Yep floating the Vulkan part seems still unstable it can bring the system under extreme stress even multitasking other 3D Engines at the same time can become problematic (Firefox/Chrome)
Vulkan Nvidia 431.36 Windowed Fullscreen:
Everything Very High except Post Pro on Low
Main Menu = 22 FPS
Change Character Appearance = 20 FPS
Gallery Cemetery Scene = 10 FPS
Everything LOW
Main Menu = 112 FPS
Change Character Appearance = 100 FPS
Gallery Cemetery Scene = 83 FPS
DirectX 11 Nvidia 431.36 Windowed Fullscreen:
Everything Very High except Post Pro on Low
Main Menu = 35 FPS
Change Character Appearance = 31 FPS
Gallery Cemetery Scene = 10 FPS
Everything LOW
Main Menu = 160 FPS
Change Character Appearance = 140 FPS
Gallery Cemetery Scene = 120 FPS
~ -10 FPS loss on the Vulkan Path vs DX11 with this 431.36 Driver on lower complexity scenes
The Gallery Cemetery Scene on Very High is absolute Stable on every API
But the lower the GPU Shader load the more it starts to favor DX11 on this Driver at least
Kalyskah
The FOV doesn't really changes the camera FOV in the Gallery Scenes but more some distance render param ?
It changes alot but not really the Camera FOV it affects the shadow distance the height map geometry and then as a combined result the lighting overall
Some impressions of the highest render complexity