Nexano

Newbie
Aug 1, 2018
87
136
I just tried out the demo, and it shows promise, but it's very unusual, even by Hentai RPG standards. I didn't bother translating it because it was just too much. What seems to be going on is that you play a fallen hero who was turned into a cursed set of women's armor, and the heroine finds you and puts you on, but you're maybe evil now? Or I guess you have the choice of whether or not to be evil? So you don't control the girl, but have the option to help her or the enemies in combat. You spend as much of your own power as you want to to buff or debuff her or heal the enemies until you voluntarily end your turn. When you end your turn the girl and the enemies automatically choose and perform their own actions.

So while the art and "animations" are not much more complex than the Jumble games, the combat is radically different from most of what's out there, considering the player has the option to just make the heroine lose but has to work for it, and the gameplay needs a lot of balance work. The girl tends to one-shot the enemies in the demo, but also has a lot of resistance to getting sexually assaulted, so winning is incredibly easy but losing requires more effort and is slow and tedious, requiring you to unequip her weapon and keep healing her and the enemies. And there's a novel sexual resistance meter which lends itself to a lot of RNG, and there's only one girl so you can't do the meat shield tactic from the Jumble games which allowed you to see the sex and win the fight if you did it right.

Yeah, the demo's a mess. I hope the game gets finished, but I can see that the dev maybe bit off more than he could chew with this radical new approach.
You playing as sentient demon king armor(who wa killed by heroine) if Mtool translated properly. By default you seeking to corrupt and defile heroine. Thought you still can help her instead of helping enemy. Considering creator previous games new game release can take i while - this dev not really fast. Still number 0.8 allowing me to have some hope.
There are 4 years gap between his games so i guess he nearly finished new one.
 

MTCF

Member
Aug 31, 2017
352
203
Dev just updated their ci-en

Game will be released in late november and we got to see the image in DLSITE

by the looks of it we got now human enemies that can grope the MC, hoping that the dogs or more beast enemies are back
 
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zarqupang

Conversation Conqueror
Nov 2, 2017
6,086
1,722
mybe it's just me but i think there should have the opt of removing the clothes lol
 

MTCF

Member
Aug 31, 2017
352
203
mybe it's just me but i think there should have the opt of removing the clothes lol
The armor ruins some of the grab scenes like the slime and rat, people talked about it to the dev but he seems rather stay with the idea of the "cursed" armor


Although the birthing scenes are "upgraded", no more egg baby to every enemy, now the birth scene is which enemy impregnated her and will pop up like the spider
 

Freakotello

New Member
Sep 18, 2022
12
0
The Goblins in the East Castle are to Strong. I loose and loose and loose. have anywhere a tip and can help me?
 

MuninKai

Well-Known Member
Apr 29, 2020
1,692
2,835
The Goblins in the East Castle are to Strong. I loose and loose and loose. have anywhere a tip and can help me?
Buy the Paralysis Guard equipment from the town and equip it. The key to the goblin fort is defeating the various traps before they trigger. Explore various side corridors, don't fall for obvious traps, etc. This way you can fight them on mostly even terms.

It might also just be that you're underleveled. Jumble Strikers has a very forgiving catchup mechanic where the longer you are in a combat and the longer enemies are alive, the more XP you get (when you win). So if you have been speed running the game up until the Goblin road, just go beat up some enemies you can beat comfortably but stay in combat to grind a ton of XP. Alternatively, if you birth a monster egg and defeat the resulting mutant version you get much better equipment than you can buy in town.
 

Freakotello

New Member
Sep 18, 2022
12
0
Buy the Paralysis Guard equipment from the town and equip it. The key to the goblin fort is defeating the various traps before they trigger. Explore various side corridors, don't fall for obvious traps, etc. This way you can fight them on mostly even terms.

It might also just be that you're underleveled. Jumble Strikers has a very forgiving catchup mechanic where the longer you are in a combat and the longer enemies are alive, the more XP you get (when you win). So if you have been speed running the game up until the Goblin road, just go beat up some enemies you can beat comfortably but stay in combat to grind a ton of XP. Alternatively, if you birth a monster egg and defeat the resulting mutant version you get much better equipment than you can buy in town.
OK, thanks, then I'll start leveling up. How do you get the Mutated Monster? I have already given birth to monsters, but after the grave birth they are simply gone.
 
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MuninKai

Well-Known Member
Apr 29, 2020
1,692
2,835
OK, thanks, then I'll start leveling up. How do you get the Mutated Monster? I have already given birth to monsters, but after the grave birth they are simply gone.
Each stage has a little side area that has the mutant monsters. Normally they are empty, but once you've given birth to a monster they will appear there. The Spiders are the clearing to the north of the stage, the worms are in a second cave beside the story advancing cave, the Beelzebub are in a clearing to the south of their stage, and Goblins are in one of the caves in their cave.
 
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Freakotello

New Member
Sep 18, 2022
12
0
Each stage has a little side area that has the mutant monsters. Normally they are empty, but once you've given birth to a monster they will appear there. The Spiders are the clearing to the north of the stage, the worms are in a second cave beside the story advancing cave, the Beelzebub are in a clearing to the south of their stage, and Goblins are in one of the caves in their cave.
Ahhh thank you so much for your help.
 

Verasmile

Member
May 18, 2019
115
28
I've somehow managed to ch
There is a file in the gamefiles where you can change the stats of the monsters. I used to change it so that the "older" enemy types would scale up their stats to match the newest enemy of the area. It was a fun playthrough, but it is a pain to constantly edit the stats for the monsters every time you enter a new area.
I've somehow managed to increase the HP of some enemies by editing the json file, but still I can't find a way to increase theyr numbers.. Like the Spiders at the beginning, I'd like to replace the single spawn with a spawn of four Spiders.
 

MuninKai

Well-Known Member
Apr 29, 2020
1,692
2,835
I've somehow managed to ch

I've somehow managed to increase the HP of some enemies by editing the json file, but still I can't find a way to increase theyr numbers.. Like the Spiders at the beginning, I'd like to replace the single spawn with a spawn of four Spiders.
This is more complicated. I am not sure how exactly Jumble Strikers is coded, but you would either find this in the Troops file, or you might have to edit the individual Map files.
 
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