- Nov 2, 2020
- 1,035
- 1,820
With experience, anyone can become the 'wizard', the more recolours one does, the faster the entire process becomes.
You begin to see patterns among the colors on the recolor tool, skin for example is most often always the top most dual color group, which is followed by variations of light, medium and dark skin shades, row by row, that's the easiest pattern to learn to notice.
Eventually you begin to spot the same pattern with hair, clothes, armor, eyes and UI and it only keeps getting faster from there.
The games only take longer to recolour if there are extreme amounts of same color used across the assets, for example, white color is used in the hair/armor/skin shine, not always, but often, and white also is quite used colour in the UI side of things, separating those two into their own entities add roughly a 2-3 minute total time used per file, depending how complex the recolour is going to be, or one can just skip the shine effects on all assets entirely.
And besides, I've had one hell of a headstart, I'm sure people catch up to me in no time.
You begin to see patterns among the colors on the recolor tool, skin for example is most often always the top most dual color group, which is followed by variations of light, medium and dark skin shades, row by row, that's the easiest pattern to learn to notice.
Eventually you begin to spot the same pattern with hair, clothes, armor, eyes and UI and it only keeps getting faster from there.
The games only take longer to recolour if there are extreme amounts of same color used across the assets, for example, white color is used in the hair/armor/skin shine, not always, but often, and white also is quite used colour in the UI side of things, separating those two into their own entities add roughly a 2-3 minute total time used per file, depending how complex the recolour is going to be, or one can just skip the shine effects on all assets entirely.
And besides, I've had one hell of a headstart, I'm sure people catch up to me in no time.
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