weirdWhat it did on my end:
View attachment 3552193
Perhaps you are not up-to-date with the media folder.![]()
I literally downloaded yesterday
do you have the patch applied?
weirdWhat it did on my end:
View attachment 3552193
Perhaps you are not up-to-date with the media folder.![]()
Your disk isn't full, is it? I can't think of any way in which any change we've made could've caused this, but if you don't have enough space for a full save...Hey, after the last update the game started randomly crash when I try to quick-save.
I can't determine the sequence of reasons. For example, the last time I launched the game, loaded a save, wandered around the city a little along the “house-alchemist-smuggler-market” route, tried to make a quick-save and the game crashed.
P.S. I forgot to add that the quick-save-file became broken and it is no longer possible to load it, only manual save-files can be loaded.
P.P.S. It creates empty save file (quicksave.sav with a size of 0 bytes).
You can see the version in qwerty's screenshot. What version does your game show in the title bar of the window?weird
I literally downloaded yesterday
do you have the patch applied?
refer to the videoYou can see the version in qwerty's screenshot. What version does your game show in the title bar of the window?
Look in game\content\pic\ui overhaul\energyrefer to the video
View attachment 3556399
what are these?Look in game\content\pic\ui overhaul\energy
Do you have those two? View attachment 3556414 View attachment 3556415
If you grab the very latest code for the dev build, we stealth-added help text if you click the energy label next to the stars.what are these?
also sometimes I see half? or full pink energy
I missed the patch notes for them
You are not enforcing the rules. Checkbox at the bottom of the list.Should slave be able to do this even with shock collar on?
Disk is OK, but maybe the case that I'm using the save from the run of old version.Your disk isn't full, is it?
Old saves are compatible. Maybe run a disk check - you might have a corrupted file system, even if you have free space.Disk is OK, but maybe the case that I'm using the save from the run of old version.
I shall try full new run and see if the problem still there.
Question but, did this get touched in this pending new ver?I personally agree with BliniKot.
That the odds of getting caught should be proportional to your reputation, maybe makes sense. But that you get totally 0 chance of succeeding once you have a good reputation is not really believable, or fun, or fair. Especially since the dialogues let you believe that it's a risky dice throw, without hinting that you have a 100% risk to fail.
Maybe the odds of success vs failure should stay the same no matter your reputation (unless the lore implies that the more reputation you have, the more you are spied on by authorities of Eternal Rome, which I don't think is the case). What could change based on reputation is the impact: "the higher they are, the harder they fall". Ordering a parcel is basically "cheating"; you get to sell a slave with one hell of a quickstart. If you get caught, the more reputation you had as a slave trainer, the more shameful it is that you'd resort to the "easy way".
And then, since the possibility exists, people can savescum if they don't like the consequences... but they'd do it knowing that they cheat their way through the game. People that are into roleplay will NOT savescum no matter what. But for roleplay to make sense, the odds should not actually be stacked against the player, or he'll feel that save scumming is fair against a game that is unfair.
I had this with a sports game around a decade ago. I was really immersed into the career as a team manager. I was not savescumming when my best player got injured before the most important matches, even though I could. Then I got money, a lot. Because that's the dream, I tried to get the two most expensive players in the team. I felt like I was close to get them both, but one would say that "he'd consider if I offered more money". I tried ruining my club, took the gambit of selling my other favorite players just to have those two together: still didn't work. Then I got annoyed and used Cheat Engine to see how close I was to get them both. Turns out there was, in my playthrough at least, no way. I offered 999 999 999 999$, was still "not enough". I decided "fuck it" and stopped playing alltogether.
My conclusion is that we should either entrust the players with the power to save and load at will and count on their will for roleplay or immersion, or add the ability to save only at specific checkpoints like at day end or every decade. In both cases, it feels disgusting for a player to be considered like a child, and get stripped away from a dice roll because he could "cheat and re-throw the dice as much as he wants".
Suggestion: Let's make it so that the amount of money and reputation loss is as great of a risk than getting a mostly pre-trained slave is a reward.
Yes, from the roadmap, marked as completed:Question but, did this get touched in this pending new ver?
- Serpis amulet protects from being caught smuggling clones![]()
Ah thanks. Why bother fighting which one is better when you can get both .Yes, from the roadmap, marked as completed:
Being attacked at night isn’t a risk unless you let the slave gain despair. If the slave has no gladiatrix skill you don’t have to fight them either, so you are not limited to verbal punishments.Gentlemen, I played around a bit (2.2.3) and come to conclusion what 0 to Hero on extreme is kinda lol, there is one and only gatekeeper - Strength, I downloaded (2.2.6) gonna check that later next week, but I assume the mechanic is still kinda wonky, so here is my feedback. As I presume no amount of "anime" training gonna raise it unless you maintain diet, ok, fair enough, BUT there is something funny about being bullied by lolis who chomp on S+/1 Spark super food and do calisthenics, while you spend all your energy OPENING DAMN CANS of F-/2 spark sewage waters and lying bedridden under life support throwing curses at loli and praying she doesn't find a knife. xD (Note: Drugs Approved)
Now, you might say, "Yo man go taste that juicy pussy, talk of the city" (tavern fiesta), to which I say "Na man I am vegan, real talk." (I am no damn cannibal). ECSPECIALLY Then where is a DAMN grocery! You can literally eat raw buckwheat IRL, not to say veggies and w/e. There is also a restaurant, but you must take slave with you, so you know - lel.
Next I am not saying its impossible without strength, since its "technically" possible to train weak lolis using only verbal communication, but there is some save scumming involved (At least I am not smart enough overwise). And its tedious.
Now my suggestions:
1. Make slaver "natural" health - Unfit. So food doesnt (negatively) affect below it. OR
2. Allow damn cooking in the slums. OR
3. Make some sorta "A+" restaurant. (no (dead) virgin hips pls) OR
4. Allow slaver to do gymnastics.
There is also concern of vast difference between metabolism of slaver and slaves which ruins immersion mainly because gymnastics OP.
I could write all this less cringe but i am insane, so there you have it.![]()
I appreciate your advise, but I'm pretty sure the problem was not with my computer.Old saves are compatible.
I can't reproduce - how are you "cheat"ing it? I tried a custom normal start with S+ strength and it was still S+ after several days of F- food. Same for easy custom start and using the cheat menu to raise to S+ strength.I appreciate your advise, but I'm pretty sure the problem was not with my computer.
However, I updated to 2.2.6.4 , played for more than a few hours on the same old save-file, and met not a single crash. So, whatever was a problem, it stayed with version 2.2.6.3
On the other hand, there is again this funny thing with Strength I mentioned before. You know, custom start / cheat Herculean strength / 1 dinner with d- food / Strong strength. Not complaining, just strange for me that this came back with update.