English is not my first language. I am a French speaker (nobody is perfect...). As the 'gameplay' is very very simple, I tried to put some subtle choices in a story that was not subtle at all. It's probably a mistake: I should have had my texts proofread! So I take your constructive remark, which will annoy me a bit for the next games, even if they are much longer and more complex.Great premise and nice renders. Unfortunately the English is phrased so that it is impossible to discern the inpact of many of the responses. And there is no indication after the choice as to potential consequences. This makes it all feel a bit random.
On the other hand, I have an existing option that gives an immediate feedback on the choices. I can activate it. But wouldn't that become too easy?