I took the old source for JONT and compiled the player for Linux and managed to fix a number of bugs. These bug-fixes were ported to the Windows build and features from the Windows build have been ported to the Linux version. The resulting build:
Due to backend not freeing file-handles, you may eventually encounter an rlimit situation. Just restart the game and resume. Requires *massive* rewrite to fix.
For newcomers to *nix using
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*barf*:
Bash:
sudo apt install libqt5webkit5 libqt5multimediawidgets5 libqt5widgets5 libqt5multimedia5 libqt5gui5 libqt5network5 libqt5core5a
If you run a non-Gnome aka non-shit distro (yes, fuck Gnome 3 and if you think a random dude from the Interwebz has no clue, then you attempt to reverse Torvald and Stallman, even they hate it) such as Manjaro/EndeavourOS, you already know how to install libs (verify package names) and how not to use a
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.
Console/shell/terminal if you're on Ubuntu *barf* or an Ubuntu*barf*-like distro because Gnome *infinite barf* can't comprehend running some software outside of a console/shell/terminal:
By the way, so long as the FastQsp engine isn't changed, this should work on more than just v2.2.