Thats really illusion engine? Nice!
Im but a amature. People can do really good stuff with decent PC and skill.Thats really illusion engine? Nice!
The third one fits Reaper perfectly I think, just shame about the neck seam, though it's not that bad. Thanks.Maybe any of those 3 will help. But yea, eyes suck. As i understand for normal non asian faces in hs2 you need to use individually crafted face type.
As we all areIm but a amature. People can do really good stuff with decent PC and skill.
I've started my thinking process about this next game in favor of fmc, like 90%. I really don't want to repeat the same game twice. But the more time passes and the more I'm trying to fit the concept inside my mind, the more I gravitate towards mmc once again.the main issue I have with fmc is that your actions and their effects are usually the same. You want the girl to give a bj? Ok so you just choose the option for bj and she does it, since she is you.
But if you are a separate corruptor, you have that additional feedback. So you tell her for a bj, but she can reject, or be reluctant, or have a myriad other reactions. FMC lacks that imo.
Well my stance is obvious, but sometimes sticking to your guns is best, as you really nailed what you did in the last game.The third one fits Reaper perfectly I think, just shame about the neck seam, though it's not that bad. Thanks.
As we all are
I don't think there is any sort of "professional HS2 Studio online course" with a passing grade and a diploma. The amount of time you personally put into trying to figure out this shit = your skill. I finished the game using HS1 and I don't think I used more than 20% of its functions.
I've started my thinking process about this next game in favor of fmc, like 90%. I really don't want to repeat the same game twice. But the more time passes and the more I'm trying to fit the concept inside my mind, the more I gravitate towards mmc once again.
My idea of doing a struggling fmc would be to build her decisions on guilt.
Mild plot spoiler ahead:
Guilt would've been a resource that player uses to make her do increasingly lewder stuff. And then have a couple of ways to accumulate it. That's on top of her massive money debt.You don't have permission to view the spoiler content. Log in or register now.
The problem here is that I'd have to keep in mind two types of playthroughs: one where players are trying to get to the lewd stuff as soon as possible, and another one where they are trying to get the True End (and failing if they manage stats incorrectly). That's basically two systems working against each other, and my brain is still very smol to fit that in and make it work
On the other hand, this whole story could be told from the Ugly Bastard Corporate Boss perspective. Business is fucked, but newly acquired "super-power" asset - Mercy has to repay the debt, has mental state that you have to keep in mind, and some other pressure towards the player like lack of money, debt escalation etc. But at least with this approach you, as the player, are working in one straightforward direction - towards heroine's corruption. But once again, I've already JUST made this game, kinda (except now instead of Sam you'll be Adam Walters the Boss).
I also think that this setup works better when the woman you're trying to corrupt is a total bitch. But Mercy is gonna be a mix of Maya and Esther, kinda, so on a way softer side.
Is it more fun to break positive/naïve character, or is it better to play as her and guilt-trip yourself into lewd stuff? I'm now at 50-50. There's still plenty of time to decide though. What do you think, guys?
i definitely prefer to break a nice character... I believe that you also have the chops for that playthroughIs it more fun to break positive/naïve character
Sadly it has been a long time since the game finished, so not many people come here that could give you feedback.The third one fits Reaper perfectly I think, just shame about the neck seam, though it's not that bad. Thanks.
As we all are
I don't think there is any sort of "professional HS2 Studio online course" with a passing grade and a diploma. The amount of time you personally put into trying to figure out this shit = your skill. I finished the game using HS1 and I don't think I used more than 20% of its functions.
I've started my thinking process about this next game in favor of fmc, like 90%. I really don't want to repeat the same game twice. But the more time passes and the more I'm trying to fit the concept inside my mind, the more I gravitate towards mmc once again.
My idea of doing a struggling fmc would be to build her decisions on guilt.
Mild plot spoiler ahead:
Guilt would've been a resource that player uses to make her do increasingly lewder stuff. And then have a couple of ways to accumulate it. That's on top of her massive money debt.You don't have permission to view the spoiler content. Log in or register now.
The problem here is that I'd have to keep in mind two types of playthroughs: one where players are trying to get to the lewd stuff as soon as possible, and another one where they are trying to get the True End (and failing if they manage stats incorrectly). That's basically two systems working against each other, and my brain is still very smol to fit that in and make it work
On the other hand, this whole story could be told from the Ugly Bastard Corporate Boss perspective. Business is fucked, but newly acquired "super-power" asset - Mercy has to repay the debt, has mental state that you have to keep in mind, and some other pressure towards the player like lack of money, debt escalation etc. But at least with this approach you, as the player, are working in one straightforward direction - towards heroine's corruption. But once again, I've already JUST made this game, kinda (except now instead of Sam you'll be Adam Walters the Boss).
I also think that this setup works better when the woman you're trying to corrupt is a total bitch. But Mercy is gonna be a mix of Maya and Esther, kinda, so on a way softer side.
Is it more fun to break positive/naïve character, or is it better to play as her and guilt-trip yourself into lewd stuff? I'm now at 50-50. There's still plenty of time to decide though. What do you think, guys?
I think I'm with Kulman on this one. But as he said, given the number of uninspired games we have around here the most important thing is that you make the game you want to make.The third one fits Reaper perfectly I think, just shame about the neck seam, though it's not that bad. Thanks.
As we all are
I don't think there is any sort of "professional HS2 Studio online course" with a passing grade and a diploma. The amount of time you personally put into trying to figure out this shit = your skill. I finished the game using HS1 and I don't think I used more than 20% of its functions.
I've started my thinking process about this next game in favor of fmc, like 90%. I really don't want to repeat the same game twice. But the more time passes and the more I'm trying to fit the concept inside my mind, the more I gravitate towards mmc once again.
My idea of doing a struggling fmc would be to build her decisions on guilt.
Mild plot spoiler ahead:
Guilt would've been a resource that player uses to make her do increasingly lewder stuff. And then have a couple of ways to accumulate it. That's on top of her massive money debt.You don't have permission to view the spoiler content. Log in or register now.
The problem here is that I'd have to keep in mind two types of playthroughs: one where players are trying to get to the lewd stuff as soon as possible, and another one where they are trying to get the True End (and failing if they manage stats incorrectly). That's basically two systems working against each other, and my brain is still very smol to fit that in and make it work
On the other hand, this whole story could be told from the Ugly Bastard Corporate Boss perspective. Business is fucked, but newly acquired "super-power" asset - Mercy has to repay the debt, has mental state that you have to keep in mind, and some other pressure towards the player like lack of money, debt escalation etc. But at least with this approach you, as the player, are working in one straightforward direction - towards heroine's corruption. But once again, I've already JUST made this game, kinda (except now instead of Sam you'll be Adam Walters the Boss).
I also think that this setup works better when the woman you're trying to corrupt is a total bitch. But Mercy is gonna be a mix of Maya and Esther, kinda, so on a way softer side.
Is it more fun to break positive/naïve character, or is it better to play as her and guilt-trip yourself into lewd stuff? I'm now at 50-50. There's still plenty of time to decide though. What do you think, guys?
For me the initial LI is one of the biggest hooks. You can have so much fun with many scenarios involving that. I think corruption games do really well when you have many feeback sources. For Gloria it was her coworkers, her boss, you, patrons at the bar, her father (they happen to all be corruptors, but it does not need to be, could be female coworkers too) etc. What works especially well as a corruption feedback are strong bonds the FMC had before the corruption started, as that shows the most contrast. Nothing better than a LI for that imo.You don't have permission to view the spoiler content. Log in or register now.
I have been waiting for this day, its good to see AA back
Just to throw in my two cents I think my preference would lean to MMC breaking/corrupting a bitchy character (ignoring this doesnt really resonate with mercy lore wise) just like the first games story, feel like most corruption games focus on a neutral/normal character so breaking a really hostile/adversarial character like Gloria was super satisfying and had a nice perk of creating a subdued amount of guilt on players part. I would definitely still play a FMC led game though or any game really made by AdventAnyxt though.
The only personal concern I have is regarding the NTR'ing the LI of mercy aspect, I enjoy seeing the nasty/corrupted/hardcore aspects of alot of NTR work (stuff similar to whats in ISoY) but the one thing that always irked me was catching feels for the unaware/aware LI of the heroine, if it was up to me I would forgo an initial LI for mercy like soldier 76 altogether (but i get that for a lot of people the existence of that character is important to enhance the corruption) or atleast giving the option of giving them a happy ending.
Something that I think help makes this palatable though would be the ratio of seriousness to humour in the story, I really enjoyed the humour and in general light heartedness that was pretty much present throughout insight of you and hope that the same general tone carrys on here, an example of a game which in which i really enjoyed the corruption aspects but had to drop cause the story just felt way too dark/serious was the heros party must fall, which I hope this game does not end up like.
Its probably been mentioned a ton of times already but its best to take every opinion with a grain of salt, everyone always feels slightly different about their preference (or sometimes even really strongly different/entitled). I think the most important thing is definitely AA just sticking to their vision no matter what that is, it will undoubtedly be masterpiece like in sight of you.
Also here is some NSFW mercy inspiration
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That's a concern only if you care about integrity. I wrote Gloria's thoughts and events from her point of view and no one can stop me from doing that againI think choice between MMC and FMC is about the way you prefer to write. Whose motifs and thoughts you are more interrested in and capable to write about.
Using FMC in corrupting games i see more preferable because internal struggle of a victim is more interesting to me. But writing it is not an easy task. MMC on the other hand is much easier in "motivation" department, because it is easier to preject oneself onto him.
I mean... The canon lore-friendly happy-ending for Soldier76 isI would forgo an initial LI for mercy like soldier 76 altogether (but i get that for a lot of people the existence of that character is important to enhance the corruption) or atleast giving the option of giving them a happy ending.
Ooof, I almost feel bad for the guy...But I'm not going to expand that side/kink, it's not my theme.You don't have permission to view the spoiler content. Log in or register now.
Holy, that's a whole lot of effort for a feedback post. Thanks!Here is a little feedback for what kind of perspective works for what game. It is written with ntr elements in mind but should be universally applicable. Either way I am excited for your new project and I know you will do well.
Yeah this game's final.so is this final final? like will there be DLCs?
is the female protag a maine theme?
There should be a tooltip if you click it. If I remember correctly, this is endurance-based buff, so all you have to do is to play the game long enough for Gloria to raise her endurance enough. And you're gonna need points of course (don't remember which, probably Esther's points).How to have Unstoppable Convulsion LVL.3 ? View attachment 3185800