CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
x

Mod QSP Jack-o-Nine-Tails Developer Versions and Mods

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,199
850
Do anyone know where is parser function and loader function / grenerator for slaves is located?

I have an idea about implementing different races to the game.
Loader is in the engine — reads JSON files and turns them into QSP variables. No restrictions on what variables you can add to the JSON files.

Generation code is in various files, depending on what type is being generated. Core is in locations/generate_stock
 

okuru1

Newbie
Jun 4, 2021
52
36
I thought about modding but current engine is a mess. I will try to port it to the Godot engine (and already started it). If anyone is ready to participate feel free to contact me.

Interesting features that I will add to the game:
1. Translation support
2. Clear and understandable code base (I'll try at least)
3. Much more moddable and expandable game structure

Also would be great to update combat system and racing system.
 
Last edited:

okuru1

Newbie
Jun 4, 2021
52
36
TODO:
Inventory System
Estate System
Actions System
Request System
Auction System
Loan System
etc

When base game functionality and features will be finished, I will request assistance with in game stats calculation and interaction with slave.

In this case Ctrl+C Ctrl+V from origin game will not work because all game was significantly refactored (in better way, I suppose) a lot of things was simplified and standardized, so that is why I'll need some assistance with that part.
 
Last edited:

okuru1

Newbie
Jun 4, 2021
52
36
Small progress report about moving the game to Godot engine:

LocationUI in development
Reworked some cosmetic functions
Added new cosmetic functions
Updated Master class and added dependent classes

1692514901961.png 1692514922325.png
 

zeltop

New Member
Jan 26, 2021
11
17
scene tagger made in python, resizes images and adss mild gradient tothe pic if needed
works in tandem with add_pictures.py

there are probably bugs but i used it successfullyto tag a bunch of scenes

also cool userscript that helps in getting images:
 
  • Like
Reactions: qwertyu12359

musculus

New Member
Oct 7, 2021
1
1
*p '<div id = "cell"><a href = "EXEC: gs ''slave_to_iced'', <<cryo_cell_selected>> & cryo_cell_selected = 0 & gt $curloc"><img src="content\pic\buttons\release.png"></a></div>'

"cryo_cell_selected = 0" is a bug. press the button take out than put in. slave will be put into iced_0
 

GMPJuice

New Member
Sep 28, 2023
1
0
Hello, I'm newbie, got a lot of help from here. Thanks to contributors.

I'm personally trying to add keyboard shortcuts.
I noticed some hotkeys(ESC, A, S, D, Spacebar) in this game,
but I couldn't find where they were implemented after looking through the QSP code or data.
I also read the QSP document, but couldn't find any hints I wanted.

Does anyone know anything about this?
Any hints would be appreciated.
 

Siranot

New Member
Sep 22, 2023
4
2
I thought about modding but current engine is a mess. I will try to port it to the Godot engine (and already started it). If anyone is ready to participate feel free to contact me.

Interesting features that I will add to the game:
1. Translation support
2. Clear and understandable code base (I'll try at least)
3. Much more moddable and expandable game structure

Also would be great to update combat system and racing system.
I just noticed this post, should have checked the modding section before posting this:
https://f95zone.to/threads/jack-o-n...tsman-community-development.390/post-12063737

It should be a lot easier to implement if using Godot.