qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
Uhhh sure... I'll try... is just that there is a little issue with those 3, I don't have their names and maybe that would be a requirement to increase accuracy, I'm guessing that wilhelmine is actually Louse Francois le Blanc de le Valliere... but I have no idea of who the other 2 are and will have try to get them piece by piece until they look alike.
Like I said in previous posts maybe is a skill issue from my part, have been looking into the danbooru wiki looking for tags so maybe now I can increase accuracy this way

They use tags for facial expressions so mood could be done with those, pregnancy shouldn't be an issue, makeup... Idk based on what we have seen before, body weight may be very tricky, in general anything that comes in levels may be tricky to achieve with consistency.

Also, as expected, you have to be very detailed about the location of piercings and tattoos, otherwise the AI will put them in what it believes is the default position for them to be. Another thing is that earrings should be used instead of piercings otherwise it returns elf like ears full of piercings, and danbooru does have jewelry tags so the combinations of piercing location and the type of piercing maybe is doable. I'll post another test later.
About slaves from the tutorial... I will miss them for the "legacy" aspect but I think you can start new for Helen and the Amazon, and come up with new characters that share the same features.

I'm thinking about piercing and tatoos, would be a good idea to separate the process, finding a transparent Png for each and then make the game load them on top of the right pixel positions everytime the slave's full body image appear... I don't know if the game's engine would allow a seemless implementation of that though, it might glitch out or not load at the same time or look ugly as shit.

About body weights, what can work well is tags like "huge_breasts" or "small_breasts"; sometime the body weight follows.
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Also, for the pink loli this would help, idk who the other 2 are or where they come from.
Careful about links to "patch" content, mods hate it here ^^
 

UnceliusM

Member
Jan 10, 2020
118
119
Did a few test runs on Helen.
Using the AI to edit the image you can tell that the AI itself has a different "artstyle" compared to the image. So the dilemma here is that if you want to preserve the artstyle, you can allow the ai to make only slight adjustments. But doing so means that the image remains more or less the same. She maintains the same pose no matter what i do but you can get her in different outfits on occasion with the cost of some of her original facial features. This is still useful if you want to "enhance" already existing content or make changes to it like changing their clothes, facial expression, hairstyle, makeup, etc. But using the image as a base i can't get much out of her without changing her.
This suggests that the best bet here in terms of adding content is to find a very good lookalike by mass producing seeds and work up from there. The seed is the most important variable in my opinion, as it allows for consistency.
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krustus

Newbie
Feb 21, 2022
53
160
Which start do you recommend for new players? I tried the Johnny one ("super hard") and ate shit. Not sure what I was expecting. Are the harder starts really challenging? I think I'd want a medium challenge, but the disparity between normal and hard starts seems quite huge, right?
Johny is the toughest start and can be extremely challenging if you don't already have a good grasp on the game.
I would recommend to start with a Normal Start and pick a Slaver that is marked as Simple Difficulty. Or if you want to go into the deeper water already take one with the Normal Difficulty. M' Lord is the Go To Lord for new Players, he is perfect to learn the Game.

Blade would be another good Option to try. If you insist on playing as Johny check out my Johny Guide for newer Players. (Shameless Plug hehe) Goal is to help Beginners get a grasp on the Game. Check my Signature for the latest Part.
 
Jun 28, 2020
188
94
Careful about links to "patch" content, mods hate it here ^^
Didn't know that, deleting the link.

About slaves from the tutorial... I will miss them for the "legacy" aspect but I think you can start new for Helen and the Amazon, and come up with new characters that share the same features.
O-ok

I'm thinking about piercing and tatoos, would be a good idea to separate the process, finding a transparent Png for each and then make the game load them on top of the right pixel positions everytime the slave's full body image appear... I don't know if the game's engine would allow a seemless implementation of that though, it might glitch out or not load at the same time or look ugly as shit.

About body weights, what can work well is tags like "huge_breasts" or "small_breasts"; sometime the body weight follows.
About the tattoos I want to try something first, about the tags, actually I'm going more serious this time, I collected a lot of tags that I want to try. I'll show results later.
 
Jun 28, 2020
188
94
Did a few test runs on Helen.
Using the AI to edit the image you can tell that the AI itself has a different "artstyle" compared to the image. So the dilemma here is that if you want to preserve the artstyle, you can allow the ai to make only slight adjustments. But doing so means that the image remains more or less the same. She maintains the same pose no matter what i do but you can get her in different outfits on occasion with the cost of some of her original facial features. This is still useful if you want to "enhance" already existing content or make changes to it like changing their clothes, facial expression, hairstyle, makeup, etc. But using the image as a base i can't get much out of her without changing her.
This suggests that the best bet here in terms of adding content is to find a very good lookalike by mass producing seeds and work up from there. The seed is the most important variable in my opinion, as it allows for consistency.
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Ah, I forgot about the img2img thing, and here I was wasting time about what prompts to use.
 

UnceliusM

Member
Jan 10, 2020
118
119
Ah, I forgot about the img2img thing, and here I was wasting time about what prompts to use.
I wouldn't say you wasted your time.
Like i said the editing function is limited. More likely we will have to use prompt/seed combinations to do most of the work.
editing would be reserved for "polishing" something that is 90% already there or getting some variations on it.
there is also a "Draw" option that i have not tried yet where you can draw basically stick figures and they turn into masterpieces. I think that will also come in handy.

EDIT: we should try and see how the editing function works when using the same seed used to generate the image
 
Jun 28, 2020
188
94
New test, I'll be experimenting with a lot of tags this time and a little more of quality, I intended to replicate Wilhelmine at first but this bitch will do, she looked pretty good for the test

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Here is the list of tags I'll be testing, note that most of them are not the same as listed in the game, that's because I'm using whatever is closer to the tags used in danbooru, I'm trying to see what seems better and also adding some stuff that sparked my curiosity.

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Again, I'll be updating as it comes out of the oven.


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AAAAAAAAAAAAAAGGGGGGHHHHHHHHH DADDY GOOGLE PULLED THE PLUG ON ME, AAAAAA I REACHED MY LIMIT I WON'T BE ABLE TO KEEP GOING UNTIL TOMORROW PROBABLY, AAAAAAH FOOLS ALL OF THEM THEY INTERFERE WITH SCIENCE ITSELF
 
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UnceliusM

Member
Jan 10, 2020
118
119
New test, I'll be experimenting with a lot of tags this time and a little more of quality, I intended to replicate Wilhelmine at first but this bitch will do, she looked pretty good for the test

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Here is the list of tags I'll be testing, note that most of them are not the same as listed in the game, that's because I'm using whatever is closer to the tags used in danbooru, I'm trying to see what seems better and also adding some stuff that sparked my curiosity.

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Again, I'll be updating as it comes out of the oven.


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Consistency is on point, looking solid. Nice work.

EDIT: Make an alternate google account and u can continue the great work.
 
Jun 28, 2020
188
94
Consistency is on point, looking solid. Nice work.
Yeah, I was kinda impressed too, the pixel by pixel thing may not work but image by image has a very high chance, guess I'll keep going tomorrow, unless you guys want to keep going with the tags
Edit: well I guess I can make a new one, hope it works, but it will take some time.
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,207
856
Which start do you recommend for new players? I tried the Johnny one ("super hard") and ate shit. Not sure what I was expecting. Are the harder starts really challenging? I think I'd want a medium challenge, but the disparity between normal and hard starts seems quite huge, right?
Did you complete the tutorial? After that, next step up in difficulty is custom start > Easy difficulty. Normal start > simple difficulty follows.

You start the game with no recurring income and there are living expenses to pay every 10 days. If you can solve this then you have all the time you need to figure out the rest. You can control cashflow in two ways: minimize expenses and increase income.

Spending money can be a powerful accelerator for training in many ways. But a lot of things that you can spend money on are luxuries that you don't really need at the start. Two places where it is almost always worthwhile to spend money at game start are clothes and school. Wearing clothes appropriate for the activity give bonuses, and some clothes also improve mood when worn. Since a bad mood can lead to negative effects that cost more sparks to manage, the right set of clothing can pay for itself.

Unless the slaver has A+ or S+ teaching skill, hiring tutors or sending the slave to school will advance skills faster, and the slave will be less likely to refuse lessons. These costs are offset by reducing the time until you can sell the slave, which can result in a speed bonus (10$ per day) if you are completing a guild contract. A longer training period costs more due to cost of living - feeding the slave and yourself - as well as other reasons you may find to spend sparks.

Income comes from selling slaves or from winning events in the arena or from selling eggs/milk produced by slaves in your farm. The farm is an "extended rental" available from the real estate agency when you have an apartment (the Outcasts district apartment comes with one included at no additional charge). But slaves need to undergo surgery and recover from it before they start producing, and you need to feed them, so it's barely profitable until you have a fog fiend that produces cheap food for them. Keeping a fog fiend requires you to have a slave who can milk it, and that training requires high obedience. So at the beginning of the game, you need to sell slaves or win events in the arena. Living in the Slums while you're doing that will minimize your expenses, but will also make various aspects of the game more difficult.

Keep in mind that the guild gives you contract slaves for free but doesn't give you market price when you complete the contracts. You can get more income by paying for cheap slaves from the market and selling them to direct customers (or through the guild auction). However, you need to train them to at least D+ before anyone outside the guild will be interested, and you need to brand them yourself (tattoo brand costs money, fire brand requires you to pay for access to a dungeon) and ensure they have sufficient charm to satisfy a buyer (aside from a few businesses that will buy slaves based on skills and rating only and don't care about charm). See the anatomy tab of a slave for more information on charm. Raising charm is another expense, but charm translates into more value from customers that care about it.

The guild will accept any slave that fulfills a contract; it doesn't have to be the one that they gave you. They also pay you more the sooner you complete a contract. If you think about these two facts, an income-maximizing strategy might occur to you.

Why do guild contracts at all if others pay more? Guild contracts give you a free slave of variable quality; some are very valuable (expensive to buy from the market). Raising your guild reputation also gives you access to more income from the arena by sending multiple slaves to compete in each event. But you can also raise your guild reputation by selling slaves in the guild auction, so contracts are entirely optional. They can be a source of cheap, valuable slaves and emergency funds (starting a contract gives you a prepayment).

The moneylender in the Slums is another option for emergency funds, but you have to pay back more than you borrow and there is a time limit. It has situational utility when you have insufficient funds to pay an end-of-decade bill. The clock starts when you take the loan...

Slaves with higher ratings are more valuable but take longer to train. However, the relationship between value and time is non-linear. Higher rating slaves don't take twice as long to train but can be more than twice as valuable. Therefore, unless the slave you are training would be extremely costly to train further, it's often better to continue training as long as you can. There's nothing that prevents you from training each and every slave you every train all the way up to S+ as long as you manage your cashflow well (though this requires you to make use of other sources of income like the arena and the farm).
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
Here is a torrent for both the game (v2.2.3) and the patch.
Will try my best to seed.
Thank you very much

Unfortunately the mods don't want me to put a link in the Op for something that bundles the game and the pack together.

Would be cool to have it in the wiki :)
 

lhucio

Member
Jan 7, 2021
134
273
Hi guys, i have a question

I have an ugly slave, if I give her a neoplasty she is still ugly, do I have to wait the 20 days of recovery for her to become more beautiful or it is a bug?

How many beauty levels does it increase?
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,207
856
Hi guys, i have a question

I have an ugly slave, if I give her a neoplasty she is still ugly, do I have to wait the 20 days of recovery for her to become more beautiful or it is a bug?

How many beauty levels does it increase?
Beauty increases by one rank, immediately. Check her anatomy tab. Likely some combination of scars, bruises or physique are penalizing her.
 

UnceliusM

Member
Jan 10, 2020
118
119
Meet the new Helen 2.0.

Editing with the same seed as the original image produces very decent results. I did all of these one by one though, in some cases to get satisfactory results I had to play around with the strength modifier. Noise I kept at 0 all the way through.
some tags also require a more specific prompt attached to accentuate them, otherwise, they may not work.

I'll take a look at the automatic script you mentioned and try setting it up sometime.
I'll also include a zip file with all the images in it which are labeled according to the prompts + seed if anyone wants them.


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k1n5l4y3r

Active Member
Jun 20, 2018
689
1,282
Is there a problem with the Pride stat? I'm putting 5 rules on the slave, training humiliation, enema, deepthroat, raping, everything that should decrease pride, yet she is at max pride for days
 

Gorainu

Newbie
Apr 24, 2021
47
140
I'm really dumbfounded by the game mechanics. There isn't enough User feedback to understand what's going on.

One day my slave is finally accepting to cook, the morrow she gets two more thorns of rebellion for unknown reasons.
I threaten her, she disobeys, I slap her, yet her disobedience keeps growing rather than going down...
I'm an archmage yet the first slave can resist my fear spell... WTF?

I must clearly be missing something, but right now I can't seem to get the logic of actions/reactions, they make no sense.
 
Jun 28, 2020
188
94
Meet the new Helen 2.0.

Editing with the same seed as the original image produces very decent results. I did all of these one by one though, in some cases to get satisfactory results I had to play around with the strength modifier. Noise I kept at 0 all the way through.
some tags also require a more specific prompt attached to accentuate them, otherwise, they may not work.

I'll take a look at the automatic script you mentioned and try setting it up sometime.
I'll also include a zip file with all the images in it which are labeled according to the prompts + seed if anyone wants them.
Google Drive

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Eh, that's pretty consistent, don't know what kind of chinese spell are you using but it's clearly working... let me see how mass removing the backgrounds would look like, maybe it can be used as it is... although the top of the head could be an issue, it's out of camera.
 
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