Look, I know that the RPGM has a bad rap and not without a reason, but I tried my best to avoid things I myself hate about it, like the grind, fights, inability to save during the dialogue, no backlog, not knowing where I am supposed to go etc.Why RPGM tho?
I think it has a good side too, I like the exploring aspect and I'd like to make the game a little less linear eventually. I like the old Japanese VNs, so RPGM seemed like a natural choice, I embraced the retro style and used 16bit soundtrack to go with it...and I have fun with it.