drebin I did another zero start, and afterwards I made a small adjustment to the overnight fear reduction formula when a slave is devoted (making fear drop slower), which should make it slightly easier to manage a high-empathy slave.
Starting stats:
Ending stats:
Again I took the first contract that was offered; this was for a pet ponygirl. I decided to force the pet rule (with pet suit), thinking I could save some training effort by letting it rise passively. In retrospect, it would've been better to use the silence rule like I did with the previous slave and attempt to keep her temperament low, or perhaps even drop it lower. I didn't make this slave do any sparring; all her temperament gains were from lessons and winning in the arena.
I used a lot of the 2$ academy classes to gain merit so I could build up her awareness with rewards, which is why her skills are so diverse. I wanted her to be devoted, fearless and Tough for the day-49 arena battle, and achieving all three was difficult. I eventually found a solution with some tactical spoiling, and it took 3 more days to get her obedience back up to D- so she could be sold. Ended with only 95$ after turning in the contract, but I bought
two expensive (50$) weapons this time instead of the 10$ stiletto: a rapier and a whip. I also learned roundhouse kick instead of battle cry, and with the combination of a stronger weapon and an effective attack for every blocking stance, it was much easier to win the second-tier arena spars.
... I started thinking of the slaver's daily arena sparring as a daily murder routine, because only a couple of fights ended with a zero stamina instead of zero vitality.
She started with low endurance and I was reluctant to spend extra sparks on supplements, thinking I might be able to raise her endurance fast enough just by managing her diet and exercise, but it appears I ended up spending more sparks as a result of that decision, so I think it's safe to say that supplements are usually worthwhile for unhealthy slaves.
The key to being able to make the slave devoted by the fifth arena battle is disabling rules, something that wasn't safe to do without spoiling before 2.2. Once she's fearful (which she will admit even while somewhat disobedient, so you don't need to waste sparks on auspex), you can safely stop forcing her to do things she hates, which makes it possible to raise her devotion with enough successful dates and high-tier rest rewards. You have to be careful with rest rewards, however, when you're still trying to
keep her fearful. I underestimated how fearful she was due to her high empathy making her very sensitive, which is why I ended up having to over-reward her (and spoil her a bit) to remove the fear. I think if I had played a bit smarter from the start I could avoid getting into that situation.
I will try to continue this run and see if I can complete a second contract with a smaller budget now that I have some skills:
Of course there's also the option of keeping the slave and living on arena winnings, and eventually turning in a different slave (for zero sparks) to appease the guild and gain access to new contracts.