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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Did something change with the Fog Fiend progression? Seems to be staying "rear gripper" forever. I have tried extensive milking with Isabella as well as with a slave.

Thanks in advance and sorry if it is already answered here. I looked on the post and read update notes...
Are the milkings successful? Did you actually train the Fiend Mating skill or just order them to milk the fiend on their own? An unsuccessful milking is one where the slave doesn’t manage to collect anything.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Youre a bleeping moron answering to a review that is older than the update youre talking about.
But the review is on point. This game is old, and it shows.
Thanks for replying. Obviously, I disagree that your review is on point, which is why I responded to it. Especially considering that the latest version aimed to address some of the issues you complained about. You haven’t addressed any of my specific comments here. I’d be interested in your opinion after playing with the latest version. Of course, you’re also free to ignore this entirely.
 
Dec 12, 2017
18
16
Can the slave not lay eggs and give milk at the same time anymore? I first did the egg surgery and then the milk one and the slave went from fertile to sterile.

Also, I think the fog combat is a bit too hard and the reward is not really worth it.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Can the slave not lay eggs and give milk at the same time anymore? I first did the egg surgery and then the milk one and the slave went from fertile to sterile.

Also, I think the fog combat is a bit too hard and the reward is not really worth it.
The milk surgery is quite invasive and changes the reproductive system.

Fog combat feels good to me, still challenging at end game but consistently winnable. Selling slaves from the Fogs immediately is competitive in terms of income with winning arena events, and if you keep and train them even just a little bit they are worth far more.

By the way, my comment on Fog combat balance applies without the chimaera gem - with the gem it is a lot easier.
 
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Dec 12, 2017
18
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The milk surgery is quite invasive and changes the reproductive system.

Fog combat feels good to me, still challenging at end game but consistently winnable. Selling slaves from the Fogs is competitive in terms of income with winning arena events.
Gotcha on the milk surgery.

I don't agree with fog combat being as rewarding as arena and it is a lot harder. You don't need to invest much into a slave for the slave to win the first couple of arena matches. But you absolutely need to invest a lot in armor/weapon/techniques/potions/training to win fog combat. I understand late game this is doable. But I feel for the investment in sparks/time it is not worth it. I think most of the fog combat should be tuned to mid game vs late game. I absolutely agree that fog combat in 1.7 was a joke and the rewards are too op for it. But I just think right now, it isn't worth it at all to go into the fog. Like by the time you are going to the fog, the game is basically over and you can do whatever you want at that point.
 

Storm4n

Active Member
Jul 10, 2017
825
329
I may need some more time playing but the balance is a bit off in terms of obedience IMHO.

If you create a very alluring charismatic character but somewhat weak then slaves still need at least a week to fulfill mundane tasks without needing somewhat constant physical damaging punishment and I'm talking about those who aren't especially resistant (I had some resistant ones and they fight back all the time and drop unconscious for days), I had a Cowardly but Passionate slave resist me all the time and I was clean and wearing the fashionable attire on normal difficulty.

I'd understand this slave not wanting to have sex willingly and that having a different difficulty tier but no one in his right mind would risk a beating for not following the "do gymnastics" exercise, because chastising her stacks to a degree that it doesn't matter what you say because all you do is talk but don't bare your fangs (which makes sense) so your options is to slap her.

In the end, after something like a month my slaves become mindbroken... and I'm not applying abusive methods here.

  • I get my slave then I buy a leather collar and x2 shackles for feet and hands and a nipple chain + pear + vibrator to force rules and keep her horny and afraid.
  • Open dialog and "Put her in her place"every day for 3 days then make sure I'm not dirty and give her an easy series of commands.
  • She resists of course that's the first impulse, I say "Practice cooking" she resists then you apply level 1 chastising and a dialog menu "threaten her"
  • Those interactions repeat for maybe 4 days on normal difficulty
  • In between those days you must give her and yourself some days just for rest maybe 1 or 2 each week just so you and her can recover stamina.
  • At that point she may resists which gives her an even higher punishment need like 3 or 4 even a 5 level punishment sometimes.
  • You threaten her verbally til it has no more effect since again "all bark no bite master"
  • You punch her and either she resists and there's a fight and she stays unconscious for 3 to 5 days after you beat her up or she doesn't resist yet still you risk the damage being too much for her to fall unconscious
  • At this point she's been beaten or chastised for like 2 weeks and sometimes you can get a decent fuck out of her
  • After a month even if she's broken as in non resistant anymore she stills gets mindbroken
That's what's killing me maybe I'm doing something wrong here but balance should be that you shouldn't need your absolute best attire and mood just so she wouldn't risk being beaten for simple commands like "clean my kitchen" yet she's like "Fuck you and your kitchen!!" and that's against what we all would do unless someone here is extremely resistant and willful.

Sorry for longpost lol
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
I may need some more time playing but the balance is a bit off in terms of obedience IMHO.

If you create a very alluring charismatic character but somewhat weak then slaves still need at least a week to fulfill mundane tasks without needing somewhat constant physical damaging punishment and I'm talking about those who aren't especially resistant (I had some resistant ones and they fight back all the time and drop unconscious for days), I had a Cowardly but Passionate slave resist me all the time and I was clean and wearing the fashionable attire on normal difficulty.

I'd understand this slave not wanting to have sex willingly and that having a different difficulty tier but no one in his right mind would risk a beating for not following the "do gymnastics" exercise, because chastising her stacks to a degree that it doesn't matter what you say because all you do is talk but don't bare your fangs (which makes sense) so your options is to slap her.

In the end, after something like a month my slaves become mindbroken... and I'm not applying abusive methods here.

  • I get my slave then I buy a leather collar and x2 shackles for feet and hands and a nipple chain + pear + vibrator to force rules and keep her horny and afraid.
  • Open dialog and "Put her in her place"every day for 3 days then make sure I'm not dirty and give her an easy series of commands.
  • She resists of course that's the first impulse, I say "Practice cooking" she resists then you apply level 1 chastising and a dialog menu "threaten her"
  • Those interactions repeat for maybe 4 days on normal difficulty
  • In between those days you must give her and yourself some days just for rest maybe 1 or 2 each week just so you and her can recover stamina.
  • At that point she may resists which gives her an even higher punishment need like 3 or 4 even a 5 level punishment sometimes.
  • You threaten her verbally til it has no more effect since again "all bark no bite master"
  • You punch her and either she resists and there's a fight and she stays unconscious for 3 to 5 days after you beat her up or she doesn't resist yet still you risk the damage being too much for her to fall unconscious
  • At this point she's been beaten or chastised for like 2 weeks and sometimes you can get a decent fuck out of her
  • After a month even if she's broken as in non resistant anymore she stills gets mindbroken
That's what's killing me maybe I'm doing something wrong here but balance should be that you shouldn't need your absolute best attire and mood just so she wouldn't risk being beaten for simple commands like "clean my kitchen" yet she's like "Fuck you and your kitchen!!" and that's against what we all would do unless someone here is extremely resistant and willful.

Sorry for longpost lol
This game has so many variables that it's difficult to pinpoint what you did wrong if not following your entire playthrough.

But certainly, there's room for progression in how you deal with slaves; if you don't know what made your slave mindbroken after a week, it's because you didn't pay attention to some indicators, and therefore didn't chose your actions in consequence. Or maybe you spoilt her someway because of the rules... Maybe she was in a spiral of depression and that didn't help.

I have made a post here that explains how I got obeyed on day 1 with only two actions: https://f95zone.to/threads/jack-o-n...mmunity-development.390/page-231#post-4963455
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
I may need some more time playing but the balance is a bit off in terms of obedience IMHO.

If you create a very alluring charismatic character but somewhat weak then slaves still need at least a week to fulfill mundane tasks without needing somewhat constant physical damaging punishment and I'm talking about those who aren't especially resistant (I had some resistant ones and they fight back all the time and drop unconscious for days), I had a Cowardly but Passionate slave resist me all the time and I was clean and wearing the fashionable attire on normal difficulty.

I'd understand this slave not wanting to have sex willingly and that having a different difficulty tier but no one in his right mind would risk a beating for not following the "do gymnastics" exercise, because chastising her stacks to a degree that it doesn't matter what you say because all you do is talk but don't bare your fangs (which makes sense) so your options is to slap her.

In the end, after something like a month my slaves become mindbroken... and I'm not applying abusive methods here.

  • I get my slave then I buy a leather collar and x2 shackles for feet and hands and a nipple chain + pear + vibrator to force rules and keep her horny and afraid.
  • Open dialog and "Put her in her place"every day for 3 days then make sure I'm not dirty and give her an easy series of commands.
  • She resists of course that's the first impulse, I say "Practice cooking" she resists then you apply level 1 chastising and a dialog menu "threaten her"
  • Those interactions repeat for maybe 4 days on normal difficulty
  • In between those days you must give her and yourself some days just for rest maybe 1 or 2 each week just so you and her can recover stamina.
  • At that point she may resists which gives her an even higher punishment need like 3 or 4 even a 5 level punishment sometimes.
  • You threaten her verbally til it has no more effect since again "all bark no bite master"
  • You punch her and either she resists and there's a fight and she stays unconscious for 3 to 5 days after you beat her up or she doesn't resist yet still you risk the damage being too much for her to fall unconscious
  • At this point she's been beaten or chastised for like 2 weeks and sometimes you can get a decent fuck out of her
  • After a month even if she's broken as in non resistant anymore she stills gets mindbroken
That's what's killing me maybe I'm doing something wrong here but balance should be that you shouldn't need your absolute best attire and mood just so she wouldn't risk being beaten for simple commands like "clean my kitchen" yet she's like "Fuck you and your kitchen!!" and that's against what we all would do unless someone here is extremely resistant and willful.

Sorry for longpost lol
On normal difficulty, I would guess that what’s happening for you is not that she is refusing but that she is too discouraged (hopeless/depressed) to put any effort in. This also results in guilt. Once you get past the obedience threshold for her not to refuse outright, her motivation is the next challenge. Mood is very important for motivation. High aura stats and activity-appropriate clothing also contribute to motivation and enough of those can compensate for even a depressed mood, but it takes time to build up her aura. With slaves that have high nature/temperament, you can let them be depressed longer without risking their sanity, but with more apathetic / cowardly slaves, letting them become depressed can quickly lead to mindbreak. So you need to adjust your approach depending on what you are dealing with.

Be careful with rules, they are powerful if applied correctly but forcing multiple rules can quickly spiral a slave into depression.
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
I don't agree with fog combat being as rewarding as arena and it is a lot harder. You don't need to invest much into a slave for the slave to win the first couple of arena matches. But you absolutely need to invest a lot in armor/weapon/techniques/potions/training to win fog combat. I understand late game this is doable. But I feel for the investment in sparks/time it is not worth it. I think most of the fog combat should be tuned to mid game vs late game. I absolutely agree that fog combat in 1.7 was a joke and the rewards are too op for it. But I just think right now, it isn't worth it at all to go into the fog. Like by the time you are going to the fog, the game is basically over and you can do whatever you want at that point.
Again, Fog battle difficulty varies. The scum are extremely easy since you can one-shot them regardless of your equipment and several others are doable even with sub-par equipment. You can pick your battles since you always have the option to withdraw before combat. The reward value is calibrated so that money doesn’t become a complete non-factor at end game if you aren’t selling slaves. You can fight in the Fogs multiple times per day, whereas each slave can only fight in the arena once per decade.
 

Storm4n

Active Member
Jul 10, 2017
825
329
On normal difficulty, I would guess that what’s happening for you is not that she is refusing but that she is too discouraged (hopeless/depressed) to put any effort in. This also results in guilt. Once you get past the obedience threshold for her not to refuse outright, her motivation is the next challenge. Mood is very important for motivation. High aura stats and activity-appropriate clothing also contribute to motivation and enough of those can compensate for even a depressed mood, but it takes time to build up her aura. With slaves that have high nature/temperament, you can let them be depressed longer without risking their sanity, but with more apathetic / cowardly slaves, letting them become depressed can quickly lead to mindbreak. So you need to adjust your approach depending on what you are dealing with.

Be careful with rules, they are powerful if applied correctly but forcing multiple rules can quickly spiral a slave into depression.
Yes you're exactly right on the money there, I'm either failing to differentiate how to "mood the slave up" or maybe not seeing how it's done.

I'll try and test this approach and try not to be over tyrannical


This game has so many variables that it's difficult to pinpoint what you did wrong if not following your entire playthrough.

But certainly, there's room for progression in how you deal with slaves; if you don't know what made your slave mindbroken after a week, it's because you didn't pay attention to some indicators, and therefore didn't chose your actions in consequence. Or maybe you spoilt her someway because of the rules... Maybe she was in a spiral of depression and that didn't help.

I have made a post here that explains how I got obeyed on day 1 with only two actions: https://f95zone.to/threads/jack-o-n...mmunity-development.390/page-231#post-4963455
It'd be amazing if we had some sort of indicator ingame as to which commands a slave is more willing to obey maybe based on your actual personality skill? what I mean is that if this approach is true and works that's a game changer but we need some sort of way to know and exploit it other than "play and mindbreak slaves til you get it right?".
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
It'd be amazing if we had some sort of indicator ingame as to which commands a slave is more willing to obey maybe based on your actual personality skill? what I mean is that if this approach is true and works that's a game changer but we need some sort of way to know and exploit it other than "play and mindbreak slaves til you get it right?".
Well the indicators are present, and I personally know which they are because I co-designed the system :KappaPride:

Maybe one day someone will find out and expose it in the wiki...But it doesn't matter much, the intended goal is to find out your slave's affinity like you'd do in real life; via trial and error.

The room for improvement I can see is that you can find out via communication with your slave. But usually, by the time your slave is willing to talk to you, she's obedient enough to comply with most of the normal lessons. So that defeats the purpose entirely.
 
Dec 12, 2017
18
16
Again, Fog battle difficulty varies. The scum are extremely easy since you can one-shot them regardless of your equipment and several others are doable even with sub-par equipment. You can pick your battles since you always have the option to withdraw before combat. The reward value is calibrated so that money doesn’t become a complete non-factor at end game if you aren’t selling slaves. You can fight in the Fogs multiple times per day, whereas each slave can only fight in the arena once per decade.
So just young fiend and the beggars? Also, you would have to save the game every time you go into the fog, so honestly you are just going to the casino everytime and hope for good rngs. I get you can pick your battle, but almost all the time you are just checking and leaving and burning energy till late game. Also, how many potions are you drinking to constantly go into the fog?

I think the fog combat is all about save scrumming and min-maxing and its not really fun.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
So just young fiend and the beggars? Also, you would have to save the game every time you go into the fog, so honestly you are just going to the casino everytime and hope for good rngs. I get you can pick your battle, but almost all the time you are just checking and leaving and burning energy till late game. Also, how many potions are you drinking to constantly go into the fog?

I think the fog combat is all about save scrumming and min-maxing and its not really fun.
We have a design ready for a new combat system. So we do agree with you enough to want to scrap the fighting system all together and start from scratch.

But the developer that wanted to do it is busy with personal life obligations... For now we don't know if we're going to be able to do it for 2.3.

The next steps is first choosing which part of the roadmap we're going to tackle for 2.3, so maybe it'll be the fighting system, maybe the UI, maybe other stuff. We'll see :)

Or maybe do you have a straightforward suggestion to improve the fighting system before going to an overhaul?
 

RedGreen3

Member
Apr 13, 2020
213
84
Have you ever considered having another way to raise Medical skill for master? The only way to raise it right now is teaching it while wearing the Medical Gown. Considering that most slaves reach D- status within two trainings and it's used a lot less than the whip skill, it would make sense to have another way to learn it. Maybe at the medical center somewhere?

Also, where is the home capsule for the Cryo Sleep? I can't find it anywhere.
 
Dec 12, 2017
18
16
We have a design ready for a new combat system. So we do agree with you enough to want to scrap the fighting system all together and start from scratch.

But the developer that wanted to do it is busy with personal life obligations... For now we don't know if we're going to be able to do it for 2.3.

The next steps is first choosing which part of the roadmap we're going to tackle for 2.3, so maybe it'll be the fighting system, maybe the UI, maybe other stuff. We'll see :)

Or maybe do you have a straightforward suggestion to improve the fighting system before going to an overhaul?
Honestly I am just glad you guys are updating this, so I do appreciate the work. I don't mind the current system. I just think the combat is too hard and feels min-max. I suggest a nerf on some of the monsters. I get some monsters should be hard and for the late game, but I think most of them should be tuned for the mid game.
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,351
1,906
Would JONT devs or modders have any interest in some transparent item icons? I collected and tweaked a number of those for my Brothel King mod last year, and very recently a kind soul has provided the BK community with a couple of nice nipple chains and a boatload of nipple rings (which could be used for other sorts of piercings as well). I immediately thought of Slave Maker and then JONT. To the best of my knowledge, proper piercing icons have always been in short supply, so I figured I'd give a heads-up here.

Last I looked, JONT was using picture fragments for many items, but I think replacing some of them with either transparent icons or the same pasted onto some sort of generic background might be more attractive.

Also, feel free to suggest where one might put such a collection of XXX game item icons to make them more accessible to other developers/modders. It'd be a shame to waste all these resources...
Actually, QSP should be abandoned and left in the dust. It has a lot of issues and limitations. RenPy could easily replace it (I am not a RenPy fan, just stating a common example replacement). If I was the developer(s), I'd rewrite on a new engine from scratch.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Have you ever considered having another way to raise Medical skill for master? The only way to raise it right now is teaching it while wearing the Medical Gown. Considering that most slaves reach D- status within two trainings and it's used a lot less than the whip skill, it would make sense to have another way to learn it. Maybe at the medical center somewhere?

Also, where is the home capsule for the Cryo Sleep? I can't find it anywhere.
Enema lessons are fetish & medical.

Home capsule needs to be rented and enables quick access from Home Screen to slaves already in cryo cells. Put some slaves in cryo after renting it from the Technosphere.
 

sqwarch

New Member
Apr 4, 2019
8
1
The current problem running it all on Linux: Using the Windows build on Wine results in no sound because Wine “can't find” the wav files despite them being there (not a permissions or case-sensitivity issue though). That causes the engine to lag a bit trying to repeatedly (as fast as possible) load the wav files. Using the native build, the audio worked perfectly, but the stylesheet isn't being correctly maintained between navigating locations/menus causing game-breaking issues without modifying the engine slightly (which I did, and it results in everything working for that). But there is another issue after that. The developers have foolishly used spaces in directory/file names which requires editing far too much to be sustainable. Frustrating to help others (I don't play adult games, I just remove DRM and fix things).

*Edit* I have attached an initial build (WITHOUT STYLESHEET FIX). This initial build also does not compensate for spaces in URIs. This is just proof-of-concept (POC) to show FastQSP can be compiled for Linux. Compiled on an Ubuntu-like distro. I have noticed that it doesn't automatically load the initial QSP like the Windows build. I can fix that sometime. You'll see the stylesheet issue at the main menu. Note that if you check the HTML on both the “Achtung/warning” that the CSS stylesheet from 'css/base.css' is present but not so on any other page rendering the game unplayable because of it.

*Edit* I've noted that some *buntu newcomers aren't aware that some Desktop Environments don't do the whole “double-click to launch” thing and are used to shell scripts. Just ./FastQSP-JONT and you're fine. *shrug*

*Edit* I now have STYLESHEETS working! Spaces are also escaped correctly! There is only one problem left. File system case-sensitivity. The game developer(s) should rename all files to underscores and all lowercase and update their scripts to reflect that too. But for now...you can use ciopfs to circumvent this issue! Everything works correctly with the work-around providing case-insensitivity for file system access but the developer(s) should really get to fixing their case-sensitivity issues. The current file layout they're using with whack-case names and scripts that call either case and some with spaces will prevent them from running on Android and such if they wanted to target that platform.

Bug: For some reason, list items (<li> / </li>) are being removed when navigating back to a page. This'll take some time debugging. Once finished, ready for release. Suspect there is an issue with QSP variable lifetimes...which would explain STYLESHEET also being foobar without the hackish override. For now, I've added a call to executeJSON() inside the same routine I used to provide the STYLESHEET work-around. Working.

Goals: Auto-load QSP. Find way to automatically work around file system case-sensitivity.

Remember that the build attached is a raw compile of FastQSP (“mod” aka “jack” edition). It contains no work-arounds. The picture is of the build I'm working on which needs one last work-around (case sensitivity issue) and I have not uploaded it yet because I'm trying to see if I can do it without asking the game developer(s) to do it.

View attachment 998719
Thanks for all this, any chance you could upload your current version? I don't have a problem using ciopfs or dealing with minor other bugs. Unless ofc the list items missing is game breaking.
 
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