if $picture_type = 'Rosa_pic_png':
if $bg_path[txt] ! '':*p '<div id = "bg"><img src="content\pic\<<$bg_path[txt]>>.png"></div>'
end
killvar '$bg_path'
in "forward_button", executed after all texts were displayed.If you're displaying the image in the same "bg" div id, you can probably reuse one of the existing picture types instead of creating a new type.Clicking on an object will execute codes in $objsel location, but I wonder how.
I intended to add more pics for some events in forms of $bg_path[1、2、3...], and added some codes to interaction_screen_city, shown below.
Make sure it changes like $text[txt] with txt += 1, then I need to addCode:if $picture_type = 'Rosa_pic_png': if $bg_path[txt] ! '':*p '<div id = "bg"><img src="content\pic\<<$bg_path[txt]>>.png"></div>' end
killvar '$bg_path'
in "forward_button", executed after all texts were displayed.
I have to change the original codes or put "dynamic functions" before the original codes.
This version is built upon the HF versions which finished up at 1.7.5. You can see more detailed information if you look at the credits, from the main menu. Additional information is in the changelog in the OP of this thread.This is the HF version right? What spells can level me up from mage to arch mage and which are most efficient? Also, casting spells costs money right?
The special_action[] exactly met my demands, get it.Look at how the julia images are handled in interaction_city for example.
!NAME (AFTER PICKING NAMEBASE)
if $stock_name = '':
chance = rand(1, arrsize('$<<$namebase>>_name') - 1)
msg 'name_chance:<<chance>>'
dynamic "$stock_name = $<<$namebase>>_name[chance]"
end
I found the issue, In generate_stock location, $name_base = 'medieval'In location generate_stock
I tested with a msg, then found a wierd case below.Code:!NAME (AFTER PICKING NAMEBASE) if $stock_name = '': chance = rand(1, arrsize('$<<$namebase>>_name') - 1) msg 'name_chance:<<chance>>' dynamic "$stock_name = $<<$namebase>>_name[chance]" end
The reason for an empty name is that rand(1,X) = 0 ? and only name is empty.
View attachment 1540269
stock_type:2232
world:highfantasy
age:2(milf)
psy_status_basic:soft
family:church
name:empty
View attachment 1540278
On my side, I see $medieval_name in #static_txt, which matches the $name_name = 'medieval'. There was one mistake, $medievel_name[51], but that shouldn't cause the issue you saw.I found the issue, In generate_stock location, $name_base = 'medieval'
but in $static_txt location, the database is '$medievel_name[]'
Cows don't get much exercise. Living in the barn trends endurance towards C-Short question, my cow fastly loses her endurance, why does it drop that fast?
If the slave has a mood "you hurt me" after ... then it was painful. Intensity does not matter, but look at the reaction text to see if it was effective.I'm always behind with taming. Which punishment's count as physical and more precisely which increase taming the most? does intensity matter?
The Russian community put out their own new version recently, but it's an independent code line. We are not in contact with those developers.So, there only English lang for new verions? Or somewhere have Russian lang version to?
They using 1.7.5 version.The Russian community put out their own new version recently, but it's an independent code line. We are not in contact with those developers.
Do you know where can I download it? I would like to give it a try.The Russian community put out their own new version recently, but it's an independent code line. We are not in contact with those developers.