I agree. It could be one of the sources; the less expensive one probably. Opinion @Lokplart?
Oh. I like where this is going. You could even produce this yourself since slaughtering a pig would result in skin too.
Although, I think they should have a debuff if they're worn by a new slave who's not yet used to the way things are in the city.
There's a lot of fucked up topics that haven't been touched yet. I'm sure that if we started thinking about it, the discussion would last hours. It is more of a matter of being able to depict them using online free images. For example things like cutting any part of the girls body off (like a nipple for example) will probably never be in the game since it requires all scene images take it into account and that's just not possible.
And it's a bit difficult for me to imagine a slaver keeping clothes in all sizes in his wardrobe: let's be nice with the buyer, give him all this stuff and he'll be happy
I don't know.. In my opinion, the part of clothing that a slaver wouldn't keep would be things like underwear and lingerie. I see it totally plausible for a slaver to keep outfits handy in case he needs to make a public appearance with his slave. And things like a maid outfit would be kept because it has a psychological effect on the slave.
If a big clothing overhaul were to ever happen it needs to keep in mind quite a few things. I'm just going to lay down what I think it should look like for us to look back at, if we choose to do it or for someone else who would like to contribute.
- Clothing sizes - This shouldn't be too difficult. It would basically mean tripling most clothing items. Not all though. Things like a leather collar can be adjusted to the slave's neck.
- Clothing quality - This would be based on material and how much it's been used. - I don't see classes being a thing in QSP so this might be a little tricky to add. I have an idea to use arrays like classes but idk how much that'll work.
- Clothing display - Going from a text based thing to a more rpg like inventory with a blank character in the middle and a lot of item slots around it
- Idk, I feel like, at least for me, pictures would make it easier to understand - There are already pics for all clothes in the ui overhaul folder that could be used.
- This is pretty easy to do, it's just tedious to move all the code and align all the boxes right. But I think it could be worth it.
More extreme ideas that the game can live without just fine that have popped into my head:
- Letting the slave choose her own clothes - This would be based on a comfort rating but also on the slave's fetishes and state of mind - A rule could be added to force her to wear what you assign to her, otherwise, assigning clothing would be treated like a suggestion which she can decline.
- Taking into account weight as well as age for clothing size. This would mean having 9 sizes for every item.
- Adding a fraction of the price of worn clothing to the price of the slave and giving the customer the option to choose to buy her without the clothes included if he can't afford them.
Anyway, for now, a simple rollback to the previous version would be alright. Although,
Pianocat , please add an extra check to un-equip the weapon when you're selling a girl. It makes no sense to give a customer a sword together with his slave, even if they asked for a gladiatrix.. I'm a slave trainer not a blacksmith and nor a weapons dealer
Edit: Maybe a button in the menu you can check to enable/disable this change would be good addition too. Some players might like the current version more.