- Jul 1, 2018
- 229
- 184
Hello
I have now spent some time in the game and would like to give a first impression.
At the beginning what I really like:
The game world is built with a lot of attention to detail. It looks authentic and is appropriate to the setting. I also really like the setting itself. There is Loot (which I love) and there are things to explore and much to discover. The opponents fit into the setting and behave (according to the circumstances) well. I'm curious how things will go on and especially what improvements and extensions there will be.
What I don't like at the moment:
- I find the lighting system a bit difficult. The torches in the corridors cast a diffuse light (realistic). But when I equip the torch from the inventory, it feels like I'm using a floodlight. Also the light is not yellow but white.
- The combat system has really good approaches. But what I find problematic are 2 circumstances:
1.) Weapon or jump (why?)
2.) Fighting in a confined space quickly becomes a tricky affair.
It is also the case that I aim at the opponent with the mouse - but since my character still looks in the other direction, he also hits in the wrong direction.
- Unfortunately the inventory does not close "automatically". If you would make the two windows into one, it would make more sense and simplify some things. Especially since I have the problem, that the actual inventory window (at least with me) moves with each open further to the right from the picture. Currently I still see 50% (4k problem?) when I open it.
- I would also like to see a localization possible. Of course English is a widespread language - but it is not my mother tongue. I'm a developer myself - and I'm always expected to provide the user with the ability to customize. Surely there will be the possibility to do something like this without much effort.
- I also noticed that Loot is not always saved. You can plunder some boxes and corpses several times -- that's probably just a save problem...
I will play in any case still further and look, how the history develops![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
So far it is a really great game![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I have now spent some time in the game and would like to give a first impression.
At the beginning what I really like:
The game world is built with a lot of attention to detail. It looks authentic and is appropriate to the setting. I also really like the setting itself. There is Loot (which I love) and there are things to explore and much to discover. The opponents fit into the setting and behave (according to the circumstances) well. I'm curious how things will go on and especially what improvements and extensions there will be.
What I don't like at the moment:
- I find the lighting system a bit difficult. The torches in the corridors cast a diffuse light (realistic). But when I equip the torch from the inventory, it feels like I'm using a floodlight. Also the light is not yellow but white.
- The combat system has really good approaches. But what I find problematic are 2 circumstances:
1.) Weapon or jump (why?)
2.) Fighting in a confined space quickly becomes a tricky affair.
It is also the case that I aim at the opponent with the mouse - but since my character still looks in the other direction, he also hits in the wrong direction.
- Unfortunately the inventory does not close "automatically". If you would make the two windows into one, it would make more sense and simplify some things. Especially since I have the problem, that the actual inventory window (at least with me) moves with each open further to the right from the picture. Currently I still see 50% (4k problem?) when I open it.
- I would also like to see a localization possible. Of course English is a widespread language - but it is not my mother tongue. I'm a developer myself - and I'm always expected to provide the user with the ability to customize. Surely there will be the possibility to do something like this without much effort.
- I also noticed that Loot is not always saved. You can plunder some boxes and corpses several times -- that's probably just a save problem...
I will play in any case still further and look, how the history develops
So far it is a really great game