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Cosmobot

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Game Developer
Nov 1, 2025
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" - Oh my God, we're the only ones that survived from 200 souls on the plane!
- Everywhere you can smell burned bodies and fuel from the plane, what a horror.
- Hey look! Fucking beach! Hell yeah, let's swim! Isn't that great?"

What a bullshit writing. :ROFLMAO:
Hey friend, that scene was written a very long time ago, and looking at it now, I agree, the tone really breaks there. I’ll rework it to make the emotional flow more consistent, thanks for the feedback.
 
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MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Dear passengers, welcome aboard, this is my first dev log. The week after the game’s release has been quite an experience - peculiar, exciting, and full of lessons. I’d like to share a few thoughts and reflections with you:
  1. To each their own.
Everyone experiences the game in their own way. Some players who enjoy mature storytelling really connected with it, while others found it too dark or strange. And that’s perfectly fine - both perspectives are valid. If you didn’t like it, thank you for giving it a try (it’s free, after all). And if you did enjoy it, your support means a lot - the best way to help is simply to talk about the game and recommend it to others. The more interest there is, the more motivation I have to keep creating.
  1. The “txt file on desktop” incident.
That little story element caused quite a strong reaction. It’s been removed in the latest updates, and I’ll be talking with Anna about how to rework the feature in a better, more thoughtful way.
  1. Wonderful people along the way.
I’ve met some great developers and kind souls recently. I especially want to mention OneEyedBenson - Mia's Protector - he’s an amazing person who not only ported the game to Android but also fixed a long-standing bug with save names (one I somehow missed for two years). Just a nice reminder of how generous and supportive people can be.~ ~ What’s next? Now that the initial release hype is settling down, I can finally focus on actual development again. I’m currently working on Day 2 animations. Once the animations are done, I’ll move on to rendering Anya’s episode (Day 2). It’ll take some time, but I’m excited to share more soon. Thank you all for being here - it really means a lot!
 

Funky_A

Member
Jan 25, 2024
192
308
149




Dear passengers, welcome aboard, this is my first dev log. The week after the game’s release has been quite an experience - peculiar, exciting, and full of lessons. I’d like to share a few thoughts and reflections with you:
  1. To each their own.
Everyone experiences the game in their own way. Some players who enjoy mature storytelling really connected with it, while others found it too dark or strange. And that’s perfectly fine - both perspectives are valid. If you didn’t like it, thank you for giving it a try (it’s free, after all). And if you did enjoy it, your support means a lot - the best way to help is simply to talk about the game and recommend it to others. The more interest there is, the more motivation I have to keep creating.
  1. The “txt file on desktop” incident.
That little story element caused quite a strong reaction. It’s been removed in the latest updates, and I’ll be talking with Anna about how to rework the feature in a better, more thoughtful way.
  1. Wonderful people along the way.
I’ve met some great developers and kind souls recently. I especially want to mention OneEyedBenson - Mia's Protector - he’s an amazing person who not only ported the game to Android but also fixed a long-standing bug with save names (one I somehow missed for two years). Just a nice reminder of how generous and supportive people can be.~ ~ What’s next? Now that the initial release hype is settling down, I can finally focus on actual development again. I’m currently working on Day 2 animations. Once the animations are done, I’ll move on to rendering Anya’s episode (Day 2). It’ll take some time, but I’m excited to share more soon. Thank you all for being here - it really means a lot!
the txt file in the desktop was a trash move of epic proportions, and the only reason I will not support the game at this point. Probably in episode 4-5, I will reconsider, but shitty tricks like this need to be removed. In any case I only run this game in a "protected environment" to avoid any surprises from your sidein the future
 

Cosmobot

Newbie
Game Developer
Nov 1, 2025
28
38
13
the txt file in the desktop was a trash move of epic proportions, and the only reason I will not support the game at this point. Probably in episode 4-5, I will reconsider, but shitty tricks like this need to be removed. In any case I only run this game in a "protected environment" to avoid any surprises from your sidein the future
Hey friend, some players actually loved the txt file twist, it’s meant as part of the experience, not a trick. Fair enough, everyone has different tastes, and it’s your choice what to play
 
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fishbrain

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Apr 9, 2018
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I'm pretty certain that it won't appeal to the major audience of avns, but that's what it takes.
This makes me want to play it even more. Haven't yet due to available time but hope soon!

Let me ask, what's an average playtime for this? Normally I'd try to determine based off render count but that's not an exact science.. 2000 renders could be 90 minutes or 4 hours lol
 

MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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This makes me want to play it even more. Haven't yet due to available time but hope soon!

Let me ask, what's an average playtime for this? Normally I'd try to determine based off render count but that's not an exact science.. 2000 renders could be 90 minutes or 4 hours lol
I did both paths in just over an hour, I think. (I'm a fairly quick reader).
 
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Mar 6, 2021
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The game is great, I love the beginning, but I have a problem with the animations that sometimes glitch, even though I’m playing on a gaming PC with a good graphics card, so I don’t know if it’s on my end or yours. If you want, I can make a video recording to show you. Best regards.
 
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Cosmobot

Newbie
Game Developer
Nov 1, 2025
28
38
13
The game is great, I love the beginning, but I have a problem with the animations that sometimes glitch, even though I’m playing on a gaming PC with a good graphics card, so I don’t know if it’s on my end or yours. If you want, I can make a video recording to show you. Best regards.
Hey friend, appreciate your words! Regarding the video, that's pretty weird. I haven't seen people complaining about that, can you please record? Thank you!
 

CursedByAll

Active Member
Jan 11, 2024
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The game is great, I love the beginning, but I have a problem with the animations that sometimes glitch, even though I’m playing on a gaming PC with a good graphics card, so I don’t know if it’s on my end or yours. If you want, I can make a video recording to show you. Best regards.
I'm gunna assume you know how to do this...
Have you tried playing the problem videos outside of the game environment? Do they still stutter then?
If so, its either a codec issue or your graphic drivers (but I assume you keep these updated?)

Renpy also has an issue in some games with volume levels being muted. If you are "running silent" try them with minimum volume set in preferences instead.
 
Mar 6, 2021
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Here is one of the scenes, sorry I can't put it here, it's too large from what I was told, so I tried another way, so I don't know if the problem is on my side?

 

Cosmobot

Newbie
Game Developer
Nov 1, 2025
28
38
13
Here is one of the scenes, sorry I can't put it here, it's too large from what I was told, so I tried another way, so I don't know if the problem is on my side?

Mega
hey friend, it seems like a local issue related to your system conditions or hardware. To my knowledge Ren’Py uses software decoding, so your CPU might be a bottle-neck when processing VP9 codec in 2K. You can try downloading the compressed version that some of the modders added above and check if it improves the situation.
 
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MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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1 (1).png

Dear passengers,

Here’s a quick update:

I’ve been deep in animation work lately: 4 out of 6 animations are now complete.

  • Close-up fingering (using Cascadeur): added extra animation polish, refined the camera work, and improved the lighting.
  • Cunnilingus animation (Blender): I used a paid asset as a base, cleaned up the keyframes, ran fire/smoke/embers simulations in Houdini, did the hair simulation, and wrapped it up with final lighting and camera work.
I also spent way too much time fighting with… the boner. First, I tried sculpting it (and immediately remembered that sculpting is my personal hell). Then I thought, “okay, let’s do a hardcore proper clothes physics simulation” which turned out even worse.

Finally, a stroke of genius hit: I recreated the setup in Daz with dForce, baked a static morph, and exported it into Blender. Worked perfectly! I can't believe I'm saying that, but sometimes I like dForce more than the default clothes physics in Blender...

Animations take tons of time to make and render, so thank you for your support! Final 2 animations should be finished within 1-2 weeks, so stay tuned!

NSFW previews aren’t allowed publicly on Patreon, so I'll keep those on my Discord. If you haven't joined yet - feel free to hop in!

Discord link:

3 (1).png
 
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