Hey guys,
I would like to get your feedback for future and already released episodes to improve them.
What do you like about them, what don't you like, what can be changed/improved on.
I know the "animations" (looped pictures as of now) need lots of work and I'm going to slowly improve them one by one. I'll also make the scenes longer by adding more renders. I have a hard time with the conversation/text during sex. What would you like to see/read there.. More of an explanation what's going on or rather inner thoughts, or something else?
What do you think of the smaller "animations".. For example, Layla kissing you on the cheek in the park or Alexis kissing you in the bathroom,.. Does it "enrich" the scene or more like meh..
Music? I'll probably look into it once I make improvements in the coding/story/scenes (But for now enjoy the great mod by KoGa3)
Scene transitions, black screen with next day, a few hours later, after class, ...
Choices on how you react to certain questions/situations. For example: You can answer jokingly or seriously.. It changes how the other character reacts but ultimately comes to the same conclusion.. Do you like them or think they are pretty much useless?
Story-wise: What do you want to see more of, what less?
These were just a few things I had on my mind, so if you have any feedback, please share them in the comments here or in my Patreon post or message me..
Thank you,
Nyx
It's good you are reaching out. Just want to point out that no one person will have all the answers, because... well people like different things. You should take any advice with a grain of salt and ultimately do what you feel is best.
So on with my opinion on the matter.
1) About animations, smaller non sex scene animations are always a nice touch in my opinion. As for the sex animations, I am of the camp that prefers variaty of positions and angles with still shots, rather than like 1 smooth animation. First, it saves rendering time while adding much more action and dynamics to the scene. Secondly, it dodges the VERY common pitfall where devs pat themselves on the back after making a 4k 6 second loop and then neglect everything else that goes into a scene.
However, I am probably in the minority lol. People swear by animations these days :/ Either way, your scenes are very lacking at the moment in both quality of animation and the quality of the scene as a whole (build up, foreplay, dialogue, variety, situations, cumshot..!).
Not every dev is good at everything, or has their interest in the same areas, but if you are drawing lots of blanks in regard to the scenes, maybe you could take a look at some of the popular and highly recommended games (probably of the romance type since that seems like what you are going for).
2) Scene transitions are more than just adding *2 hours later* or something like that. You could add those at some points, but the bigger issue is in the sudden cuts and start to scenes. I am not a film student or anything, but I guess try to mimic how scene transitions happen in movies...? Sorry for the vague advice lol.
3) Music/sound. This should be done with care or not at all. If you are thinking about adding one monotonous track in the background that loops the entire time, forget about it~ If you want to get more engaged and look for tracks that would compliment the tone of the scene in question, that might be worth your time. Although, music is usually very low on people's priorities, so the effort that goes into doing it right may not be worth it from the dev perspective.
4) Choices. The thing you suggested is something I personally like. I like flavorful choices that might not have some big impact. Not everyone does though. They will complain that choices don't matter, etc etc.
More importantly, I would like you to try and use more flags when appropriate. Let's say you decide to leave Layla at the park after she snaps at you. Set LaylaSorry = True. Now during school when we bring her a coffee, you can check this flag and modify some dialogue to address it. It's obviously not necessary for every little thing, but some things do need to be addressed with modified dialogues, and just relying on point totals is not going to cut it in most cases.
5) As for the story, that's up to you my friend
I think you are doing a fine job.
Hope this helps a little. Good luck.