VN Ren'Py Isabella - Chasing Shadows [Ch. 4.3] [badtimetales]

4.30 star(s) 65 Votes

Old Grumpy Wolf

Formerly 'Dark Silence'
Jul 17, 2021
8,743
13,299


Hello everyone.
Sometime I was thinking to commission a new GUI (main menu and in-game menu) for the Steam (because I'm too lazy and stupid to do it).
I've seen some developers do really crazy things, but that's usually for specific genres.
To cut a long story short, I will keep the familiar GUI, which is 99% the standard Renpy layout.
My opinion is that people don't really care about the GUI in the end (unless it's really for specific genres, like Notty in H5 or Moon in GS).
But those are special cases with inventory screens, messengers, character stats and much more.
On the contrary, a standard GUI might even be more popular because people don't have to get used to a new one.
What do you think about that?
Thanks for you support,

BTT

(weekend update will be up tomorrow)

View attachment 3341555
VOTE
I had to give up on a couple of games due to them creatin custom GUIs. They're either confusin af and/or my old eyes just can't grasp what I'm seein.
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,115
4,355


Hello everyone.
Sometime I was thinking to commission a new GUI (main menu and in-game menu) for the Steam (because I'm too lazy and stupid to do it).
I've seen some developers do really crazy things, but that's usually for specific genres.
To cut a long story short, I will keep the familiar GUI, which is 99% the standard Renpy layout.
My opinion is that people don't really care about the GUI in the end (unless it's really for specific genres, like Notty in H5 or Moon in GS).
But those are special cases with inventory screens, messengers, character stats and much more.
On the contrary, a standard GUI might even be more popular because people don't have to get used to a new one.
What do you think about that?
Thanks for you support,

BTT

(weekend update will be up tomorrow)
VOTE
Unique GUIs are cool the first couple of times looking at it but I'm more interested in the story to be honest.
 
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ThorinKing

Engaged Member
Feb 16, 2023
2,249
5,880


Hello everyone.
Sometime I was thinking to commission a new GUI (main menu and in-game menu) for the Steam (because I'm too lazy and stupid to do it).
I've seen some developers do really crazy things, but that's usually for specific genres.
To cut a long story short, I will keep the familiar GUI, which is 99% the standard Renpy layout.
My opinion is that people don't really care about the GUI in the end (unless it's really for specific genres, like Notty in H5 or Moon in GS).
But those are special cases with inventory screens, messengers, character stats and much more.
On the contrary, a standard GUI might even be more popular because people don't have to get used to a new one.
What do you think about that?
Thanks for you support,

BTT

(weekend update will be up tomorrow)

View attachment 3341555
VOTE
I'm presently working through a few updates for a VN that has done some odd things with the GUI, and getting back into it after several months was annoying (and, frankly, still is). The reason is that they've moved certain commonly used things to a second page (screen size being the one that is the most common of the things moved that I used) and the only way to get to that screen is with an icon that's difficult to see at the upper left (it's black and deep grey tones frequently blend into the dark style renders common in the VN) in an active and open loaded iteration of the VN. Being able to right click and have all of the essential/basic functions together is a basic expectation.

If you want to change the style and look, that really isn't a big deal - but moving things to places that "you can't get to from here" is a big turn off. Even if you do put things on different pages, as long as you can navigate to the second (or additional) page(s) from the main options page, then it isn't a big deal - I've seen the use of tabs on the main page be very effective for this.

For better or worse, people's brains get trained to expect certain things in certain places and not spread all over the place. Even if they look a little bit different, as long as they can be easily found via the normal means/normal hotkeys, I'd expect most people to not worry too much about it.

More simply: if you can right click (or whatever the common method is on other platforms) and get the save page with a menu of commands on the left, and the command "Options" takes you to a page where all of the adjustable elements can be found in a reasonably organized method, then the colors, fonts, backgrounds, slider styles, etc., can be customized to your personal aesthetic and heart's content - just don't make things hard to find. ;)
 

badtimetales

Well-Known Member
Game Developer
Sep 25, 2020
1,461
8,298
If you want to change the style and look, that really isn't a big deal - but moving things to places that "you can't get to from here" is a big turn off. Even if you do put things on different pages, as long as you can navigate to the second (or additional) page(s) from the main options page, then it isn't a big deal - I've seen the use of tabs on the main page be very effective for this.


For better or worse, people's brains get trained to expect certain things in certain places and not spread all over the place. Even if they look a little bit different, as long as they can be easily found via the normal means/normal hotkeys, I'd expect most people to not worry too much about it.
100% agreed.

There's a reason why most game GUIs look similar.

If I redo the GUI it would be 90% design/graphic, not changing any mechanics.

Thanks for the feedback ;)
 
Last edited:

Elduriel

Engaged Member
Donor
Mar 28, 2021
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I think the UI itself matters little (I prefer to keep that simple), but if you manage to get a nice animation there it can be more appealing than a random static image
 
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Jarulf

Active Member
Aug 9, 2020
914
1,597
I think the UI itself matters little (I prefer to keep that simple)
In complete agreement here, a nice animation gives a good first impression, and if you want to go really crazy you might want to change it when you release a new update for a bit of variety, but other than that I prefer to find everything where I expect them.
 

badtimetales

Well-Known Member
Game Developer
Sep 25, 2020
1,461
8,298
I think the UI itself matters little (I prefer to keep that simple), but if you manage to get a nice animation there it can be more appealing than a random static image
In complete agreement here, a nice animation gives a good first impression, and if you want to go really crazy you might want to change it when you release a new update for a bit of variety, but other than that I prefer to find everything where I expect them.

Well, there is a slideshow since Chapter 2.

Don't tell me you missed that! ;) (I know some sups did :D)

But yeah, an animation might be a good idea, as a starting scene for the slideshow.
 

Elduriel

Engaged Member
Donor
Mar 28, 2021
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Well, there is a slideshow since Chapter 2.

Don't tell me you missed that! ;) (I know some sups did :D)

But yeah, an animation might be a good idea, as a starting scene for the slideshow.
a slideshow is one thing, but you could add for example the Isa catwalk scene instead, that's pretty dope (even though it's slightly out of the main game
)
 
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badtimetales

Well-Known Member
Game Developer
Sep 25, 2020
1,461
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a slideshow is one thing, but you could add for example the Isa catwalk scene instead, that's pretty dope (even though it's slightly out of the main game
)

There's the first catwalk scene, Chapter one in the club on the phone when the MC checks Isa's info ;)
(Added in the rework, I rendered that for the first trailer, but thought it would fit there ;) )

Short version
 
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Elduriel

Engaged Member
Donor
Mar 28, 2021
2,803
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There's the first catwalk scene, Chapter one in the club on the phone when the MC checks Isa's info ;)
(Added in the rework, I rendered that for the first trailer, but thought it would fit there ;) )

Short version
ya but it's not in the opening page... you have some good animations done, might as well show some of them off on the title page :)
 
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jhonatanw

Engaged Member
Jun 21, 2022
2,843
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A belated weekly report.

The last seven days have not been very productive.
Since last weekend, I've completely lacked the motivation to write anything new or set up any scenes.
The last time this happened was with chapter 2.2, when I forced myself to keep working. That wasn't the best idea.
As I didn't want to overdo it this time, I didn't touch Daz, Blender or anything related to it on Sunday and Monday, and spent the rest of the week playing through the content I had so far, correcting it, rendering it and reworking the images.
I tried out some new ideas and created some special renders. One can be seen above, a few more in the Patron only post.
I've been working on the update again since yesterday and will probably add an unplanned scene to the update.


The 4.2 Steam build has been approved by Steam.
As for the release date, I'm in a bit of a (marketing) problem.
I missed the current "next fest", the next one is from 10th to 17th June.
So the earliest date ro release would be the 17th, which is two months later than I had planned.
On the other hand, I could use chapter 5.1 for the release instead of 4.3.
We'll see, I'll have to think about it.

That's all for today,
thanks for your support!

BTT
 

Joshy92

Devoted Member
Mar 25, 2021
10,070
21,531
Happy Valentine's day!

I think the theme for today is obvious.
16 more (4k) available.

Well, Zeus wasn't planned but as some users seem to really love him, I had to do a render with him. :sneaky:

View attachment 3353563
That fourth picture is my favourite.
My goodness it is so sexy.

These two lovely ladies always get me excited.
Thank you for sharing these wonderful renders with us.
 
4.30 star(s) 65 Votes