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ghostmaster

Newbie
Jul 7, 2020
20
137
anyone has walkthrough ? i keep falling the game
It's integrated into the game itself. It's good enough.
Could you tell more about what you're failing at? If it's initial Gloria breaking - just... chill? It's supposed to be slow.
There were quite a lot of similar questions in this thread, try looking for them.
If nothing else helps - there is a way to cheat lewdness for gloria without advancing time - just open/close "chip improvement" menu.
 

Mr.DankAss

Member
Jun 6, 2020
349
67
It's integrated into the game itself. It's good enough.
Could you tell more about what you're failing at? If it's initial Gloria breaking - just... chill? It's supposed to be slow.
There were quite a lot of similar questions in this thread, try looking for them.
If nothing else helps - there is a way to cheat lewdness for gloria without advancing time - just open/close "chip improvement" menu.
i don't know why but Gloria always make me lose more than the working end up she hire the dude kill me
 

devon69

Newbie
Jan 1, 2018
28
35
i don't know why but Gloria always make me lose more than the working end up she hire the dude kill me
Did you continue story or reloaded game from save? There is a moment in game when Gloria hire a guy to kill you, but you have to follow the story to advance(he won't kill you).
 

Kulman

Engaged Member
Sep 28, 2017
2,461
6,484
I seem to be at full with everything, except vibro egg. Did I miss it by not doing it earlier in the game or?
1635780490728.png
 
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Kulman

Engaged Member
Sep 28, 2017
2,461
6,484
Did you hovered over the vibro egg bar, usually there are hints for the events
I did, it says to go into advanced options. But I am not sure where that is? It was actually supposed to show in the screenshot, but for some reason the popup bar does not show.
 

Torek

Newbie
Mar 15, 2018
72
51
as i already said, i love every second of the game, but when i read 2 big updates (phases) left.. got me thinking, are you planing on a next one? because the quality here is like no other i have seen
 

AdventAnyx

Active Member
Game Developer
Feb 2, 2020
741
2,934
as i already said, i love every second of the game, but when i read 2 big updates (phases) left.. got me thinking, are you planing on a next one? because the quality here is like no other i have seen
Every single time when I'm starting to make plans that far ahead, I underestimate the time it takes them to be done and burn out with thinking and overthinking, so I've stopped (or I'm trying to, there's no stopping the brain from being excited about future possible projects).
My biggest goal right now is to finish this game. Everything else - I'm trying to shoo away from my head.

For example:
I have a strong feeling that Honey Select is a dead-end of game-making engines, so, ideally, I have to learn Blender. From scratch. But if I start doing that - practice modeling, posing, animating, etc. - god knows when I'll be able to use that effectively to produce renders for the possible new game.
Should I disappear for several months to practice? Should I switch from game-making to pure animating? Should I forget about it and continue making games with HS instead since I know what's where already? What type of game would I like to do next? There are dozens of answers to that, and I absolutely can not focus on 2 things at one time, so I have to keep these questions from interfering with my current goal - finishing the goddamn game! :HideThePain:
 

notagain1234

Newbie
May 1, 2017
42
70
Every single time when I'm starting to make plans that far ahead, I underestimate the time it takes them to be done and burn out with thinking and overthinking, so I've stopped (or I'm trying to, there's no stopping the brain from being excited about future possible projects).
My biggest goal right now is to finish this game. Everything else - I'm trying to shoo away from my head.

For example:
I have a strong feeling that Honey Select is a dead-end of game-making engines, so, ideally, I have to learn Blender. From scratch. But if I start doing that - practice modeling, posing, animating, etc. - god knows when I'll be able to use that effectively to produce renders for the possible new game.
Should I disappear for several months to practice? Should I switch from game-making to pure animating? Should I forget about it and continue making games with HS instead since I know what's where already? What type of game would I like to do next? There are dozens of answers to that, and I absolutely can not focus on 2 things at one time, so I have to keep these questions from interfering with my current goal - finishing the goddamn game! :HideThePain:
HS is fine, 90% of the complaints about it are from you hahaha
 

AdventAnyx

Active Member
Game Developer
Feb 2, 2020
741
2,934
HS is fine, 90% of the complaints about it are from you hahaha
I do like to whine okay? It's my constitutional right goddamn it! :HideThePain:
It's fine, quick, and accessible. It's also what I know how to use, somewhat.
But every time I'm trying to make a decent animation of sex, it blows ass. Can't even do a simple blowjob scene close-up, because there's no collision, no physics, no flexibility, etc.

Adult games are not entirely focused on visuals, there is a lot more to them (usually). So yes, I can keep making ideas into life using it. But do I want to? How many more years can I spend using it while everyone else is moving to better software? These are types of questions I have to answer, for myself, before I announce anything new.
 
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Niv-Mizzet the Firemind

Active Member
Mar 15, 2020
575
1,121
I do like to whine okay? It's my constitutional right goddamn it! :HideThePain:
It's fine, quick, and accessible. It's also what I know how to use, somewhat.
But every time I'm trying to make a decent animation of sex, it blows ass. Can't even do a simple blowjob scene close-up, because there's no collision, no physics, no flexibility, etc.

Adult games are not entirely focused on visuals, there is a lot more to them (usually). So yes, I can keep making ideas into life using it. But do I want to? How many more years can I spend using it while everyone else is moving to better software? These are types of questions I have to answer, for myself, before I announce anything new.
This might be a stupid suggestion, but why not switch to Honey Select 2 if you're unhappy with the og HS? It can produce really good animations (especially with good lighting) and some percentage of the skills you possess should be transferable, so you shouldn't start from scratch like you would with Daz.
 

Torek

Newbie
Mar 15, 2018
72
51
i had to google what is honey select and i saw there is a 2? still, you are right, one step at the time, im just curious lol
have you thougt about making a team?
 

Torek

Newbie
Mar 15, 2018
72
51
totally agree, there are a lot of games here, that rely mostly on graphics.. and i think for that ill go se a porno lol, the fun part here is making choices an the development and thats why its 65% creativity on the creator (that sounds funny). ofc graphics are a huuuge plus, but a plus nonetheless
 

AdventAnyx

Active Member
Game Developer
Feb 2, 2020
741
2,934
This might be a stupid suggestion, but why not switch to Honey Select 2 if you're unhappy with the og HS? It can produce really good animations (especially with good lighting) and some percentage of the skills you possess should be transferable, so you shouldn't start from scratch like you would with Daz.
I haven't looked into it seriously, but to my knowledge, HS 2 has a lot less love from the modding community, so it might not even have needed tools, let alone assets. I might be wrong.

i had to google what is honey select and i saw there is a 2? still, you are right, one step at the time, im just curious lol
have you thougt about making a team?
I think being a team-lead is a nightmare. It's one thing if you've got lazy subordinates who you constantly have to babysit. It's completely another thing when you're that lazy person yourself (my case).
Having a team is also a planning matter. You can't do chaotic development like I do when there's another person waiting for your instructions. I have no idea what I'm gonna be working on in ~two months, only a very rough sketch of it. Let alone a year or two.
Also, zero experience in working with a team. IRL, I always did somewhat independent tasks and only reported back to my (awesome) boss, then if it wasn't my job - he was getting my back, solved that part, and gave me another task I was supposed to work at.

imo your game has acceptable graphics with hs and the game is good because it works on your imagination and total degradation of the whore, better graphics would be nice but if it would delay the new game I would be sad
totally agree, there are a lot of games here, that rely mostly on graphics.. and i think for that ill go se a porno lol, the fun part here is making choices an the development and thats why its 65% creativity on the creator (that sounds funny). ofc graphics are a huuuge plus, but a plus nonetheless
Totally agree. Graphics aren't the main thing to make a great adult game.
But it has to be either graphics, programming (variety, a bit of randomness, cool combinations of actions), good writing, focus on some rare (or not overused) fetish, overall quality (sound, voices, decent UI), or a mix of these. By great, I don't mean popular.
  • I'm not gonna make a programming-based game, that's for sure :HideThePain:
  • I'm not really a writer. Sometimes it comes out as decent, but I don't think I'll be able to repeat it and make it different (especially not another "girlfriend"-type of character). I can't stop myself from clowning sometimes, and some kinks require a certain type of writing that I can (and love) reading, but can't physically force myself to write, because of how cringe it is. Also, I'm running out of memes, and not good at following recent trends. You've probably noticed the age of most of my jokes :HideThePain:
  • Overall quality... You have to have a pretty low standard if you think that me, using 10 sounds I ripped off of another game, and my "awesome" UI (the main menu is literally cake-book tutorial Renpy screen, unmodified), is high quality :HideThePain:
  • I can focus on less-used kinks, that's my strongest ally!
  • I think I accidentally found a gold mine by using idle animations instead of still-shots. The main reason I did that was that I never opened Photoshop once before I started the game, and unmodified HS screenshots were looking way too ugly for my taste.
That's why I have to consider upping my visuals, as other areas are either gonna stay the same or get worse by the time I'm done with this game.

Or maybe everything above is just a product of my self-conscious, overthinking brain and has nothing to do with reality.

But the biggest reason I want to learn universal software (HS1 or HS2 are both porn-only) is personal. Not a single soul IRL knows wtf I'm doing for the past ~2 years and I can't talk about it to anyone I meet. To the family - I'm a programmer now. To friends (who are programmers or close to it) - I'm probably selling drugs because I keep it a mystery. At least if I have some backstory that I'm a Blender animator and a couple of SWF things in my backpack, it'll be easier to go through life.
 

Torek

Newbie
Mar 15, 2018
72
51
gotta say, the idle animations really add up, still images just cut the flow of the game and kinda mess the scene.
still i agree if you feel the need to learn new technologies for improving wherever you see fit, but i think your game speaks for itself when we talk about quality, thats why HS1 or 2, its just a tool, whats actually good is the way the story is told in a creative way (full of kinks ofc), like camera angles, humor, humiliation or closeups whenever.

and about what you do.., im a programmer, and i have several friends (programmers) which i dont know at all what they do, the strange thing about this bussines is that even though you may understand the principles, unless you are in the project.. you don know what the hell they are talking about lol, i feel the same would go if i tried to explain my job
 
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