- Dec 30, 2022
- 83
- 41
I get what you mean and I'm not criticizing the current game, I think it's great, but everyone probably has little things they would like to see in the game they are playing but I don't expect anyone to actually implement these things I mentioned I just thought I would share them to possibly spark up some conversation.The concept of the game is that normal play follows the tutorial. You are already a member of the guild when you start. Immediate qualification to rent in other districts depends on starting selection. The normal starts all have a backstory. If you choose a custom start and do not select any factions then you will be unable to rent an apartment until you establish better relations in one of the districts.
There are some small benefits for each. Included barn for Camira, included dungeon for Taurus, included dungeon and boudoir for Corvus. Energy-free access to district locations (ex. shopping, medical center, cryo storage). "Spend time with" rewards cost half-energy when they occur in the same district: restaurant in Camira, beach in Serpis, theater in Corvus. Compensating for no "included" extra rental, the Serpis beach reward also includes bathing so in effect it becomes a free action for the slave.
Just because the residents are poor doesn't mean the patricians are. Canon is that all of the districts have direct relations with the Vatican. There's already a barrier to jumping straight into an expensive district: cost. I don't think we need an enforced gate on top of that. If you can skip the cheaper districts and make ends meet, good for you.
The idea of requiring more than entry-level faction reputation to live in a district is interesting for a challenge mode. In the latest dev version, I've increased the required faction reputation for rentals on extreme difficulty by one level.
I get that there are small benefits to each area, but I would rather the decision be more difficult and something that forces the player to choose one advantage over the other which will have an effect on how they progress through the game, something more substantial.
I like that sandbox mode allows you to start a game that is locked down but I think it would be a really cool option if you had to earn more reputation by selling more slaves before moving into a faction's territory and I also think an option that would force you to grind more before meeting nobility would be cool. Being forced to train slaves for all of the 3 nobles in order of power to slowly work your way up the power ladder before meeting the head honcho would be cool as well. I guess I just like the idea of a really slow grindy game that forces a lot of effort to progress through it.
I respect that the cannon is already established and it shouldn't be changed unless it's done through a mod pack that isn't included in the official release of the game but I think having vampires vs the white chapel and poor humans on the outskirts vs the beasts who would like to be accepted into civilization would be fitting and allow for more dynamic faction relations and if each faction had more important boons it would force the player to think more carefully about who they join. Having faction specific missions in white town would add even more depth and replay ability but again, I'm not criticizing, nor do I expect anyone to add these things. Just ideas I thought would be cool.