Cosmobot

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Game Developer
Nov 1, 2025
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" - Oh my God, we're the only ones that survived from 200 souls on the plane!
- Everywhere you can smell burned bodies and fuel from the plane, what a horror.
- Hey look! Fucking beach! Hell yeah, let's swim! Isn't that great?"

What a bullshit writing. :ROFLMAO:
Hey friend, that scene was written a very long time ago, and looking at it now, I agree, the tone really breaks there. I’ll rework it to make the emotional flow more consistent, thanks for the feedback.
 
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MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Dear passengers, welcome aboard, this is my first dev log. The week after the game’s release has been quite an experience - peculiar, exciting, and full of lessons. I’d like to share a few thoughts and reflections with you:
  1. To each their own.
Everyone experiences the game in their own way. Some players who enjoy mature storytelling really connected with it, while others found it too dark or strange. And that’s perfectly fine - both perspectives are valid. If you didn’t like it, thank you for giving it a try (it’s free, after all). And if you did enjoy it, your support means a lot - the best way to help is simply to talk about the game and recommend it to others. The more interest there is, the more motivation I have to keep creating.
  1. The “txt file on desktop” incident.
That little story element caused quite a strong reaction. It’s been removed in the latest updates, and I’ll be talking with Anna about how to rework the feature in a better, more thoughtful way.
  1. Wonderful people along the way.
I’ve met some great developers and kind souls recently. I especially want to mention OneEyedBenson - Mia's Protector - he’s an amazing person who not only ported the game to Android but also fixed a long-standing bug with save names (one I somehow missed for two years). Just a nice reminder of how generous and supportive people can be.~ ~ What’s next? Now that the initial release hype is settling down, I can finally focus on actual development again. I’m currently working on Day 2 animations. Once the animations are done, I’ll move on to rendering Anya’s episode (Day 2). It’ll take some time, but I’m excited to share more soon. Thank you all for being here - it really means a lot!
 

Funky_A

Member
Jan 25, 2024
179
298
149




Dear passengers, welcome aboard, this is my first dev log. The week after the game’s release has been quite an experience - peculiar, exciting, and full of lessons. I’d like to share a few thoughts and reflections with you:
  1. To each their own.
Everyone experiences the game in their own way. Some players who enjoy mature storytelling really connected with it, while others found it too dark or strange. And that’s perfectly fine - both perspectives are valid. If you didn’t like it, thank you for giving it a try (it’s free, after all). And if you did enjoy it, your support means a lot - the best way to help is simply to talk about the game and recommend it to others. The more interest there is, the more motivation I have to keep creating.
  1. The “txt file on desktop” incident.
That little story element caused quite a strong reaction. It’s been removed in the latest updates, and I’ll be talking with Anna about how to rework the feature in a better, more thoughtful way.
  1. Wonderful people along the way.
I’ve met some great developers and kind souls recently. I especially want to mention OneEyedBenson - Mia's Protector - he’s an amazing person who not only ported the game to Android but also fixed a long-standing bug with save names (one I somehow missed for two years). Just a nice reminder of how generous and supportive people can be.~ ~ What’s next? Now that the initial release hype is settling down, I can finally focus on actual development again. I’m currently working on Day 2 animations. Once the animations are done, I’ll move on to rendering Anya’s episode (Day 2). It’ll take some time, but I’m excited to share more soon. Thank you all for being here - it really means a lot!
the txt file in the desktop was a trash move of epic proportions, and the only reason I will not support the game at this point. Probably in episode 4-5, I will reconsider, but shitty tricks like this need to be removed. In any case I only run this game in a "protected environment" to avoid any surprises from your sidein the future
 

Cosmobot

Newbie
Game Developer
Nov 1, 2025
26
37
13
the txt file in the desktop was a trash move of epic proportions, and the only reason I will not support the game at this point. Probably in episode 4-5, I will reconsider, but shitty tricks like this need to be removed. In any case I only run this game in a "protected environment" to avoid any surprises from your sidein the future
Hey friend, some players actually loved the txt file twist, it’s meant as part of the experience, not a trick. Fair enough, everyone has different tastes, and it’s your choice what to play
 
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fishbrain

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Apr 9, 2018
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I'm pretty certain that it won't appeal to the major audience of avns, but that's what it takes.
This makes me want to play it even more. Haven't yet due to available time but hope soon!

Let me ask, what's an average playtime for this? Normally I'd try to determine based off render count but that's not an exact science.. 2000 renders could be 90 minutes or 4 hours lol
 

MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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This makes me want to play it even more. Haven't yet due to available time but hope soon!

Let me ask, what's an average playtime for this? Normally I'd try to determine based off render count but that's not an exact science.. 2000 renders could be 90 minutes or 4 hours lol
I did both paths in just over an hour, I think. (I'm a fairly quick reader).
 
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