CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

RedGreen3

Member
Apr 13, 2020
215
84
I'd be very careful making loli images with AI art. I know it's illegal to make and have loli images that are too realistic where I am and in some other places loli images are outright illegal. It's different with anime style drawings than semi realistic styled art. On another note, will the new art be similar to the current format of anime art? I saw some of the premium Helen candidates a while back and it just wasn't the same. Maybe if the whole game was like that, but it's very jarring to go from one art style to another within the same game.
 

Drawning

Newbie
Feb 27, 2019
70
12
I'd be very careful making loli images with AI art. I know it's illegal to make and have loli images that are too realistic where I am and in some other places loli images are outright illegal. It's different with anime style drawings than semi realistic styled art. On another note, will the new art be similar to the current format of anime art? I saw some of the premium Helen candidates a while back and it just wasn't the same. Maybe if the whole game was like that, but it's very jarring to go from one art style to another within the same game.
trust me, you have nothing to worry about.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
On another note, will the new art be similar to the current format of anime art? I saw some of the premium Helen candidates a while back and it just wasn't the same. Maybe if the whole game was like that, but it's very jarring to go from one art style to another within the same game.
The game always had variety of art style, even more intense than that. In the original version, you'd go from 2000s anime style to 1970 western cartoon from one picture to another; Whilhelmine didn't look drawn by the same person that did Yasmin, much less Isabella. Now also take NPCs, backgrounds, and sex scenes... Other exemple, pony dressage pictures from 1.7.5, now that's jarring! If anything, the game is now more artistically coherent than ever.

I'm actually more afraid that the IA will "tame" the uniqueness and the soul of what's already there by making everything look generic while trying to conform to a certain threshold of visual quality. But that's why there are humans like us looking at what the IA generates and we choose what we think looks the best out of dozens (if not more) generations. You could actually follow the first selection process on this thread publicly, back in November.

The current Helen, I would have selected her if it had been a paid artist commission. Besides, the process is evolving and it's currently possible to make the generations look a bit more like the original models.

So yeah, the IA is a tool, one we try to use with purpose. Us trying to be careful and the game being originally built on contrasted artstyles, I wouldn't worry too much about the end result being a jarring mess. (y)
 
  • Like
Reactions: RedGreen3

joeshmo828282

Newbie
Mar 23, 2022
98
62
While I was thinking about farid and his bunnysuits... I had another thought. "perfect as the stars themselves' he says a lot, but Do these people see stars? Do they have even have a sun? They certainly have a day/night cycle (it could be artificial magics from the Vatican of course), but no matter how thin and wispy the fogs might be, it is going to be effectively opaque at any sort of large distance if the fogs are sort of all encompassing outside the city.

Are the fogs endless in all directions? on one hand, go far enough and assuming you aren't eaten by a grue(oh wait wrong game), you'll probably end up on some random world. But if the paths change, then if the city were to expand, perhaps it would just push the paths out further as well? I very much doubt you could reveal the paths between the worlds by simply pushing the fogs away right?

And then, since crowding is such an issue, why don't they expand the city? I imagine it is the simple result of the Inverse-square law and square-cube law. Doubling the magical energy used to push out the fogs does not result in a doubling of usable area: pushing the fogs away in the 'up' and 'down' directions are not useful directions after a certain point. And whatever method they use for making sparks, pregnancy or otherwise, if it scales linearly with population, and population density remains the same, then there will be a equilibrium where the city simply cant grow any further.

But if there was a 'sky' above the fogs, which did not have to be pushed against, and their spell was a cylinder instead of a sphere, then there should be no reason that they couldn't add another 'quarter' to handle more people. I don't know what you would call a city with 5 quarters, but it is not important.

What I am trying to say is, I think the eternal rome is stuck with very dreary weather 24/7 and the only experience the inhabitants have with 'stars' is from the worlds they originally came from, or the results of the illusionist's guild.
 

shelderer

New Member
Apr 3, 2023
6
3
Hi, i remember playing the game some years ago and i want to play it again, but i dont even know how to install it, is there any guide of how to do it on this thread?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Hi, i remember playing the game some years ago and i want to play it again, but i dont even know how to install it, is there any guide of how to do it on this thread?
Yes, on the first post, there's a section called "Installation".

It shouldn't require any efforts compared to other games on this website (y)
 

shelderer

New Member
Apr 3, 2023
6
3
is there any way to change the images to a video format? or is it impossible? i noticed i can change them to gifs changing the extension to jpg and replacing the name, but i would love to be able to set videos instead of images, if not its ok.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
is there any way to change the images to a video format? or is it impossible?
The way to do it is to tweak the engine itself. It's doable, it's even in the roadmap for futur versions (but so far no current developper is planning to tackle it).

i noticed i can change them to gifs changing the extension to jpg
Yes! Well, .png rather (y)
 
Last edited:
  • Like
Reactions: shelderer

kiloter

New Member
Mar 5, 2022
10
1
Hello :) I wanted to add/create additional customers for my gameplays` sake. How can I do it, where should I start? Any help/tips are appreciated.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Hello :) I wanted to add/create additional customers for my gameplays` sake. How can I do it, where should I start? Any help/tips are appreciated.
Hi! I suggest opening the QSP file with QGEN and there searching (ctrl+f) for already existing clients. Then you can follow the pattern and make room for new ones. Make sure to attribute them everything, from quotes, to description and images. (y)
 

kiloter

New Member
Mar 5, 2022
10
1
Hi! I suggest opening the QSP file with QGEN and there searching (ctrl+f) for already existing clients. Then you can follow the pattern and make room for new ones. Make sure to attribute them everything, from quotes, to description and images. (y)
That is what I did, I think I can make it, I`ll try it later :)
Two questions:
1. What can I demand in "$buyer_demand['...'] = {..." ? Can I demand every slave stat?
2. Can I make customers want more than one specialisation?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
That is what I did, I think I can make it, I`ll try it later :)
Two questions:
1. What can I demand in "$buyer_demand['...'] = {..." ? Can I demand every slave stat?
2. Can I make customers want more than one specialisation?
I believe you can, I'd check with the requirements from important buyers, like president of Serpi or the pope (y)
 
  • Like
Reactions: Svenn85

Svenn85

Newbie
Nov 5, 2018
57
34
Has anyone considered making a remake or a sequel to the game? Seems to me like there's been a lot of building on top of old stuff made by the original developer in a different language, and some of it could use a clean slate. I was actually interested in looking into this myself. I feel like the game could use a better time management system and a more immersive training, awarding and punishment system. Like planning a day or a week, then having the simulation run and interacting with it regularly. It makes little sense for me that girls with low endurance can't rest, have free time, go to the spa, etc. because they don't have enough energy for this, and in general the energy/time resource seems way too simple compared to how central it is to gameplay. In any case, I'm currently reading up on Unity tutorials and perhaps looking into using that when I've learned enough. Does anyone have any other suggestions for engines? I must admit I know nothing about QSP.
 
  • Hey there
Reactions: qwertyu12359

shelderer

New Member
Apr 3, 2023
6
3
Has anyone considered making a remake or a sequel to the game? Seems to me like there's been a lot of building on top of old stuff made by the original developer in a different language, and some of it could use a clean slate. I was actually interested in looking into this myself. I feel like the game could use a better time management system and a more immersive training, awarding and punishment system. Like planning a day or a week, then having the simulation run and interacting with it regularly. It makes little sense for me that girls with low endurance can't rest, have free time, go to the spa, etc. because they don't have enough energy for this, and in general the energy/time resource seems way too simple compared to how central it is to gameplay. In any case, I'm currently reading up on Unity tutorials and perhaps looking into using that when I've learned enough. Does anyone have any other suggestions for engines? I must admit I know nothing about QSP.
I looked around for a couple of days about the game now, and i found some people who wanted to make a sequel and even started it, but it looks like they got bored of it and desisted, wich is a shame.
 
  • Like
Reactions: Svenn85

shelderer

New Member
Apr 3, 2023
6
3
The way to do it is to tweak the engine itself. It's doable, it's even in the roadmap for futur versions (but so far no current developper is planning to tackle it).


Yes! Well, .png rather (y)
I hope im not a pest but I noticed there is a dll for webp format, is there a way to add webp files on the game or is it a work in process?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
I hope im not a pest but I noticed there is a dll for webp format, is there a way to add webp files on the game or is it a work in process?
I'm not aware of it. I remember Lokplart worked on format compatibility around 3 years ago. Maybe he'd be able to answer your question. (y)
 
  • Like
Reactions: shelderer

Kovalgor

New Member
Jan 17, 2019
6
0
Trying to build debug locally but missing msvcp120d.dll. Google says that it installs with vs2013, but guide says that vs2013 is not necessary, is there other ways to get it?
 

kiloter

New Member
Mar 5, 2022
10
1
I tried adding more customers - it works if I ant to substitute some of the old ones, but cant manage to add new ones. How can I solve that? Pic for reference: 1680739668393.png 1680739643038.png
 
4.00 star(s) 63 Votes