- Dec 7, 2021
- 277
- 187
Finally, some friendly competition. Hopefully it drives the quality up.I hereby declare the war on the other dev![]()
Finally, some friendly competition. Hopefully it drives the quality up.I hereby declare the war on the other dev![]()
Competition wise, that was a terrible blunder by me lmao, alot of people that come to this thread will go there too, while none players will go from that thread to mine.Finally, some friendly competition. Hopefully it drives the quality up.
I see that there is now. I think there wasn't when I looked before.There is literally a netorare tag
It was always there, I happened to be looking at this page when you commented and replied right away. It's not a big deal.I see that there is now. I think there wasn't when I looked before.
Okay then, fair enough.It was always there, I happened to be looking at this page when you commented and replied right away. It's not a big deal.
Yeah making animations in Studio is daunting at first but if you want to make simple animation loops, there's actually a way. I have no idea how to make adjustment to pre-built animations either but what you can use are pistons. Here's a tutorial video.1.Animation quality - There are many things that get in the way here, but I want to start with most annoying one:RPGM MV limitation. Engine just doesn't let you display text over video, so you have to break video into images, and show them as picture in a loop. That automatically turns 60fps video to around 20fps. Those pictures also need to "preload" or else there will be flickering, so I need to play an animation beforehand just fully transparent. That is what causes delay in transition inbetween string of animations and sadly I have no idea what else I could do.
Before trying koikatsu, I often read that people use animation presets, with slight adjustments so it looks better, but I have no idea how to make those slight adjustments, as when I turn on FK/IK animation breaks right away. I made few of my own animations that are simple like moving an arm, but I just can't see myself making all animations, as you would need better knowledge, and koikatsu itself seems clunky. I have seen people export files into blender, but I am not learning 3D modeling.
Thank you again! You've been my knight in shining armor lol Helping me out in the begining aswell with "actual penetration" and after playing with it for a week I got it to work. I will try pistons and see how it goesYeah making animations in Studio is daunting at first but if you want to make simple animation loops, there's actually a way. I have no idea how to make adjustment to pre-built animations either but what you can use are pistons. Here's a tutorial video.
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By linking certain body parts with pistons, you can make simple animation loops like thrusting, blowjobs, etc. This way you can also adjust body height. A lot of the pre-built animations are done with particular heights in mind so when you have a shorter person, it breaks easily. With animations using pistons, you can easily bypass that. Animations using timelines is better in the long run because you can re-use it but if you're a one man army, I would suggest pistons.
Oh right, well you'll find that using piston animations work a lot better with better penetration than pre-built animations.Thank you again! You've been my knight in shining armor lol Helping me out in the begining aswell with "actual penetration" and after playing with it for a week I got it to work. I will try pistons and see how it goes