Aklackadaka

Newbie
Feb 9, 2020
49
23
Guild contracts give extra sparks with the start of the contract, and you can gain some experience training them yourself while they're below your skill level and then use academy or tutors (academy is cheaper but you have to spend energy escorting them, and tutors can train them faster) to raise their skills above your level. I think you dismissed this option because you want to do all the training yourself, but the academy and tutors exist for a reason.

You can avoid wounding your slaves in rebellion-combat by using a lash, whip or cattle prod. Those weapons only damage morale (purple heart). The battle cry special technique also damages morale.

It's not that hard to reach C- fighting skill sparring wardress slaves at the arena, even without armor. The shinobi, I haven't defeated without armor... which seems appropriate for the gatekeepers of B+ fighting skill.

Why is it a "problem" that slaves refusing orders/lessons costs them no energy?

You can make them accept lessons by raising their obedience. Different slaves have different thresholds for different lessons.
I didn't dismiss using school or tutors. I said myself that the slave refuses to go to school and spent half of that post talking about tutors. When I used the word "problem" it was mainly in the sense of it being an obstacle. Slaves losing no energy from refusing is a "problem" (obstacle needing a solution) because then you need to find a different way of draining energy or else you're stuck there.

And telling me to raise their obedience is like saying "Just win the game".
 

Redcastle

New Member
Aug 9, 2017
2
3
Thank you for your work however I believe I have encountered frustrating bug.
Regardless of any tweaks to the diet(portion and type; restricted, fresh, dehydrated etc.), after 10-15 day, slave always starts with 1600ish calories (Tried with rank C/B/A health and physique) and regardless how you end the day (full/empty energy bar).
Which makes the managing calorie intake unrealistic. E.g. 5 star you do 5 gym exercises (300x5) in total 1500 calories surplus +100/200 adds to the fat and you cant train on anything else.
Again thanks for your hard work, aside from this bug, enjoyed it thoroughly.
 
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ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,966
754
I didn't dismiss using school or tutors. I said myself that the slave refuses to go to school and spent half of that post talking about tutors. When I used the word "problem" it was mainly in the sense of it being an obstacle.
Does the slave refuse to go to school for every class, or only certain ones? If the slave doesn't yet want to learn what you want them to learn, you may be able to train them in something else, which still contributes to their overall rating and allows you to develop their obedience.

Slaves losing no energy from refusing is a "problem" (obstacle needing a solution) because then you need to find a different way of draining energy or else you're stuck there.
Punishing the slave spends energy too, unless it is a verbal punishment. You aren't obliged to spend their energy if you can't find anything useful to do with it, but colosseum spars are another offer they can't refuse.

And telling me to raise their obedience is like saying "Just win the game".
Almost every successful interaction you have with a slave raises their obedience by a small amount.

Some examples of things that can lower obedience:
- the slave being spoiled (which is avoidable)
- the slave refusing to follow the rules (which is a consequence of not enforcing rules the slave is unwilling to do)
- letting the slave sleep with unresolved merit or guilt
- punishing a slave who does not feel guilty
- not maintaining aura supremacy over the slave (makes it harder to raise taming)

Even if you are doing things like that, if you are also doing things that contribute to raising obedience, you might only be slowing down obedience development rather than reversing it.

For a slave where you are having difficulty, can you provide screenshots of the slave's rules, anatomy, equipment and aura and then list the actions you are taking over the course of a few days, what you expect that action to do, and what is the observed result? It would be helpful to understand specifically how well your intuition or strategy aligns with the game's behavior.
 
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ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,966
754
Thank you for your work however I believe I have encountered frustrating bug.
Regardless of any tweaks to the diet(portion and type; restricted, fresh, dehydrated etc.), after 10-15 day, slave always starts with 1600ish calories (Tried with rank C/B/A health and physique) and regardless how you end the day (full/empty energy bar).
Which makes the managing calorie intake unrealistic. E.g. 5 star you do 5 gym exercises (300x5) in total 1500 calories surplus +100/200 adds to the fat and you cant train on anything else.
Again thanks for your hard work, aside from this bug, enjoyed it thoroughly.
I have not seen this in my play-testing. If you can reproduce this problem with the then please provide a saved game so I can investigate it further. I would expect the slave to receive a large calorie count only with the Generous or Nutritionist/Calculated portion size. Also, some surplus calories at the end of the day can be absorbed without increasing weight, with the amount depending on the slave's metabolism.
 
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Redcastle

New Member
Aug 9, 2017
2
3
I have not seen this in my play-testing. If you can reproduce this problem with the then please provide a saved game so I can investigate it further. I would expect the slave to receive a large calorie count only with the Generous or Nutritionist/Calculated portion size. Also, some surplus calories at the end of the day can be absorbed without increasing weight, with the amount depending on the slave's metabolism.
I have tested it on 2.2 dev based on 4 day ago update on gitgud. Its my second play through with 2.2, also experienced with more than 1 slave. They are on restricted or moderate portion and after buggy event changing the portion creates only has minuscule difference. (Regardless of Diet type fresh, dehydrated etc)
uploading both day 4 (normal) and 14 (extreme calorie)
 

Aklackadaka

Newbie
Feb 9, 2020
49
23
Does the slave refuse to go to school for every class, or only certain ones? If the slave doesn't yet want to learn what you want them to learn, you may be able to train them in something else, which still contributes to their overall rating and allows you to develop their obedience.
Are you implying that a master with 0 stats can get a slave to go to school? Even if that were true, would you want me to click on every single skill in the school menu and hope that the slave will like one?

Punishing the slave spends energy too, unless it is a verbal punishment. You aren't obliged to spend their energy if you can't find anything useful to do with it, but colosseum spars are another offer they can't refuse.
Obviously I'm only going with verbal punishments if we're doing this challenge.

Almost every successful interaction you have with a slave raises their obedience by a small amount.
And you might just survive the several decades necessary to see this make a difference.

For a slave where you are having difficulty, can you provide screenshots of the slave's rules, anatomy and aura and then list the actions you are taking over the course of a few days, what you expect that action to do, and what is the observed result? It would be helpful to understand specifically how well your intuition or strategy aligns with the game's behavior.
I'll do that if I'm still stuck. I still haven't had an opportunity to play again after making that post.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
1,687
Are you implying that a master with 0 stats can get a slave to go to school? Even if that were true, would you want me to click on every single skill in the school menu and hope that the slave will like one?
Yes, a master with 0 skills can escort a slave to school. The same way he can escort her to the butcher or to the Colloseum (the alternative would be to make her refuse getting out of the house as if it was an exhibitionism lesson... Which I considered for when you make the slave go out naked... But gameplay wise it will be bogus). A master with 0 skill is however less likely to get a slave to be obedient, and thus she might turn a deaf ear to her school lessons.

About accepted lessons, it's not random, you're not supposed to guess by chance, but by talent. You've had clues with I_A's playthrough posted earlier; some slaves hate being in your company, some need it for learning. Some are more likely to like sitting down all day and learn about medecine than training to fight, and some will be likely to accept holding a sword almost right away if it means getting stronger enough to eventually take you down.

It's actually one of the most exciting gameplay feature we've introduced for 2.2. And since nobody has ever found out explanations, it's an exciting prospect for bringing the community together in trying to find out the causes and expend the game's wiki :) Kinda like Demon's Souls remake had people work together to find out what was hidden behind the secret door.
 
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ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,966
754
Are you implying that a master with 0 stats can get a slave to go to school? Even if that were true, would you want me to click on every single skill in the school menu and hope that the slave will like one?
Not on the first day, but after building up obedience you can get them to go to school. And no, I don't expect you to click all of the skills in the school menu one by one to see if the slave will like one, but if you can count the thorns in the slave's aura on auspex, they may be willing to do something from that list. You can try first the skills you want to train, and if those are rejected, deal with the refusals (i.e. punish them, unless you're intentionally letting the slave go unpunished for a small mood boost the next day in exchange for losing some obedience - which is a viable strategy mentioned in the tutorial). Then, if you still have spare energy and the slave is in an acceptable mood, you can try something else. Over time, you can cycle through attempting various lessons, giving preference to ones that you think might be more easily accepted than others. If you find that the slave accepts something while refusing something else that your intuition leads you to expect them to accept more easily, please let us know. And as a general rule, unless you're OK with the slave being depressed, prioritize their mood.

In my very long post up-thread, I demonstrated one way that you can develop a slave if your master has zero skills. The method I used there would be more difficult if the slave has higher empathy, because they would be more vulnerable to depression from forced rules. Still, it's not a bad strategy to keep a slave happy, as long as you don't spoil them. Try to balance punishments with rewards - or spa visits, which conveniently (?) do not spoil the slave and try to avoid situations where you might need to punish the slave further when their mood is already poor.

Obviously I'm only going with verbal punishments if we're doing this challenge.
As a low-skill master, verbal punishments start out barely effective and quickly become counter-productive, because the slave doesn't take you seriously. If you are all talk and no action, would you expect anything different?
 

ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,966
754
Yes, a master with 0 skills can escort a slave to school. The same way he can escort her to the butcher or to the Colloseum
Actually, the slave can refuse school classes currently, but we could make it work as you described here. The master's skills are of course mostly irrelevant (other than their effect on the slave's obedience development) if he's not the one doing the teaching.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
1,687
Actually, the slave can refuse school classes currently, but we could make it work as you described here. The master's skills are of course mostly irrelevant (other than their effect on the slave's obedience development) if he's not the one doing the teaching.
Maybe she should not be able to refuse. As she's not able to refuse being escorted to the garden or the beach before knowing what it is, there's no reason for her to refuse going to school (the master doesn't even have to ask her, he'll just say "follow me" and the teacher can answer slaves to be chained to their school desk).

About refusing to go out naked... Meh'. I prefer not to think about it for now, if we implement it for 2.3, we can think about it more (and all the gameplay consequences it will have)
 

ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,966
754
Maybe she should not be able to refuse. As she's not able to refuse being escorted to the garden or the beach before knowing what it is, there's no reason for her to refuse going to school (the master doesn't even have to ask her, he'll just say "follow me" and the teacher can answer slaves to be chained to their school desk).
School classes no longer can be refused. A one-line change. (y)
 

ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,966
754
About refusing to go out naked... Meh'. I prefer not to think about it for now, if we implement it for 2.3, we can think about it more (and all the gameplay consequences it will have)
If the master walks out the door with a naked slave, we could automatically trigger a "naked walk" shame punishment. But for this it would be a good idea to have a way to specify whether or not the slave is coming along with the master on his outing.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
1,687
If the master walks out the door with a naked slave, we could automatically trigger a "naked walk" shame punishment. But for this it would be a good idea to have a way to specify whether or not the slave is coming along with the master on his outing.
Yes, it's a possibility. We could bring up a prompt "do you really want to make her accompany you while she's naked?".

But if we start even consider that she's actually walking with you and not teleportating whenever you need her, it will be hard to explain where she stands whenever you're having a fog fight; do you attach her to a dead tree? ^^ And also would be hard to explain why she doesn't lose energy when going from a quarter to another...

That's too complex for us to tackle now, let it be a blind spot.
 

StillSlyMarbo

Newbie
Nov 7, 2018
55
19
Just a quality of life thing I'd love to see but if we could add the ability to equip clothing/weapons and armor purchased while you're still in the shop it'd save a lot of heartache of having to return home and use up energy.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,553
1,687
Just a quality of life thing I'd love to see but if we could add the ability to equip clothing/weapons and armor purchased while you're still in the shop it'd save a lot of heartache of having to return home and use up energy.
You have to go home in order to grab your scissors and remove the price tags :Kappa: : ETIQUETTE-VETEMENTS.jpg
 
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