I usually just lurk but this looks really cool so I just had to post, what an interesting way to adapt the Captivity engine. Reminds me of that old retro game Tapper. Maybe as the game develops you can consider some of these:
- jogging/trotting that lets you move slightly faster but guarantees trips and consumes poise/prevents poise from regenerating (I tried to get knocked over from a slap instead of trip but poise regens too quick lol)
- embarrassment is a clever touch, I especially like how the bartender gets embarrassed on your behalf too. Maybe the PC could be more vulnerable to poise damage when embarrassed to give it direct gameplay consequences
- special encounters where a customer invites you to sit in the chair across from so they can talk to you (I noticed you could sit in the chairs but it doesn't have a purpose yet)
- customer harassment based on mood/character (i.e. ones waiting too long for a drink more likely to trip you, ones that have been drinking are more handsy, naked PC makes them more handsy, lingering around a single NPC makes them more likely to harass, etc.)
- some sort of "grapple" system where customers grab the PC, costs poise to escape (i.e. pulls PC onto their lap, grabs PC by wrist, standing customer hugs from behind)
I'm big into the femsub stuff so if we're dropping what we're hoping for it's that kind of thing 100%. GL with development, it is already one of the more interesting games on here. I bet you'll go far