- Aug 9, 2017
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While Stoper excels in quality of production, he is not good at planning. Or, as he said, he prefers not to plan too much, being free to change plans while working at a scene or branch. That's a more artistic approach and a less business oriented one. There are many developers that are very good in the project management but then then produce very mediocre or banal results. With single developers working at a game it's natural that there are compromises in some aspects of a game.Because his development is haphazard. He doesn't actually know what he's going to do until he does it, so any anticipated release window is nothing more than throwing darts at the calendar.
In the future we will have larger teams working on VNs, I suppose.