It would help a lot if you could help us to find out which items are those. Is it possible for you to list a few of them next time you see it please?Yes im having the shop bug in 0.18.8
Also a bug iv seen in many builds now which you probably know of but ill mention it anyway
Some armors has issues when having breasts larger then there default size, equipping these armors will either reset breasts to there smallest setting or breasts will clip out through there armor. I see this happen with the seeker armors and the none seeker versions of it, it seems these armors have an issue with using the breast slider settings an will either override the setting or if it fails to do so the breasts will just clip through the armor
We might have some sort of "bloody palace" like devil may cry where the player would be able to play with different characters and so on to just mindlessly kill monsters but that would maybe be done only in the far... faaaaaaaaaaar future, just in 2 years or something, since our main goal now is to work on the main story.The wings could just be a back item like the cape and you could hide it in a chest somewhere on the map for us to find as a fun easter egg before adding a reason or purpose to it, just a fun cosmetic
We have plans for that as well. Bsically, the fancy leather and black armours will be found in dungeons of Kalyskah's former temples and the other "medieval" items will be found on shops. So give us some time and you might see this sort of thing =)And as a suggestion you could add a bunch of hidden chest all over the map with some of the rare or un obtainable armor in the game so we can find them(excluding everything we can buy because well we can buy them) or copies of armor like the ring so we can give the ring back in the quest but later find a copy in a hidden chest, or a copy of the ruined gown so we can fix our original one but also have a copy of the ruined one found in a chest
A treasure hunt is a nice way to get users to explore around the map and potentially find bugs with the terrain ect
Were less likely to explore around if we dont think there is anything there and have no reason to do so. Hiding lots chests about not knowing where they are gives plenty of reason to wonder around everywhere. Treasure hunts are fun even if your a vampire
I know you have a few chest about but more with cool things like the wings to fined would be awesome, these can later be removed or have there contense changed as you progress through the alphas adding new stuff
Adding replayability without making the game grindy is one of the things we want to do this year, but it's hard to think about a good way to do it without deviating too much from the main path. Feedback and ideas on that regard are always welcome since it's a bit hard to think about such a mechanic in a way that it can be fun. And having our players telling us some things they would like to do to keep playing is actually really helpful =DAlso an idea to add a continus gameplay loop, by adding a notice board in town with a bounty quest
A simple system where you activate the notice board it spawns a random enemy in one of a few preset locations and gives you a compass marker, you kill the enemy it gives you gold and experience. You activate the noticeboard again it spawns another enemy rinse and repeat
Adding something like this sooner then later i think is much needed as atm once we finish all the specific quests theres noting to do, as there is no repeatable gameplay loop.
Just thinking of something extremely basic that can be setup within a day or two just an activator trigger and a random spawn pool that lets us as testers:
- Max out out levels by having an unlimited quest source
- max out our gold so we can buy all items eventually and future items in future updates
- you could use this system to test out new enemys and ai creatures ect before there implemented in the story by having them added to the spawn pool for the bounties. So characters and creatures can appear as a bounty before they appear in there proper location story wise, we can make sure there battle ready for then there story is added
- Eventually you could add every npc/character into the spawn pool so we can fight agents them so we can gove feedback on how strong we think they were and suggest improvements to a characters stats and abilities ect, It would let us help balance enemys and characters by being able to easily test fight agents everything
- Bounty's would seemingly be up Kalyshah's ally of things she would be willing to do from a story perspective, later down the line the quests can be made specific and make actual sense long after the major testing phase
- Its away to quickly add something to areas that dont have unique content, by putting a bounty spawn down, any new areas you have implemented but havnt added gameplay content to can just have a bounty spawn put down so it give the fancy new location a mini purpose till its properly used
- If you plan to add more weapons and stats the bounty quests will give us unlimited testing capability
Just think it would be worth having with the understanding thats it not meant to be a proper feature in its self, just as a quick and dirty debug-like testing ground wile also giving the game an easy unlimited quest system
Along with the other benefits i listed
Press "Windows+R" and in the Run box put in %localappdata%\Kalyskah_RPGwhere are savegames stored? ive looked around the game folder but i must be blind or its elsewhere..
There you'll see the save game folder.
Only a character at the gallery that now has wings (Akrasiel) and one or two tweaks. Nothing necessary to be downloaded if you already have the 0.18.7 and are not curious about the wings.anything different then version 18.8? and 7?
If anyone has any other questions, the quickest way to reach us is through our discord server:
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=D