another really good game concept ruined by 3edgy5u developer who hates his players.
You have to be masochist to play this game. But this game puts you in the boots of a sadist.
But really, just git gud. The game is a niche concept making no compromise to deliver an experience that still gathered some passionate people around it 6 years later.
dark and edgy games appeals to people who idealize suffering, harder to relate to if you know actual suffering because game developers always getting little details wrong.
That interests me. I'd like to improve the game in order to make an ideal execution of Old Huntsman promising concept. Maybe work with us and give us your insight; I swear this is not rhetoric, I really would like it.
example is slaves dying from housework and cooking. even without electricity cooking on fire and beating laundry on rocks housework won't kill anyone who isn't already very sick.
Dunno, that seems counter intuitive. Dying from exhaustion always appeared to be a tangible concept:
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bad, horrible, stupid way to fake difficulty
I don't see artificial difficulty in this game. It's ridiculously easy to get obeyed. And ridiculously easy to get filthy rich, compared to real life or even a credible fantasy world. If anything, the difficulty should be "improved" as a result of making the gameplay more like a simulation, but certainly not lowered. Unless you have specific examples of bullshit difficulty (there has to be some, for sure).
game developer huge fetish for guro and cannibalism, stupid fetishes anyway, but stupider in game where pregnancy is impossible because church takes kids for "reasons".
You're not allowed to let your personal fetish tastes influence your critique and rating of your review (as per the rules of F95), because fetish tastes are subjective and arbitrary. We discussed of the pregnancy content in the last pages; the "fog" in the game make every fetus die, but the Vatican has a way to make them live (also for political reasons that piss of the Serpentine President, which he tells you personally). There's plan to add pregnancy content to the game, so you'll be happy.
humans grow slow, maybe 15-16 years to good eating size. enormous investment of resources, human brain takes 30% of metabolism. very inefficient. is resources so scarce, would not have them to feed so much. if resources abundant, no need for cannibalism. inconsistent writing, bad design!
You're not taking into account that there are no animals in Eternal Rome, only monsters. Even cheese is made of pregnant lady milk. That a newly created society with little eatable resources and that misses the taste of meat are ready to eat slave flesh so inconceivable?
once player figures out idiotic "formula" that actually works (but is 100% wrong psychology, physiology, and economics) game is pushover. bad in two ways at once, shameful!
"100% wrong psychology, physiology, and economics" -- Well, no one is a psychology/biology/economics major amongst people on that thread. We can still read papers on Google Scholar our inform ourselves on the current scientific concensus then apply it to Jack-o-nine-tails! If you'd kindly give us arguments with sources, we promise to eventually turn this "1 star worth game" into a "5 stars one".
in short, game is very good game trapped inside very bad game. maybe modders can fix, but needs to rethink basic world construction at least enough to make self consistent.
Well, we wouldn't be modders if we didn't think this game was awesome to begin with. But it has indeed many flaws (from the top of my head: places like the slums with no real usefulness, shitty combat system, unbalanced slave specializations, etc.).
Your critique is welcomed, but I think your rating is exaggerated and your arguments could be developed; we're planning to make the game objectively better, not adapt it to your taste. Removing cannibalism won't make the game objectively better, for example. Improving the psychology (I do think it's pretty good for now)/physiology (nothing wrong that caught my attention either)/economics (mediocre, if not terrible for now indeed) will make the game better for sure.
I invite you to remove your rating and put it in standby (and just write your critique on the thread, without penalizing the global rating) because it's a motivation bummer. A bad rating will discourage new people from trying, and working for a small niche is alright, but having at least a lot of people try our work is an incentive to put effort and time into the game. And again, I invite you to stay here and give us your insight.