i107760

Sistersitting / Housesitting Developer
Modder
Game Developer
Nov 1, 2016
849
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"Can we add numbers to that list? Maybe. Is it needed? I personally don't think so, but that's i107760's call to make."
We could, but I don't think it's worth the time to do so. If someone wants to do that, you can send me a message or mention me here, and I'll tell you where to change this.

Hair code is not duplicated, it's just using the same color for different levels of hair style, which is kinda meh in my opinion. So probably best to use system 1, I'll try to find the best colors to choose.

What about stars for energy? Should every amount of 'negative' (red) stars be the same color of red? In may cases it's okay to be at -1 energy, for example when slave is enduring. Green stars should stay green though, because having it at above 0 is good for your health I believe.

I'll start working on implementing this in the game. And what about makeup? Better makeup should definitely be green colored, just wondering what colors they should be. (Probably system 3, though, and we just select the desired colors).

The way I will code it is this way:
System 1($vb_cycle) = your system 3, a system that has the 'standard' black color, as well as any custom colors we want to use in the game.
System 2($vb_cycle_stat) = your system 2, a general system for colors of stats.
System 3($vb_cycle_skill) = your system 1, a general system for colors of skills.

I'll try to change the Custom/Sandbox selecting color for district, not sure how that system works exactly, but I'll take a look at it.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
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What about stars for energy? Should every amount of 'negative' (red) stars be the same color of red? In may cases it's okay to be at -1 energy, for example when slave is enduring. Green stars should stay green though, because having it at above 0 is good for your health I believe.
What is that "enduring" mechanic? I've never heard of it. I thought you were always supposed to leave a slave at neutral energy at the end of the day, otherwise she loses a bit of endurance, and she's one star less next day.

And is energy above 0 really good for health? Do we have a bonus for going to bed with +1 energy? (if that's the case, Bull Ring is definitely an amazing accessory compared to the others).

By instinct, I'd leave this as it is, red and green.

I'll start working on implementing this in the game. And what about makeup? Better makeup should definitely be green colored, just wondering what colors they should be. (Probably system 3, though, and we just select the desired colors).
That's what I had in mind. Then I got the "#nofilter" trend in mind and thought otherwise. But sure, it's better with system 3 and customized colors based on the effect it has in-game.

The way I will code it is this way:
System 1($vb_cycle) = your system 3, a system that has the 'standard' black color, as well as any custom colors we want to use in the game.
System 2($vb_cycle_stat) = your system 2, a general system for colors of stats.
System 3($vb_cycle_skill) = your system 1, a general system for colors of skills.

I'll try to change the Custom/Sandbox selecting color for district, not sure how that system works exactly, but I'll take a look at it.
Perfect! (y)
 

i107760

Sistersitting / Housesitting Developer
Modder
Game Developer
Nov 1, 2016
849
1,474
A slave that is at max enduring, can be at -1 energy at day end with no penalty(has a mood penatly, though, I believe). She will still have full energy the next day, and you can do this as many times in a row as you want, and she won't get any lower endurance in the end. (Same for assistant). No idea if this is noted anywhere, but it is the case. Which is why it's so much easier to train contracts that are enduring, since you get an extra energy to use.

I missremembered the positive energy thing, I know it does something positive though... Let me look in the code.
Code:
if master_energy > 0: master_style += 1
if master_energy >= master_str:
    master_mood['pos_energy'] = 1
day end code:
Code:
!Daily libido changes - crushboss
IF master_mood > 0 and master_libido >= 4 and master_energy >= 0:
master_libido_rate += 3
ELSEIF master_mood > 0 and master_libido >= 2 and master_energy >= 0:
master_libido_rate += 2
ELSE
master_libido_rate += 1
END

IF master_energy >= 1: master_libido_rate += master_energy
So some bonuses to style and mood, and on day end, bonus to libido change. And indirectly, a good mood leads to higher strength, I believe, so it still kind of affects health lol. I could make it so that stars are always green when positive, but when master_energy>master_str, it has a green color (to display the fact that it's giving the mood boost).

EDIT: "A spicy thing would be to keep positive energy in green, and negative energy in red. But "if slave endurance = 5, then energy: -1 = pink" (and energy -2 would still be red)." Sounds good, will implement the above and that as well.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
1,687
A slave that is at max enduring, can be at -1 energy at day end with no penalty(has a mood penatly, though, I believe). She will still have full energy the next day, and you can do this as many times in a row as you want, and she won't get any lower endurance in the end. (Same for assistant). No idea if this is noted anywhere, but it is the case. Which is why it's so much easier to train contracts that are enduring, since you get an extra energy to use.

I missremembered the positive energy thing, I know it does something positive though... Let me look in the code.
Code:
if master_energy > 0: master_style += 1
if master_energy >= master_str:
    master_mood['pos_energy'] = 1
day end code:
Code:
!Daily libido changes - crushboss
IF master_mood > 0 and master_libido >= 4 and master_energy >= 0:
master_libido_rate += 3
ELSEIF master_mood > 0 and master_libido >= 2 and master_energy >= 0:
master_libido_rate += 2
ELSE
master_libido_rate += 1
END

IF master_energy >= 1: master_libido_rate += master_energy
So some bonuses to style and mood, and on day end, bonus to libido change. And indirectly, a good mood leads to higher strength, I believe, so it still kind of affects health lol.
A spicy thing would be to keep positive energy in green, and negative energy in red. But "if slave endurance = 5, then -1 energy_lvl = pink" (-2 energy_lvl would still be red).
 
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Gizmoman

Member
Jan 27, 2018
164
82
I tested it, and after two decades of auto-casting everything continuously, the fear and the fear rates were still 0. So there's probably something you're doing in you playthrough which causes fear. Or not; I mean, have you verified that the fear went up, or was it just a feeling?
Well, the fear going up was definitely a thing, and unless there are more reasons for fear than are listed on the wiki page (punishment, fear-spell, threaten) then I have no idea why it did.
As for the Veritas spell, I don't actually know if it's related to this fear thing, I just felt like keeping it on made the slave far more likely to just randomly drop massive amounts of obedience, like going several positive obedience buds into 6 negative ones. That said I have no clue what or why, so maybe I should just drop the whole thing? :D



That actually works well on my playthrough. I noticed my wallet took a hit when I reached "comfortable" living standards, but I became good enough to still make a lot of benefits with each sold slaves and I'm sitting with 10000$ of economy while taking my time.
About what it does exactly lore-wise... well that's a mystery. I also had the idea to maybe delete the "quality of living" feature but heard reasonable arguments against eat about 30 pages ago.
My economy is getting severely hammered by standard of living, since I'm not sure exactly what I'm supposed to match it to, I just kept raising it when the MC started whining about squeezing pennies. (maybe that should be slightly more obvious? Or maybe a skilled accountant should be able to adjust standard of living to keep the MC happy?)

Just to be clear I'm not suggesting deleting it, I'm suggesting baking some lore into it, and maybe combining it with the housing quality thing somehow.


Also, I'm being retarded and can't find where the cryo-pod I purchased/rented for home use is located. And the snotty salesman laugh at me when I return it so I don't want to return it. Anyways could you please tell me where I find that cryopod, or how I send slaves into it?


Also btw, and completely offtopic, but does anyone know how you can make this text formatting not automatically eat spaces when you backspace the last letter before a space? It is probably really convenient for some people, but I'm old and set in my ways so I just find it really annoying.
 

Powerairmax

Member
Sep 30, 2018
102
89
I will start by conjuring back the idea I had in mind and send you i107760 the general idea I'm going for and see what we can improve

Will send you a pic in PM soon
 

Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,808
2,334
So, I'm beginning to dabble a bit into programming. Would this be a good project? What exactly is it coded in, looks like html, css, and javascript.

I would want to modify a few systems.

1: More random events happening at day end.
2: More story events like with Isabella.
3: I would like to do an economy overhaul of some kind, I want there to be something else other than training and selling.
Here´s the original QSP wiki, send it through a translator unless you know Russian. ;)
 

Nyanto

Newbie
Mar 12, 2019
50
43
I'm going crazy trying to play the game after a few months.
I've got a slave from the slaver's guild but no matter what I do, I can't increase her temperament. Each day, she earns -3 in temperament.
I thought this was because of the scar so I removed it but no, it didn't change anything. I played with the rules I set, but it didn't change anything. The only time it didn't add -3 to temperament is when I skipped a day without doing anything.
All my attempts to increase temperament failed apart training escort skill, all the tips in the txt file:

"Increased by:

All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Escort, Acting, Singing, Gladiatrix, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.
Spiked Collar
Boots
Reward->Free time:"Golden cage"
Winning a fight
Winning a race
Orgasm during active sex

Decreased by:

Behave: Force silence
Behave: Pet
Rape
Blindfold during active sex"

Were basically not working, apart from reward in golden cage (I did not try fighting).
Going on dates failed (probably because of her low temperament or fear), I tried singing and gladiatrix, nothing changed.
Each time I open the game, I spend more time trying to figure out what's wrong with it than having fun :(
Here's the slave if anyone got an advice to give:
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
1,687
I'm going crazy trying to play the game after a few months.
I've got a slave from the slaver's guild but no matter what I do, I can't increase her temperament. Each day, she earns -3 in temperament.
I thought this was because of the scar so I removed it but no, it didn't change anything. I played with the rules I set, but it didn't change anything. The only time it didn't add -3 to temperament is when I skipped a day without doing anything.
All my attempts to increase temperament failed apart training escort skill, all the tips in the txt file:

"Increased by:

All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Escort, Acting, Singing, Gladiatrix, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.
Spiked Collar
Boots
Reward->Free time:"Golden cage"
Winning a fight
Winning a race
Orgasm during active sex

Decreased by:

Behave: Force silence
Behave: Pet
Rape
Blindfold during active sex"

Were basically not working, apart from reward in golden cage (I did not try fighting).
Going on dates failed (probably because of her low temperament or fear), I tried singing and gladiatrix, nothing changed.
Each time I open the game, I spend more time trying to figure out what's wrong with it than having fun :(
Here's the slave if anyone got an advice to give:
Try not forcing rules, and don't force humility, and make her sleep on your bed (for testing purpose).

Hover your mouse over her temperament stat and see the number (from 0 to 80). Then, order her to do lesbian shows (slave assignment/serve me) for you. Or make her win some sparring practices in the Colosseum, while wearing the boots and the spiked collar.

See at the end of the day, or the next one, if that number over the temperament stat increased or not at all.
 

i107760

Sistersitting / Housesitting Developer
Modder
Game Developer
Nov 1, 2016
849
1,474
Your slave has 3 despair, any gains you are making will be reduced by that fact I believe. See wiki on what despair does. Cheat edit your slave to 0 despair, and see if it's easier to improve over time then. And yes, it will take a long time to improve it.

"Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats." <- I read 'psychic stats' to temperament and such, if not, I have no idea what it refers to.
 
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faurkhas

Newbie
May 21, 2018
34
31
I'm going crazy trying to play the game after a few months.
I've got a slave from the slaver's guild but no matter what I do, I can't increase her temperament. Each day, she earns -3 in temperament.
I thought this was because of the scar so I removed it but no, it didn't change anything. I played with the rules I set, but it didn't change anything. The only time it didn't add -3 to temperament is when I skipped a day without doing anything.
All my attempts to increase temperament failed apart training escort skill, all the tips in the txt file:

"Increased by:

All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Escort, Acting, Singing, Gladiatrix, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.
Spiked Collar
Boots
Reward->Free time:"Golden cage"
Winning a fight
Winning a race
Orgasm during active sex

Decreased by:

Behave: Force silence
Behave: Pet
Rape
Blindfold during active sex"

Were basically not working, apart from reward in golden cage (I did not try fighting).
Going on dates failed (probably because of her low temperament or fear), I tried singing and gladiatrix, nothing changed.
Each time I open the game, I spend more time trying to figure out what's wrong with it than having fun :(
Here's the slave if anyone got an advice to give:
Wiki is a bit outdated. Vaginal Bibes increase Temp too.
Never had a problem with Temperament. With Nature, yes, as it its drained by despair and hard to increace. Try to eliminate Despair first. She seems ready to obey. Improve mood by using some clothes, food, encourage and such.
I work it that way- obediance aural stats and pride first. When they are developed enough i try to eliminate despair by improving mood, and lastly i take care about final stats like Temperament.
 
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Nyanto

Newbie
Mar 12, 2019
50
43
Sadly enough that's the absolute best way to do it.
I'm not really interested in fighting.
The fighting system doesn't interest me at all, I prefer buying/training/selling slaves. And I prefer taking softer methods to taming slaves. Which is why I suck so much at the game.
If there was a way to fight your way into the mist, and capture slaves in other worlds by yourself, then sure, I would use the fighting system, but right now, I really don't see the point of using weapons when I can do the same (much slower) with words and actions.
 
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i107760

Sistersitting / Housesitting Developer
Modder
Game Developer
Nov 1, 2016
849
1,474
Hmmm how do you mean? You can't go to other worlds, but you can patrol the fogs to fight enemies and find girls to capture. You can then after saving them from the monsters/enemies treat them anyway you want.

qwertyu12359 I'm nearly entirely done with the coloring system. Take a look if you like the colors in game or not.

Things left to do:
I could make it so that stars are always green when positive, but when master_energy>master_str, it has a green color (to display the fact that it's giving the mood boost).
A spicy thing would be to keep positive energy in green, and negative energy in red. But "if slave endurance = 5, then energy: -1 = pink" (and energy -2 would still be red).
And some straggling <font color=#hex> in messages and such or screens, such as the mood_chart and custom game explanation (and auto cast spell colors). Will tackle those soon, but gonna take a little break first.

Stars work, but not completely the way I want them. Need to see if I can use name based array for $vb_cycle, having some trouble with that so going to give it some rest.

Download is at: https://f95zone.to/threads/jack-o-n...e-development-builds-and-outfit-system.41551/, just download the archive file, and then download the required imagepacks and put them in the right place.

If you want to test different colors in game, it's now very easy to change them all. Just search for $vb_cycle =, and just above that line are all the colors. You can change them all across the game by just changing those. I think a few colors are not readable enough, so if you get a chance experiment a little in game to find the perfect ones ^^
 
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faurkhas

Newbie
May 21, 2018
34
31
Found some interesting trove with old versions and picture packs(but the packs and incompatible with 2.X) :
 

Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,808
2,334
You have tooltips, just a suggestion then.
Have some of the effects as tooltips on the actions, so if I hover over gladiatrix it´ll tell me it helps with fitness and temperament (for example).
You could have it as an option if its a bit annoying for those who´ve deciphered everything but it´d reduce the learning curve somewhat.
Also, I had no idea that you had to set 3 rules to avoid spoiling and had to look in the QSP file to work out why that was happening (been a long time since I played last), some note on the rules screen to let me know would have been awesome. :D

Just some ideas, I´m not expecting anything just glad to see development on the game again.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
1,687
I dont know if this has been covered yet, but will it be possible to implment a party system for battles someday
You mean, have your slaves fight for you? Why not. It does seem a little absurd that your slave can accompany you anywhere, but not fight for/with you.

That's something to keep in mind for the future battle system overhaul (which is still a fantasy project for now; the last guy that tried such thing, despite his coding skilled, left it so broken that no one played his version even though it was apparently great otherwise).
 
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