sksk

Member
Jan 2, 2018
187
133
im trying to add custom girls to the game, does anyone knows where there is a tutorial for that???
 

sarinee

Member
Apr 12, 2021
290
146
Clicking on an object will execute codes in $objsel location, but I wonder how.
I intended to add more pics for some events in forms of $bg_path[1、2、3...], and added some codes to interaction_screen_city, shown below.
Code:
    if $picture_type = 'Rosa_pic_png':
        if $bg_path[txt] ! '':*p '<div id = "bg"><img src="content\pic\<<$bg_path[txt]>>.png"></div>'
    end
Make sure it changes like $text[txt] with txt += 1, then I need to add killvar '$bg_path' in "forward_button", executed after all texts were displayed.
I have to change the original codes or put "dynamic functions" before the original codes.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
862
Clicking on an object will execute codes in $objsel location, but I wonder how.
I intended to add more pics for some events in forms of $bg_path[1、2、3...], and added some codes to interaction_screen_city, shown below.
Code:
    if $picture_type = 'Rosa_pic_png':
        if $bg_path[txt] ! '':*p '<div id = "bg"><img src="content\pic\<<$bg_path[txt]>>.png"></div>'
    end
Make sure it changes like $text[txt] with txt += 1, then I need to add killvar '$bg_path' in "forward_button", executed after all texts were displayed.
I have to change the original codes or put "dynamic functions" before the original codes.
If you're displaying the image in the same "bg" div id, you can probably reuse one of the existing picture types instead of creating a new type.

Clearing $bg_path would not be a good idea, you would end up with a broken image link to .png because <<$bg_path[txt]>> would be an empty string.

You can use existing features to switch which images are shown with which text, and to have it work in both directions (meaning, if the user uses the back arrow, the correct earlier image appears again). Look at how the julia images are handled in interaction_city for example.
 

Flying Geaser

Newbie
Jun 30, 2021
83
11
This is the HF version right? What spells can level me up from mage to arch mage and which are most efficient? Also, casting spells costs money right?
 

StJesuz

Member
Donor
Jan 17, 2018
297
748
This is the HF version right? What spells can level me up from mage to arch mage and which are most efficient? Also, casting spells costs money right?
This version is built upon the HF versions which finished up at 1.7.5. You can see more detailed information if you look at the credits, from the main menu. Additional information is in the changelog in the OP of this thread.

Casting spells costs sparks, you can see the costs in the mouse over information. I leveled to archmage by training a bunch of D level slaves and using Tremendio, Domini Dictum and Adverto Servili (with mage robes). I'm not sure if it was most efficient route but I was able to turn a profit while doing it.
 

sarinee

Member
Apr 12, 2021
290
146
In location generate_stock
Code:
!NAME (AFTER PICKING NAMEBASE)
if $stock_name = '':
    chance = rand(1, arrsize('$<<$namebase>>_name') - 1)
    msg 'name_chance:<<chance>>'
    dynamic "$stock_name = $<<$namebase>>_name[chance]"
end
I tested with a msg, then found a wierd case below.
The reason for an empty name is that rand(1,X) = 0 ? and only name is empty.
111.jpg
stock_type:2232
world:highfantasy
age:2(milf)
psy_status_basic:soft
family:church
name:empty
112.jpg
 

sarinee

Member
Apr 12, 2021
290
146
In location generate_stock
Code:
!NAME (AFTER PICKING NAMEBASE)
if $stock_name = '':
    chance = rand(1, arrsize('$<<$namebase>>_name') - 1)
    msg 'name_chance:<<chance>>'
    dynamic "$stock_name = $<<$namebase>>_name[chance]"
end
I tested with a msg, then found a wierd case below.
The reason for an empty name is that rand(1,X) = 0 ? and only name is empty.
View attachment 1540269
stock_type:2232
world:highfantasy
age:2(milf)
psy_status_basic:soft
family:church
name:empty
View attachment 1540278
I found the issue, In generate_stock location, $name_base = 'medieval'
but in $static_txt location, the database is '$medievel_name[]'
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
862
I found the issue, In generate_stock location, $name_base = 'medieval'
but in $static_txt location, the database is '$medievel_name[]'
On my side, I see $medieval_name in #static_txt, which matches the $name_name = 'medieval'. There was one mistake, $medievel_name[51], but that shouldn't cause the issue you saw.
 

Flying Geaser

Newbie
Jun 30, 2021
83
11
I'm always behind with taming. Which punishment's count as physical and more precisely which increase taming the most? does intensity matter?
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
862
I'm always behind with taming. Which punishment's count as physical and more precisely which increase taming the most? does intensity matter?
If the slave has a mood "you hurt me" after ... then it was painful. Intensity does not matter, but look at the reaction text to see if it was effective.

Relative aura strength is a key factor.
 
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