Dev build has been updated with some minor fixes. Fixed hidden traits of slaves other than the one you were training being revealed. Fixed some text and image issues. Made prison cookies slowly lower nature so /eventually/ they'll mindbreak almost any slave. Above-average metabolism combined with arrogance might still protect a slave from this fate...
Also, I can confirm that Uncle Tom zero start is still viable in 2.2.2. Very challenging, but I reached what I would consider a fairly stable condition at day 209. 3952 sparks, no debt, living in Serpentine, with a reasonably trained Isabella and a couple of other slaves in early training (one D-, one F-), having just sold a B+ at auction. Master just reached B+ guild rep, so will eventually be able to earn a minimum of ~441 from the arena (2 arena grand champions + winning streak in races), which will roughly offset current billing costs. Adding a fiend to reduce food expenses, and eventually a barn, will help too. And of course patrolling at the border of the fogs. Master is still just Vigorous because to save sparks he's been living on canned food still, and he has indulged in drugs here and there. Effete (finally resolved his erectile dysfunction). Dominant. Celebrity. Guild Hotshot. Mentor. Houselord. Prodigy. Warrior (with Aketon). Whip Expert. All sex skills D-. All else F-. Only knows Roundhouse Kick, has no armor, wields a Whip. Isabella has advanced her pony and nurse skills to Trotter and Matron.
Of course, it would have been wiser to move into the Outcasts quarter first. Lower rental cost plus free barn. I decided to try to skip ahead a bit... and I made a number of similarly "suboptimal" choices just to see if I could manage the consequences... such as deciding half a decade into training a new slave for auction that I actually wanted to keep her (discovered she had the much-coveted Secretary trait). So I'm fairly confident that other players will be able to survive in hard mode, eventually...