The community can give its feedback about what features they would want. If we don't get feedback we'll let these stay as is.
From experience, I know the idea has its limits. People don't know what they want; if they know, they create. If they are too lazy to create, they'll be too lazy sign up on this forum and give feedback. If they are in the middle ground and are able to give feedback, they are a minority that don't represent the general feeling.
But we can take from your idea and just give it a spin: let's have in mind to add everything, as a distant roadmap. And communicate about it, thoroughly (benefits, drawbacks...). If someone from the community says he'd hate this, then we'll debate all together (and ultimately, the main coder will decide whether it fits his view for the game).
In addition to the bug reports we can have the community additionally report things about the game that they find inconvenient or unexplained. Then we can decide if these are necessary features of the game or should be removed. A healthy level of frustration or mystery in game mechanics can make such a game more interesting. Alternatively, we can use the difficulty settings to modify these.
1) The missing images from when you go to sleep, or try to cook yourself (as I said earlier)
2) When something costs money and the game isn't transparent enough about it (when you go to the doctor and check yourself up...)
3) The fact that you still need to go to the doctor when you're a S+ rank doctor. We should be able to heal our slaves ourselves that way, if our skill is good enough. And gain some sparkle as a slaver if we work as doctors for the whole day (or as a cook if we're good with housekeeping), at the cost of our mood.
4)
very personal opinion: I hate how our slaver is super unhappy because he lives in a place that is the only one economically sustainable. Maybe we should have his real train or thoughts in his agenda: "This is not
acceptable/This is not as
luxurious as I deserve, etc."