Mistress Tess — Today at 20:06
Quick update:
Sub Path: I have had three testers (these are more sub players so their context/input is more meaningful with vibe than tech) playing the sub path. They have eviscerated (this is a good word and I so happy they have looked at it carefully) the game with good feedback and all three caught a critical error I missed. (An incorrect scene jump) I have made the 100 render changes and am correcting about 100+ dialogue lines with little tweaks and also relooking and point balancing. (testing showed 1-2 things were very hard to get with points to trying to balance it better) While this is taking a bit more time than I hoped, the changes are really good and worth doing overall. I should be moving on from this path by the end of today. I will add one more scene to the sub path from Test Version ---> Final Version. This was always planned because I want to get some early feedback about a few things from the prior scenes.
Dom Path: I have one last large batch of renders, but the script/dialogue is now done with a rough draft. There are three more scenes I wanted to add, but I will add one right now and see if I have time to add the other two before the Test Version as the dialogue is already done for all three. In Part 1, I worked on the dom path first and in Part 2 the sub side. This time around, the dom path is a bit shorter than the sub path but I will make the dom path longer in Part 3. (I will work on dom path first for Part 3, I am always reversing the order each update how I start.) I kind of wanted to add even more but I know it's time to get it out. I am arranging the same first two testers that did sub path (more tech/errors than vibe) and then after that I will first trust my fiance for the dom side testing and then branch out with two more people more inclined as dom players.
I will also have a poll soon on Patreon. In short, my assistant Anais is likely to have a preview scene for her game coming out someday as a possible bonus scene after the credits. Why I am having a poll is because this scene will contain two minor spoilers from Karlsson's Gambit as it is set 220 years after KG. So my poll will likely be about whether to include the spoilers at all, put a menu option to avoid the specific spoilers, or not even bother with including the scene entirely. To refresh the basic concept, it will take place 220 years after KG but it will have origin backgrounds to start which matter in minor ways in game later. (Her example is Dragon Age Origins) One of the backgrounds that can be chosen will be impacted by two canon endings (one dom/one sub side) meaning that players can "port" in that specific past if desired for both KG and even new players. (Dragon Age Keep is her example) I'll not say much more on it until she does, but I am worried about the spoilers, but keep in mind my game has really fifteen endings, so it doesn't really matter (or it's not necessary) to get a specific ending or not. It's just enjoy the game and explore your favorite endings!
Last -- Based on where I am now, I am pretty much done with the sub path. The dom path has about cleared the content hurdle, so it's looking good for editing hard core starting Saturday. (I am likely to collapse about 12 hours on Sunday to celebrate finishing a rough draft) And then Monday, go hard again. So I would say the Test Version release is now in the category of "days" rather than "weeks" for a release. I hope to keep avoiding massive errors and working quickly to get it out ASAP! Thank you so much for everyone's patience -- I know my updates are too long/big but I'll address that next time. It's a bit too much even for me with compiling/editing. Expect a shorter update next time with more in the range of 2,000 renders versus I think now 4,600+!