the severity of the event Marcus will need to make a different potion using different grades of ingredients.
  4. If the dangerous event is neutralized, the event will continue until either a new event happens, or Marcus’ shift ends. However, in case of failure Snape won’t be happy at all, therefore Marcus won’t get any reward for the event.
  5. Apart from the compensation for his time, Marcus will also get certain rewards from the students themselves. Some of them might even want Marcus to make them a special potion and do some naughty things as a payment for it.
  6. In addition, Marcus will be able to acquire several upgrades to make things more efficient and to unlock additional scenes with the students.
Apart from this activity we also have several similar ones planned, with the goal being to add interesting and interactive content which is focusing on progressively lewder rewards after each successful completion. We will provide more information about them as they are being discussed and put on paper for future integration.

And now, let’s wrap this up with a round of voting. We would like to hear your opinion on the event that was described above. Do you consider such types of progressive events interesting and worth doing? Or do you prefer to just follow the story and enjoy the more classic visual novel experience? Please let us know down below!

  • This already sounds very interesting. I would love to see more of such stuff in the game.
  • That idea sounds okay, but I need to see how it actually works in the game first.
  • Nah, that’s not interesting. Sounds too grindy and repetitive, and not worth the time spent.
  • I don’t care / I want to know the results.

That’ll be all for today, folks! We greatly appreciate you sticking around and continuing to support the development by donating and leaving feedback. Thank you!

We’ll meet again very soon when the seasonal update is out. Until then, stay safe and have fun!
Here is the art preview. Some changes will be made. Hermione_pov.jpg
 

propen

Newbie
Mar 4, 2019
20
17
https://f95zone.to/threads/innocent-witches-v0-10-beta-sad-crab.330/post-12750792

First bullet point of the next update:
"
Next, here are the main features that we were working on during the past 10-days development cycle:

  • Live2D animations for the various scenes with Minerva at the table are now around 60% finished."
It was sarcasm. it's a "good" idea to insert one or two new items into a scene made almost ten years ago, make a live2d for them and say that this is a new scene that they have been working on for several months now.... and in the end, you will still be late with all the deadlines. there are also "cool" updates with changing clothes, a separate mechanism of which has long been posted somewhere here on the forum.
 
Last edited:

Boblet

Newbie
Apr 12, 2023
50
133
News 10.02.2024

Apart from this activity we also have several similar ones planned, with the goal being to add interesting and interactive content which is focusing on progressively lewder rewards after each successful completion. We will provide more information about them as they are being discussed and put on paper for future integration.
So, ummm, wasn't this the whole point of the game 7 years ago? So the prefects will flash you again? Or maybe a lewd Minerva scene?

Hermione in that picture does not look like Hermione at all. How much art does Siserg actully do for this game any more out of interest, or is his role mostly supervisory now? Genuinely interested.
 

Tenstorm

Member
Jul 16, 2021
133
51
So, ummm, wasn't this the whole point of the game 7 years ago? So the prefects will flash you again? Or maybe a lewd Minerva scene?

Hermione in that picture does not look like Hermione at all. How much art does Siserg actully do for this game any more out of interest, or is his role mostly supervisory now? Genuinely interested.
Well, perhaps this is Hermione in 7 years from now. Who knows what she would look like in another 10 years. I have no idea what have they been doing in Hogwarts this long. Haven't they graduated already by then? :LOL:
 

Alkaid_

Member
May 27, 2021
232
229
Boy I just want a save that let's me skip all this garbage they think people are interested in. (The 'story') Like dudes, it's a porn
Personally I was quite intrigued with the story when I played it originally, but the biggest problem is there just isn't very much here, ESPECIALLY with how long it's been in development for.
 
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Jameyboi

Newbie
Oct 21, 2020
31
24
Well, perhaps this is Hermione in 7 years from now. Who knows what she would look like in another 10 years. I have no idea what have they been doing in Hogwarts this long. Haven't they graduated already by then? :LOL:
it does look like the girls have been aging as the game went on. went from hogwarts-age to early-twenties to early-thirties over seven years.
At least wizards age gracefully.
 

Oriandu

Engaged Member
Sep 1, 2017
2,826
5,249
Looks great as ever but she looks mid 30's suddenly

Edit: She also looks kinda jacked
I think it's less that she looks older and more that she looks too detailed. Between the character design not really looking age accurate in the first place, the increased detail with the close up, and how weirdly buff the characters are in Innocent Witches we wind up with characters that don't always look the way they should.

Yar, those backgrounds are fantastic. More than anything else Innocent Witches really excels in environmental design. It's a shame the rest of the "game" is what it is because the artwork deserves better.
 

tretch95

Active Member
Nov 5, 2022
993
1,738
Between the character design not really looking age accurate in the first place
Age accurate... *cough*

Emma Watson / Hermione was either 9 or 10 when they started filming the first HP movie. Harry Potter in the first book is 11.


Never understood why people make games featuring child actresses and cartoons, and then age them up to look like jaded porn stars. As if people wouldn't realize why you were attracted to those in the first place.
Probably that's why they also tend to overcompensate with those humongous monstertits.



Anyways, with the new artwork looking completely unrecognizable compared to the original artwork, i guess it's "AI CG time" for this game too? Yes? No?
 
Mar 18, 2019
315
746
Age accurate... *cough*

Emma Watson / Hermione was either 9 or 10 when they started filming the first HP movie. Harry Potter in the first book is 11.


Never understood why people make games featuring child actresses and cartoons, and then age them up to look like jaded porn stars. As if people wouldn't realize why you were attracted to those in the first place.
Probably that's why they also tend to overcompensate with those humongous monstertits.



Anyways, with the new artwork looking completely unrecognizable compared to the original artwork, i guess it's "AI CG time" for this game too? Yes? No?
Harry Potter and the humongous monstertits was always my favourite book of the series.
 
3.00 star(s) 326 Votes