Mar 21, 2018
343
945
Thanks you very much for answering.

That's a stretch. Heirteir didn't sound like a quitter. You can almost feel his enthusiasm. Someone in his thread tried to discourage him. He laughed him off.
If he indeed left modding this game then that's that. Still, I was really looking forward to this game's remake in a much better engine.


That's good to know. So the modular concept is still a possibility. I believe you. If there's anybody who can pull that off it's spectre1viper aka crushboss.
Back in HF Powerairmax released a version way earlier than 1.7.x that got riddled with bugs. Remember that he himself is a veteran coder. Crushboss fixed his bugs.
Lots of HF releases with bugs got fixed by crushboss. Call him the bug terminator.
I think version 2.0 beta can eliminate all its bugs very quickly if crushboss or someone of his caliber decides to help.


That's not necessarily true. Although maybe my version is bugged.
In my version 1.7.5 the title screen reads "Jack HF 1.7.5 by FrobozzDaMad"
We all know crushboss made 1.7.5.
Here is some history of the game for you. The change log and readme never got updated in 1.7.5 so it still said FrobozzDaMad.
 

Fridolin0815

Member
May 4, 2019
167
130
Yes, although more precisely: if you use an assistant, what you order her to do won't make your skills improve.
Thats right but the only way to raise the slaves skills enought to sell her at the beginning , btw. i dont say that the assistant have to do all the training, of course she only "finish" ths skills to sell the slave.
So you can rise your own skills too.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,567
1,697

Hi qwertyu12359, I've found those variables! Just resize those images, and add _small, or _rental like I did. Example: content/pic/bg/serpis_street_rental.png

Then, on the .qsp file, #place_base (inside the database folder):
Code:
line 14 - $bg['kamira_street_rental'] = 'kamira_street'
line 15 - $bg['necropolis_street_rental'] = 'necropolis_street'
line 16 - $bg['taurus_street_rental'] = 'taurus_street'
line 17 - $bg['serpis_street_rental'] = 'serpis_street'
Change them like the resized images:
Code:
line 14 - $bg['kamira_street_rental'] = 'kamira_street_rental'
line 15 - $bg['necropolis_street_rental'] = 'necropolis_street_rental'
line 16 - $bg['taurus_street_rental'] = 'taurus_street_rental'
line 17 - $bg['serpis_street_rental'] = 'serpis_street_rental'
Now, on the #interaction_city (inside the interface folder):
Code:
line 1560 - $place = 'necropolis_street'
line 1577 - $place = 'taurus_street'
line 1594 - $place = 'serpis_street'
line 1611 - $place = 'kamira_street'
Change them again like the resized images:
Code:
line 1560 - $place = 'necropolis_street_rental'
line 1577 - $place = 'taurus_street_rental'
line 1594 - $place = 'serpis_street_rental'
line 1611 - $place = 'kamira_street_rental'
On a side note, the kamira image is already at 800x600, I had to resize the original, with some loss on quality of course... This way you can have the images on both resolutions!

Edit: Thanks! Found that image, but it's named karmira_streets.png!
Hi, Highlander. I've implemented it, and it works for when the Real Estate agent makes you have a tour of the city.
However, what the game also necessitates, is for "x_street_rental" to be read whenever visiting a slave buyer NPC? For exemple, I go see Don Diego in the Quarter of the Bull, taurus_street image is the one being read, and it overlaps the text.

Do you (or any of you guys) have any idea how to make the "taurus_street" picture appear when visiting the Residence Area, but "taurus_street_rental" when talking to any NPC in those places?
 

AzureFury

New Member
Oct 31, 2019
4
11
Is this worth playing right now? I played version 1 a couple of years ago.
If you havent already look through changelog below for all changes until 1.7.6.
Here is some history of the game for you. The change log and readme never got updated in 1.7.5 so it still said FrobozzDaMad.
To add to Evangelion-01 if you just wanna play stick to 1.7.5. Most stable version even now.

Newer versions have lots of glitches. Newest version (2.0) getting bugfixed everyday. Maybe will become best version ever? Big IF. Problem is dedicated coders left team. So real slog fixing stuff. New glitches turn up from time to time.

Most common complaint so far... "bash my head against the wall" slow saving time. On startup. Even with SSD.

Until 2.0 glitches get fixed stick to 1.7.5. Maybe replace GIFs and MP3s with better stuff you get somewhere.
 

terirheken

Member
Jan 7, 2019
457
471
Guys somehow I don't understand this game ...
I have a neighbor that is looking for a D+ Assistant.
According to the objectives Assistant is Secretary and Escort.
I got both to B+ and Total rating of the slave is D+ so why does he not want the slave?

d+.PNG
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,567
1,697
Guys somehow I don't understand this game ...
I have a neighbor that is looking for a D+ Assistant.
According to the objectives Assistant is Secretary and Escort.
I got both to B+ and Total rating of the slave is D+ so why does he not want the slave?

View attachment 465474
Have you tried to sell this slave to him before and saw a refusal? Buyers have a "no is no" policy; even if you improve your slave to meet his criteria, we won't take the slave if he refused her before.

I haven't dared make any balance change yet, fearing it might have unexpected consequences. I'm thinking about changing that (for 2.1), as well as the "charm" requirement, if I don't read any counter arguments from anyone.
 

terirheken

Member
Jan 7, 2019
457
471
yes I did. Sold her finally to the estate agent. Not sure if the requirements need to change. I'd rather say requirements/refusal need to be explained better.
I'm more or less doing trial by error here + searching/asking in the forum.
Same with the stats, especially the sanity stuff that's the part I still struggle the most.
From what I understood so far if pride is low you need to increase temperament and/or nature but I never really achieved that tbh (maybe I just suck at being a slaver^^)

If I also may suggest some imrpovements for future version.
The first house is quite useless right now as I cannot improve it so not sure why it's in.
So in my opinion it sure either be possible to upgrade it or each character should start in the first house he can buy at the estate agent.
Maybe I'm still missing something here and it already has a good reason for being the first house.
But so far I always went to the estate agent first so it seems an unnecessary step.

NOt sure if this is implemented already or planned for the future but it would be nice to later be able to build my own harem (I'm kind of a hoarder and don't want to have to always sell a cute slave I invested a lot of time in).
But from what I could see the only way to keep slaves is the assistant and the cryo storage.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,567
1,697
Same with the stats, especially the sanity stuff that's the part I still struggle the most.
From what I understood so far if pride is low you need to increase temperament and/or nature but I never really achieved that tbh (maybe I just suck at being a slaver^^).
Changing someone's nature is just a very long and difficult process. You should be noticing if a slave is bond to become insane before buying her. ;)

The first house is quite useless right now as I cannot improve it so not sure why it's in.
So in my opinion it sure either be possible to upgrade it or each character should start in the first house he can buy at the estate agent.
Maybe I'm still missing something here and it already has a good reason for being the first house.
But so far I always went to the estate agent first so it seems an unnecessary step.
Lore reasons. You arrive by the border of the fog. You only have a fortune shack that you managed to occupy. You've not visited the town yet, in the story, when you begin; as you literally start from nothing. It is a necessary step to induce a feeling of progression (and force the player to go to the real estate agency).

NOt sure if this is implemented already or planned for the future but it would be nice to later be able to build my own harem (I'm kind of a hoarder and don't want to have to always sell a cute slave I invested a lot of time in).
But from what I could see the only way to keep slaves is the assistant and the cryo storage.
It was a planned feature by Powerairmax. He didn't plan it for 2.0 but for a possible future. He is in an indefinite hiatus now however.

Personally, I have trouble imagining how handling many slaves at once would be doable with the current UI. How would it even look like? Wouldn't it bloat the interface? Maybe put the slaves you keep in the "trophy room" which would be like a self-handled dorm which needs you to buy food for it. And you could just click on the slave to have the sexual options...
 

highlander00

Newbie
May 15, 2017
77
105
Hi, Highlander. I've implemented it, and it works for when the Real Estate agent makes you have a tour of the city.
However, what the game also necessitates, is for "x_street_rental" to be read whenever visiting a slave buyer NPC? For exemple, I go see Don Diego in the Quarter of the Bull, taurus_street image is the one being read, and it overlaps the text.

Do you (or any of you guys) have any idea how to make the "taurus_street" picture appear when visiting the Residence Area, but "taurus_street_rental" when talking to any NPC in those places?
Found it! Unfortunately, it does require a bit of work, because with my little knowledge, I can't automate the changes, just change them one by one...
Using Don Castilio as an example, and using the resized image as taurus_street_rental, open the .qsp file then go to interaction_city:
Code:
line 4224 - !taurus housings
line 4225 - IF interaction_city = 210:
line 4226 - $interaction_type = 'byer_invitation'
line 4227 - city_form = 21
line 4228 - $npc_id = 'don_castilio'
line 4229 - END
Then simply add this $place = taurus_street_rental line before the end command:
Code:
line 4224 - !taurus housings
line 4225 - IF interaction_city = 210:
line 4226 - $interaction_type = 'byer_invitation'
line 4227 - city_form = 21
line 4228 - $npc_id = 'don_castilio'
line 4229 - $place = taurus_street_rental
line 4230 - END
So you have to make these changes for every NPC at each housing... Again, sorry for not making it easier...
To help you, these are the starting lines for every housings:
Code:
line 4224 - !taurus housings
line 4832 - !serpis housings
line 6551 - !CAMIRA HOUSINGS
line 7100 - Korvus housings
If there's another image problem like this, just tell me and I'll try to "fix" them!

Thanks for your work on this game, and, of course, the original maker Old Hunstman and all the others great coders and modders, as crushboss, Powerairmax and everyone else that I don't know or remember now!

PS: Just don't add that line on the special NPC's, like Mystra, Uncle Bo etc. These NPC's already have a $place line inside the IF/END command... ( I do think that you already knew that, but still... Better safe than sorry!)
 
Last edited:
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tneer2

Member
Feb 21, 2019
145
139
So my screen freezes for 10 seconds each time i end the day. Can someone help me please? :( This game is awesome but i cant enjoy it like this!
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,567
1,697
So my screen freezes for 10 seconds each time i end the day. Can someone help me please? :( This game is awesome but i cant enjoy it like this!
You have auto save activated, it seems. And the beta has 1600 different slaves, that's why saving takes time.
The plan is for full version to have about 600 slaves (only the best). That way, it'll result in quicker save time.
 

r136a1

Newbie
Sep 29, 2019
34
15
Not sure if the requirements need to change. I'd rather say requirements/refusal need to be explained better.
I second this. No need to change requirements. Just make them clearer. Some quests leading to patrician can become impossible to complete if you don't know what buyers want.

What's with the "no is no" policy? If requirements are vague there's no need for that.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,499
7,026
I second this. No need to change requirements. Just make them clearer. Some quests leading to patrician can become impossible to complete if you don't know what buyers want.

What's with the "no is no" policy? If requirements are vague there's no need for that.
In 1.7.5 No meant no... unless you sold 3 other slaves... than you had another try... since this version was based on that version it should still aply.
Once you accept a quest you have an entry in your diary telling you the requirements for those quests... the higher your client in the hirachy the more demands you have to fulfill
 
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r136a1

Newbie
Sep 29, 2019
34
15
In 1.7.5 No meant no... unless you sold 3 other slaves... than you had another try... since this version was based on that version it should still aply.
I never heard of that. If true that's some weird rule.
Once you accept a quest you have an entry in your diary telling you the requirements for those quests... the higher your client in the hirachy the more demands you have to fulfill
I know about the diary entries and the increasing client demands. I fulfilled all the diary requirements like terirheken did. What I meant was this game has hidden requirements on top of the requirements in the diary. Can those hidden requirements be made "unhidden"? When buyers reject your slave can all the rejection texts be made to be less vague? Some rejection texts give useful info about rejection but the rest are just vague.
 

r136a1

Newbie
Sep 29, 2019
34
15
compared to Version 1 tons of shit changed.... compared to Version 1.7.5 only relative little in regards to gameplay...
That said Jack-o-nine-tails had always been worth playing
If I want to introduce friends to this game should I let them play 1.7.5. or the beta?

If they play 1.7.5 I think they'll get hooked and want more. Like 2.0.
If I let them play the beta there's a good chance all these bugs might turn them off altogether and look for a less buggy game series.
 

r136a1

Newbie
Sep 29, 2019
34
15
You have auto save activated, it seems. And the beta has 1600 different slaves, that's why saving takes time.
The plan is for full version to have about 600 slaves (only the best). That way, it'll result in quicker save time.
If you are really into fixing the saving time can you do something about the saving time "over time"? Once you reach 1000+ days in a playthrough, even in the "most stable" version (1.7.5), saving time gets extremely slow.

Powerairmax said you guys planned to add 2409 slaves. powerairmax last message
What about the remaining 1809? Last time I checked the roadmap you planned to add all ~2500 slaves in some future version. Now it's no longer there. If you don't plan to add them later you're just giving fodder to naysayers who keep yapping your mod is just "an image and music pack for 1.7.5 that adds glitches."
 

r136a1

Newbie
Sep 29, 2019
34
15
It was a planned feature by Powerairmax. He didn't plan it for 2.0 but for a possible future. He is in an indefinite hiatus now however.

Personally, I have trouble imagining how handling many slaves at once would be doable with the current UI. How would it even look like? Wouldn't it bloat the interface? Maybe put the slaves you keep in the "trophy room" which would be like a self-handled dorm which needs you to buy food for it. And you could just click on the slave to have the sexual options...
When Hongfire was still alive about a year ago Powerairmax made a post there showing the training of 5 slaves simultaneously.
He also talked about a feature where you sacrifice a current slave to summon a powerful female enemy combatant. Then after you defeat her you obtain not only a permanent slave in addition to the rest of you household. She also gives you/you slaves several passive daily bonuses and more.

If you're pressed for ideas on what to put into future 2.0+ versions have you tried looking into the Russian version of JONT people keep talking about? I heard those guys put a lot of stuff and gave "extreme" a whole new meaning.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,499
7,026
I never heard of that. If true that's some weird rule.

I know about the diary entries and the increasing client demands. I fulfilled all the diary requirements like terirheken did. What I meant was this game has hidden requirements on top of the requirements in the diary. Can those hidden requirements be made "unhidden"? When buyers reject your slave can all the rejection texts be made to be less vague? Some rejection texts give useful info about rejection but the rest are just vague.
Basic requirements are that the slave looks appealing... normally slaves for Clients should get a beauty makeover..
so being washed and maybe get a haircut in white town. Higher rated slaves also should have a makeup treatment I suppose (full treatment is cheaper anyway so I always go with that).
maybe you also want to invest in a wedding dress if she is supposed for one of the faction leaders.
the rest is simply a question of the questlog.
 
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4.00 star(s) 59 Votes