List of little fixes to implement:
- In the cheat menu, the color "middle
blue" is too intense and we can't see it properly. Maybe "
0034AF" or any value around would work better?
- In the cheat menu, "Natural Grace" has a number right next to it. There should be a ":" right before the number, just like obedience.
- In the cheat menu, there can be a blank value if you go to far right. It'd be better if there isn't.
- "Nipple Pierced" and "Clitoris Pierced" are in red color... Now that I see it, I think they should not be. It's like it's a bat thing compared to having it not pierced.
- Dark Green is S++ and Light Green is S+...
it should be the opposite. Because Dark Red is the worse, and the brain is accustomed to thing "ok, the brighter it gets, the better it is", and it verifies right until Green.
- Remove the "brand" option in cheat menu ^^ I tried in various apartments, and reverting back, it still does the bug. I think either we remove the brand option or the cheat menu all together, at least until a fix for it is found.
Edit: 1) Is " - Rework and fix rules and rule effects." (thanks
Slaver0) implemented fully? I tried with a new slave, ticked all the rule, and only got the usual message "she's not trying to hide that she's disobeying the rule", rather than a brief but comprehensive statement of the effects.
2) I think we should tackle the balancing issue of the slaves (we can put it in the economic overhaul for later). Simply put, some specializations are too easy, some are too time consuming, and this is a fundamental design flaw (somewhat realistic, I know, but we can think about finding a less flawed balancing without compromising the realism too much).
For exemple,
Servants and
Assistants are easy and straight-forward (just improve obedience, some normal skills, and some sexual skills).
Concubines need all sexual skills + the same amount of normal normal skills as for the others.
Ponygirls need devotion, which is basically a brickwall that forces one type of behavior with your slaves, while it could feel more fun if it needed an insane amount of obedience and some specific skills (fitness, horse fucking...) rather than mechanically training her to be overly polyvalent and make her cook and clean until her overhaul level improves (and be a Servant on steroid). As for
Gladiatrix, it requires some overly specific hard to chante
Nature, which is basically forcing the player to save/load and profit from the RNG, as opposed to if training the slave at the Colosseum actually had an effect (and maybe, with a better fighting system in v2.3, an experience system will be implemented and will be the focus).
In other words, balance everything out so each specialization is fun and challenging in its own way, but also take a similar time frame to be finished for experienced player.