Stan5851

Engaged Member
Oct 18, 2019
3,655
7,652
Well, considering that it will be a college/academy existing in the KG universe (220 years after the events of our game), it's pretty safe to assume that the game will be called “The Karlsson Academy”... The director of this academy will be Astrid Karlsson (“girl out of time”) and she will be one of the LI for the male and/or female protagonist...As for all these big names of famous game franchises, so far they don't mean much to me and I tend to view them purely as a PR and advertising element..

Can a college game be interesting? It all depends on your preferences and the talent of the game's author...However, I have no idea yet what Anais is capable of (as an aspiring developer), so for now I'm only hoping for Tess as the lead writer and likely driver of this project...What this game could be, we'll find out very soon, so I'll just wait for that promised announcement (as part of the upcoming pt2) before making any conclusions.
 

Hazardgaming

Newbie
Jul 29, 2018
79
88
Some spinoff set in the distant future of KG could work, if the academy was more like Starship Troopers where people die and are trained to fight, rather than it just being.. ye old lame college theme.
 

Silver_Crow117

Well-Known Member
Oct 12, 2021
1,361
1,547
Well, considering that it will be a college/academy existing in the KG universe (220 years after the events of our game), it's pretty safe to assume that the game will be called “The Karlsson Academy”... The director of this academy will be Astrid Karlsson (“girl out of time”) and she will be one of the LI for the male and/or female protagonist...As for all these big names of famous game franchises, so far they don't mean much to me and I tend to view them purely as a PR and advertising element..

Can a college game be interesting? It all depends on your preferences and the talent of the game's author...However, I have no idea yet what Anais is capable of (as an aspiring developer), so for now I'm only hoping for Tess as the lead writer and likely driver of this project...What this game could be, we'll find out very soon, so I'll just wait for that promised announcement (as part of the upcoming pt2) before making any conclusions.
The games name has the Initials “TQA” so definitely not Karlsson….
 
  • Like
Reactions: jadepaladin

Stan5851

Engaged Member
Oct 18, 2019
3,655
7,652
Alright guys and girls...While we are all waiting for the final version of Ep8 pt2 to be released, I invite you to share your TOP-5 most favorite renders of the test version. Just 5 renders, no more, no less. ;) If your choice happens to coincide with someone else's, that's great too, it means you have a kindred spirit, hehe. Well, here we go. :p

And please don't forget to put them under a spoiler, respecting those people who deliberately skipped the test version and are waiting for the final.
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

L7Bear

Well-Known Member
May 29, 2017
1,039
1,693
There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
 
  • Like
  • Angry
Reactions: Rufio and kinkyshin

MilesEdgeworth

Engaged Member
Nov 8, 2021
2,352
3,024
There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
I do not agree or disagree with this, but can you provide some examples, even if they are from earlier stuff?
 

kinkyshin

Member
Jun 8, 2020
270
661
There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
I hate everything you said.
 
4.50 star(s) 164 Votes