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a1fox3

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Is there nothing else to the story after you get the sister to join you?

That 1 request I have not done and will not do about the kidnapping of the daughter of the brother.
Nope no way will I be apart of that.

But other than that I have done all quest up to that point, is there anything else in the game?
 

a1fox3

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Another thing you can do is start a new game as the Old Man with the loli patch. He has libido difficulties. Make sure you are using the latest 2.2.1.
I understand the "That's all folks" but its the pic not showing up is what I was talking about.
missing pic.jpg
 

a1fox3

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Not sure why that is. It shows up for me.
Hell in firefox its missing even more. firefox is missing more.jpg

I just downloaded Firefox and this is what has happen to yours and my post.

ADD: Since there is no real story here and it goes against my values this will be the last time I will play it, was only playing to get the incest part anyway and had to do things outside of my normal boundaries.
Good luck on it and have fun.
 
Last edited:

sarinee

Member
Apr 12, 2021
290
146
What does this mean?
Code:
$replace($mood_description['neg_pain'],'dyn'+'slave','dynslave')
And what is the difference between
Code:
$text = $replace($mood_description['neg_pain'],'dynslave','slave')

dynamic "$text = '" + $replace($mood_description['neg_pain'],'dynslave','slave') + "'"
And why do I failed in removing name codes in mood_description in $recalc_slave_mood
Code:
DISABLESUBEX = 1
$dynslave_bad_mood_list[dynslave['bad_mood_cnt']] = $replace($mood_description[$curmod],'  [<<$dynslave_name>>]<br>','')
DISABLESUBEX = 0
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
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What does this mean?
Code:
$replace($mood_description['neg_pain'],'dyn'+'slave','dynslave')
When this line of code runs, dynslave has already been replaced. In the neg_pain mood description, this is replacing the substring 'dynslave' ('dyn'+'slave') with the string that has replaced dynslave.

And what is the difference between
Code:
$text = $replace($mood_description['neg_pain'],'dynslave','slave')

dynamic "$text = '" + $replace($mood_description['neg_pain'],'dynslave','slave') + "'"
This dynamic construction evaluates any << >> sub-expressions in the text.

And why do I failed in removing name codes in mood_description in $recalc_slave_mood
Code:
DISABLESUBEX = 1
$dynslave_bad_mood_list[dynslave['bad_mood_cnt']] = $replace($mood_description[$curmod],'  [<<$dynslave_name>>]<br>','')
DISABLESUBEX = 0
Try this: $dynslave_bad_mood_list[dynslave['bad_mood_cnt']] = $mid($mood_description[$curmod], 26) &! remove first 26 characters
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
862
This is be my first playthrough. Should I install " " or Sex and normal scenes replacement pack? What do you recommend?
I do not recommend using the image replacement pack. It is out of date.

It's up to you if you want to use the content restoration patch or not. But, do not use the lewdpatcher version.

Either way, I recommend getting the latest version, 2.2.1, a.k.a. the Dev' version. Download instructions can be found here:
 

sarinee

Member
Apr 12, 2021
290
146
When this line of code runs, dynslave has already been replaced. In the neg_pain mood description, this is replacing the substring 'dynslave' ('dyn'+'slave') with the string that has replaced dynslave.
Variables in a function can only be changed when the function is called.
So, if I replaced 'dynslave' before, 'assistant' for example, I actually am replacing 'dyn'+'slave' with 'assistant'.
To write dynslave in the form 'dyn'+'slave' is because 'dynslave' is occupied by 'assistant' now, right?
Then I have another question now, I have seen the expression "if 'dynslave' = 'cow'" in the codes, but I don't understand, how can a string rather than a $variable be equal to another string in an if-condition?

This dynamic construction evaluates any << >> sub-expressions in the text.
But without dynamic, <<>> sub-expression is evaluted as well, unless there is a "DISABLESUBEX = 1" before.
For example, msg '<<$slave_name>>'

In my understanding, dynamic is mainly used for spliced variable.
dynamic "<<$args[0]>>_name" for instance.

Try this: $dynslave_bad_mood_list[dynslave['bad_mood_cnt']] = $mid($mood_description[$curmod], 26) &! remove first 26 characters
It worked well, thank you!
 

sandsea_urchin

Active Member
May 7, 2019
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ADD: Since there is no real story here and it goes against my values
A bit unfair. I say, there's much more story and lore building here than in, say, Strive - where MC comes out of nowhere without a decent explanation. Choices for oneself are also close to nonexistent. Displaced had it better.
You were advised to try out the impotent guy, not as a demeaning joke, but because he had special gimmicks related to his... condition.
I'll agree stronger MC story/questlines would be nice, or more revelations about the actual background, but that's a lot of writing to do. The game focuses on the creepy lore and the intricate mechanics, after all. MC has little choice but to follow the allowed path, or die painfully (at best).

Lastly, I'm not sure sure exactly who on Earth would have values not against the game's... This is a work of fiction. Keep in mind the 'good end' for a slave here, is being content and happy with her condition; your goal, and a form of brainwashing, maybe, but the alternatives are terrifying.
I'll underline, our slaves in our world, even long after the fall of Rome, just a few generations ago, seldom found the right for such happy end. Cruelty is relative; the humans you and me know can prove to be scarier and more ruthless than fog fiends.

That said, I also find the game, arousing only in the intellectual sense. I have no idea how slave trainer games with generic characters could do any better, tbh. Still adequate for NNN, and challenge lovers in general :LOL:
 

a1fox3

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A bit unfair. I say, there's much more story and lore building here than in, say, Strive - where MC comes out of nowhere without a decent explanation. Choices for oneself are also close to nonexistent. Displaced had it better.
You were advised to try out the impotent guy, not as a demeaning joke, but because he had special gimmicks related to his... condition.
I'll agree stronger MC story/questlines would be nice, or more revelations about the actual background, but that's a lot of writing to do. The game focuses on the creepy lore and the intricate mechanics, after all. MC has little choice but to follow the allowed path, or die painfully (at best).

Lastly, I'm not sure sure exactly who on Earth would have values not against the game's... This is a work of fiction. Keep in mind the 'good end' for a slave here, is being content and happy with her condition; your goal, and a form of brainwashing, maybe, but the alternatives are terrifying.
I'll underline, our slaves in our world, even long after the fall of Rome, just a few generations ago, seldom found the right for such happy end. Cruelty is relative; the humans you and me know can prove to be scarier and more ruthless than fog fiends.

That said, I also find the game, arousing only in the intellectual sense. I have no idea how slave trainer games with generic characters could do any better, tbh. Still adequate for NNN, and challenge lovers in general :LOL:
The story about the incest not the whole game in of itself.
There is no story after your sister shows up.
Incest games is what I am looking for with a story to go along with the incest like romance, love and so on.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
862
So, if I replaced 'dynslave' before, 'assistant' for example, I actually am replacing 'dyn'+'slave' with 'assistant'.
To write dynslave in the form 'dyn'+'slave' is because 'dynslave' is occupied by 'assistant' now, right?
Correct.

Then I have another question now, I have seen the expression "if 'dynslave' = 'cow'" in the codes, but I don't understand, how can a string rather than a $variable be equal to another string in an if-condition?
This code assumes that dynslave will be replaced already when the comparison happens.

But without dynamic, <<>> sub-expression is evaluted as well, unless there is a "DISABLESUBEX = 1" before.
For example, msg '<<$slave_name>>'

In my understanding, dynamic is mainly used for spliced variable.
dynamic "<<$args[0]>>_name" for instance.
When a string is constructed, sub-expressions are evaluated. But if a string has already been constructed with DISABLESUBEX (example: mood descriptions with <<dynslave_name>>), then you need to construct a new string when you want to evaluate the sub-expressions later. dynamic runs whatever string you give it, so it allows you to do interesting things like taking the contents of an existing string and expanding it to create a new string with the same contents. Spliced variables are just one example. I encourage you to experiment with it.
 
Last edited:

Isilindil

Member
Apr 29, 2018
204
129
Can't download L. Patch right now, shows error when I enter the site. Hope it's temporary.
 
Last edited:

sarinee

Member
Apr 12, 2021
290
146
Redesigned some menus, added several backimages and their place_base, to enrich contents of Rosa and her assistants' daily life.
Bath, study, bedroom, boudoir, dungeon, lab, living_room, path, river, more bgs expected.
No longer taking plant crops in consideration, I used a garden instead in which flowers and trees or something are barely maintained alive with magic power of Rosa 's maid assistant(if provided by you).
Some of new backimages are also intended to be used in new date or rest rewards. Like go hikings、broaden horizons、go shoppings, or just wandering around Rosa's home, at river、hills nearby etc., no going fishing because no fish in the pool.

1.png
Everytime you go back this page, Rosa['time_spent_today'] += 1, when it counts to over 10, backimages will change to dusk ones, no night ones because there're so little night backimgs that I abondoned this idea.
Rosa['time_spent_today'] is reset in next_day.
Also, dialogues happened here will change with Rosa['time_spent_today'] too, the higher Rosa['time_spent_today'] equals to, that indicates the more time you would like to spend here, Rosa shows her delight then(with no actual attitude values' rising).
2.png
A new potion is provided as well which can remove your slave's rehabilitation at a certain cost of slave_rate['stamina'] determined by how long her rehabilitation lasts, slave_rate['stamina'] - 2/per day removed.
Slightly increased the rehabilitation with Rosa's Forbidden Modification, then I set a limit of this potion that whose slave['stamina'] lower than A+ is prohibited to use this potion, to prevent a decrease in slave['stamina'] by 1 level as much as possible.
3.png
An intelligent slave with low moral will surely refuse to drink it, but I give her no choice, rosa will control her with magic immediately, then tie her up to force her to drink.
The result is not changed no matter she refused or not, if she refused, that only changes texts、imgs、sound_effects(drinking one to a forced to drink one) and increases her despair.
11.png
Backimage of Rosa's Forbidden Modification is changed to a dungeon one, clearly it's not reasonable to do operations at living_room or bedroom.
4.png
Designed three kinds of assistant now, only in menus, the contents I haven't finished yet.
Magic assistant, assists Rosa on new potion's inventing, brewing potions for Rosa, does some medical care or even first aid to Rosa's magical experiment subjects(including your slave, to decrease her "neg_pain" value when gaining a new one, I used max function to make sure it will not replace an existing 'neg_pain' which has a larger value).
Gradually she will become as mischievous and clever as Rosa as days went by.
Conceptionally, she is ordered to sleep naked with Rosa to fulfill her lust, all assistants are ordered to do so, but with some differences among them.
Maid assistant, all works you can imagine are her duties, luckily, she is taught some magic tricks which can help her a lot in daily works, if you want to unlock the garden system, you need to provide Rosa a maid, because Rosa takes no care about that.She may provide less interactions with you, but have many interactions with Rosa and other assistants, which is shown in their $dialogues(their subjective thoughts), $npc_infos(objective statements from God's perspective) and even $place_info(signs or traces of their interactions) etc., to encourage you to find what happened to them. I don't intend to show their events in end_day_screen, that will heavily increase the counts of clicking.
Then a sex assistant, or nanny if you have a child with your slave or Rosa(not designed yet), she must have a strong body and be master at all kinds of sex actions, and must have a lactation modification to feed the child, she can fulfill Rosa's perverted desires, accept different modifications Rosa doing on her with little repulse, she can also help to solve other assistant's lusts and emotional problems like an elder or mother-like sister. Rosa order her to keep lactating, which means she need to keep inseminated, Rosa will inseminate her artificially in the dungeon as the last guarantee, when Rosa is more devoted to you, she will order the sex assistant to collect your semen, and even send her to you, begging for insemination(a event shown in end_day_screen or a new temporary menu shown in menu_form). The sex assistant is not allowed to milk herself, she must feed Rosa、other assistants or you, to be more accustomed to feeding. More details are intended to shown in dialogues and infos too.
More importantly, these interactions in which you are not engaged, should also have some feedbacks on you.
5.png
Once you took a request, you cannot doing others at the same time, other quest menus will turn into a gray one.
And the quest you choosed will split into two new menus, one is "Submit the Slave", the other is "Give up the Quest"
You can't simply replace quests like the nobles' do.
6.png
When you managed to meet Rosa's demands, "Submit the Slave" menu will turn into "Visit XXX Assistant".
And the "Give up the Quest" will turn into "Change the XXX Assistant"(to provide a better one with higher attributes)
7.png
When you visit her, dialogues and $npc_info is shown to you.(Used Julia temporarily for testing.)
These will all change with random events happened here, and the day counts she has lived here.
In my design, the longer she lives here, the more likely she will regard Rosa as her slaver instead of you, while still stay polite to you, and will not telling you more secret things to you in dialogues, some of which can still be displayed in $npc_info.
You can talk to her, maybe later I will design some menus and methods to spy on her body and thoughts.
Request her to invent some new potions, to unlock new potions gradually, they are not provided with you at the first time.
Request her to train your new slave, the auto-train menu.
8.png
When you visit the sex assistant, menus are different.
You can inseminate her, or just do something pleasant with her, which give you some positive moodlets.
If you have a slave that is revealed pregnant, not being able to do something about abortion, you can send her here, to request the sex assistant to take care of her.
About the pregnancy, my temporary thoughts are that you have achieved noble status, though the church has a monopoly on new lives, you can still use your status and your power to have your own baby.
9.png
Those are contents for now, I spent a lot of time collecting pics and soundeffects, then designing texts, there's little progess on code contents.
 
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