Wow if i remember right the first Version was a 2.5 D kind of test ? what it has grown into is really nice, lot's of problems hiding tough especially in the overall stability of the Story Cam (Cinematic) system and also the AI is sometimes reacting very strange.
The consuming of other characters the decision to put this into the Story Cam not sure about that in overall Gameplay i think it would have been nicer if it would be not cutting away and be shown in 3rd person instead and maybe with more variety of movements after the 500thousand times consuming someone it becomes very repetitive surely it would be still repetitive when being 3rd personalized but with random consumption animations maybe a bit not so repetitive feeling.
Playing this and yea it really felled like "playing this" which is overall rare itself (problems aside) remembered me a lot of a mix between Diablo, Skyrim and BloodRayne with the growing story decision pathing and Multiple Choice Story Cam (Cinematics) of like a Mass Effect (different values in different categories gonna partly impact decisions of others vs or for you) a interesting mix overall it doesn't really reaches the intense combat system of BloodRayne it's to restricted to guided at least when using the very guided target system imho.
Overall it's nice and the Syncro isn't bad at all i really liked whoever speaks Maryasha (Demoness) (jesus these names) her Russian accent play combined with the main Female Protagonist her very British accent + noble talk that is something you should at least see and hear once
Overall i like this Unreal Project thumbsup feels already more finished then many other things in it's overall Gameplay interactions.
The Adult parts interaction system seems to be not really as advanced if i see it correct there are actually 2 systems one Story Cam driven and one Ingame interactions both rather oldshool pre compute animation driven.
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The PBR Quality is on a overall very high level for such a Indie Project the Material work partly really nice the cloth shows this nicely and of course Unreals nice implementation
Everything integrates nicely and feels very coherent also in the Artistic Style and Path which is a very high contrast with very high specularity mix so darkness obviously plays a master role and that is showcased nicely.
That again remembers me partly of Dark Souls Artistic Direction
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)