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Hello everyone.
Christmas will be over in a few hours.
I had a lot of fun (and also headaches) with an animation in Blender, but I think the result was worth the effort. The biggest problem, as always, was bringing the animation from Blender to Daz. The goal for 2024 is to render in Blender; in the Winter Special, there is already a scene that is completely animated and rendered in Blender.
The family has been down with a stomach flu for 36 hours, and I fear they have infected me as well. I'm trying to fight it with Scottish friends.
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Let's see.
I will take a break for the special; the update and the Steam release have priority.
Since I have been asked: I plan three releases for the special, depending on how much of the limited work time allows. 800-1000 renders, 30-60 minutes of gameplay, depending on the player. But since everything from now on takes place in more or less three environments, it should be feasible (I don't have to set up new scenes, light them, and so on).
Well, six days until the new year, and for many of you, they will be quiet days.
Enjoy them,
Thanks for your support.
BTT