This might be a stupid suggestion, but why not switch to Honey Select 2 if you're unhappy with the og HS? It can produce really good animations (especially with good lighting) and some percentage of the skills you possess should be transferable, so you shouldn't start from scratch like you would with Daz.
I haven't looked into it seriously, but to my knowledge, HS 2 has a lot less love from the modding community, so it might not even have needed tools, let alone assets. I might be wrong.
i had to google what is honey select and i saw there is a 2? still, you are right, one step at the time, im just curious lol
have you thougt about making a team?
I think being a team-lead is a nightmare. It's one thing if you've got lazy subordinates who you constantly have to babysit. It's completely another thing when you're that lazy person yourself (my case).
Having a team is also a planning matter. You can't do chaotic development like I do when there's another person waiting for your instructions. I have no idea what I'm gonna be working on in ~two months, only a very rough sketch of it. Let alone a year or two.
Also, zero experience in working with a team. IRL, I always did somewhat independent tasks and only reported back to my (awesome) boss, then if it wasn't my job - he was getting my back, solved that part, and gave me another task I was supposed to work at.
imo your game has acceptable graphics with hs and the game is good because it works on your imagination and total degradation of the whore, better graphics would be nice but if it would delay the new game I would be sad
totally agree, there are a lot of games here, that rely mostly on graphics.. and i think for that ill go se a porno lol, the fun part here is making choices an the development and thats why its 65% creativity on the creator (that sounds funny). ofc graphics are a huuuge plus, but a plus nonetheless
Totally agree. Graphics aren't the main thing to make a great adult game.
But it has to be either graphics, programming (variety, a bit of randomness, cool combinations of actions), good writing, focus on some rare (or not overused) fetish, overall quality (sound, voices, decent UI), or a mix of these. By great, I don't mean popular.
- I'm not gonna make a programming-based game, that's for sure
- I'm not really a writer. Sometimes it comes out as decent, but I don't think I'll be able to repeat it and make it different (especially not another "girlfriend"-type of character). I can't stop myself from clowning sometimes, and some kinks require a certain type of writing that I can (and love) reading, but can't physically force myself to write, because of how cringe it is. Also, I'm running out of memes, and not good at following recent trends. You've probably noticed the age of most of my jokes
- Overall quality... You have to have a pretty low standard if you think that me, using 10 sounds I ripped off of another game, and my "awesome" UI (the main menu is literally cake-book tutorial Renpy screen, unmodified), is high quality
- I can focus on less-used kinks, that's my strongest ally!
- I think I accidentally found a gold mine by using idle animations instead of still-shots. The main reason I did that was that I never opened Photoshop once before I started the game, and unmodified HS screenshots were looking way too ugly for my taste.
That's why I have to consider upping my visuals, as other areas are either gonna stay the same or get worse by the time I'm done with this game.
Or maybe everything above is just a product of my self-conscious, overthinking brain and has nothing to do with reality.
But the biggest reason I want to learn universal software (HS1 or HS2 are both porn-only) is personal. Not a single soul IRL knows wtf I'm doing for the past ~2 years and I can't talk about it to anyone I meet. To the family - I'm a programmer now. To friends (who are programmers or close to it) - I'm probably selling drugs because I keep it a mystery. At least if I have some backstory that I'm a Blender animator and a couple of SWF things in my backpack, it'll be easier to go through life.