It's not explicitly stated but I would think ingredients are also imported. There are regular imports from other worlds connected through the Fogs. The paths also change - the Fogs are not static. You couldn't have a farm "in" the Fogs, but you could have a farm on a world that is reachable through the Fogs. Note that when you go to fight Fogs monsters, you don't actually enter the Fogs, you just patrol along the edge. Entering the Fogs risks transporting to another world, and you might not be able to find your way back (reaching the Eternal Rome purposefully from another world requires preparation and skill in magic). So, sending your slave to the Fogs = she might die, or she might get lost and never come back.
Keep in mind sparring slaves die very often. Arena slaves too.
Okay, I'll take this in consideration.
In fact, I always regard the game lore as a simple magic world, an isolated magic united kindom ruled by the pope just like the medieval kindom. You use PUA treatments to train slaves for your purpose, bishop_molaru use his word to whitewash his dirty and perverted lust.
Dialogues between you and npcs happen rarely, where the game can further impress players about its lore.
It's you that told so much about the game's background story and settings to me rather than the game itself. I know well about ancient Chinese history, but little about western history. I do not even know that slaves in arena die often lol. Dynasties in ancient China are non-state-religious centralized all the time.
Seems to me this is already in the game (assistant trains slave), but you want to make it more of an automated activity that you set up once and it just keeps running. The current system costs energy of the assistant when training the slave, so if you're automating it, keep that in mind.
I'm considering to reverse this design, but it should be mainly focused on what a trained slave can do, rather than teaching a new slave automatically.
I still regard selling most of my slave as an alternative measure when there's no enough content about usage of these slaves.
Sending a slave to patrol along the edge is still under consideration, but before designing this part, you take the risk patrolling along the edge, and then only take back a slave with better attributes, while you can search for a slave through master_skups, even the fire staff is used in mist combats mainly, I think that the slave sent by me or I myself, should bring back more precious or unique things under the risk of death.
I won't say that Rosa created a protal between rome and another world with different game lore, it's creating jack-o-nine-tails 2.0 lol.
Another question about this psuedo random number.
((48271 * x) mod 65537)/(65537/n)
48271 / 65537 =0.1 * (7 + 0.33 + 0.0355……)
7 * x reorganize [0,9] to [0,7,4,1,8,5,2,9,6,3]
0.1 * 0.33 make a carry about every 30 indexs
0.1 * 0.0355 make a carry about every 300 indexs
the carry is abandoned by 'mod', then we get a sequence of evenly distributed values in [0,1) as long as the index x is enough big.
I calculated result of ((48271 * x) mod 65537)/(65537/10) from x = 1 to a million, the probability density result also met my expectations.
So, I wonder why it's 48271 and 65537?
48276 and 65537 simulates better, 7366 and 9999 seem okey as well.