SirTwist

Member
Nov 5, 2017
188
137
I have something of an idea that may work for the game, overall. As the MC, you explain that you are building a few different things. Such as, say, a beach front shower for people to get off the beach, as well as bathrooms, etc. Along with that, experimenting with the stuff you are buying for housing, etc. And even showing some blueprints for things, to the hardware store owner. He doesn't question this initially, but when you start buying more and more, or in bulk, that is when he starts to really think, as well as question things. Then when the drug dealer goes missing, then that is when the calls start. Don't need to add a new character, or characters, just add to what they can do.
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
621
1,534
I have something of an idea that may work for the game, overall. As the MC, you explain that you are building a few different things. Such as, say, a beach front shower for people to get off the beach, as well as bathrooms, etc. Along with that, experimenting with the stuff you are buying for housing, etc. And even showing some blueprints for things, to the hardware store owner. He doesn't question this initially, but when you start buying more and more, or in bulk, that is when he starts to really think, as well as question things. Then when the drug dealer goes missing, then that is when the calls start. Don't need to add a new character, or characters, just add to what they can do.
That whole blackmail subplot has been in need of significant work for some time; we're on it! It will eventually be a series of events and skill challenges to get out from under his thumb if/once he suspects you (and thus making killing him or dealing with him another way more satisfying).
 

SirTwist

Member
Nov 5, 2017
188
137
I was thinking some dialogue initially to help with things triggering with the hardware store owner. That way, the events can still trigger while cheating. And while on that matter, I was thinking that you need at least one item to cheat more in.
 

armyofrobots

Active Member
Game Developer
May 26, 2018
621
1,534
I was thinking some dialogue initially to help with things triggering with the hardware store owner. That way, the events can still trigger while cheating. And while on that matter, I was thinking that you need at least one item to cheat more in.
The whole blackmail subplot has always been supposed to be a more lengthy storyline; originally at least as long as Kim's Act 1 story, but we kinda skip you to an ending as none of it was put together and it has sat on the proverbial drawing board. Maybe it's time it gets put together and add some more plot to this game.
 

SirTwist

Member
Nov 5, 2017
188
137
I think that is something good to work on. Maybe, at least brush it off, and work a little bit on it. Add in bits as time goes along. However, I still think that the blackmail should trigger maybe a bit later than where it is, and that using the cheat menu should not interfere with it triggering. Maybe there is a line somewhere that is interfering with that?
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
621
1,534
I think that is something good to work on. Maybe, at least brush it off, and work a little bit on it. Add in bits as time goes along. However, I still think that the blackmail should trigger maybe a bit later than where it is, and that using the cheat menu should not interfere with it triggering. Maybe there is a line somewhere that is interfering with that?
The reason the cheat menu can interfere is because the quest is triggered to randomly start x days after you buy your first boiler which is the first "huh?" moment for the hardware store guy. If you spawn them in with the cheat menu, it never triggers the event; but we could just have it happen after x number of girls vanish (though then, why would he think you're a drug lord and not a human trafficker?)

But totally agree, it should be worked on; same with the whole criminal enterprise subgame; the hooks are there, but it's not all wired together. Technically you can go in to buy drugs to sell, but none of the selling points will trigger atm (by design).
 

Natsidle

New Member
Jan 25, 2018
12
6
I'd recommend changing the Midori trigger for her second event to be a pure greater than check, rather than (> 40 && < 90). I passed 90 births without even unlocking the first event, and I was permanently locked out of the next step until I modified the sugarcube state.
 

armyofrobots

Active Member
Game Developer
May 26, 2018
621
1,534
I'd recommend changing the Midori trigger for her second event to be a pure greater than check, rather than (> 40 && < 90). I passed 90 births without even unlocking the first event, and I was permanently locked out of the next step until I modified the sugarcube state.
We're working on it now; we're going to change it to a forced progression; so you have to do the first before the second unlocks and once you're across the threshold for one, you never "lose" it until you trigger it.
 
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3.50 star(s) 6 Votes