A bit more feedback on the gameplay:
1. Delivery job
Each time you move to a different location, it takes a few seconds for the next page to load, which makes this part of the gameplay very tedious (at least in the on-line version). I get that it's hard to make the game load faster with all the stuff that has to be displayed, but I think the job would be more bearable if it paid more at the cost of increased Will depletion, for example by doubling or tripling Will usage per move for as long as you're carrying a package. Normal delivery without agreeing to do "bonus services" costs like 6-8 Will points, which means around a dozen of deliveries a day. I think that's way too many of boring, repeatable actions. Having to repeat them over and over make you lose interest into the game quickly.
Increasing the pay together with the Will investment would also allow to tweak the income from "bonus services" you can perform during the job, which would make them more attractive (15 dams for delivering a package, but only 3 for agreeing to give oral to the recipient??? Even a bowl of porridge (or "pourridge" as it's called in the game) costs 4 dams).
2. Traveling
- Random and/or rare elements displayed in the main window should get a different font, so the player is somehow informed that there's something on the screen they might find interesting. Right now, I'm pretty sure nobody pays attention to the main window when they're traveling, as the most optimal way of traveling requires looking at the compass in the top right without reading or even looking at anything located in the main window.
- There's no need to have the slave cart images displayed in every location. Those could be kept only for the passages where you're choosing your destination. Removing those images from other windows should increase loading times in on-line play.